Increlution Thumbnail

Increlution similar games & best alternatives

Increlution

Mac, PC (Microsoft Windows), Linux • 2021

Related articles

Quick resume

Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts

Global score

85/100

Genres

Indie, Early Access, Point-and-click, Role-playing (RPG), Strategy

Pros

  • Addictive incremental gameplay with strong progression
  • Well-balanced automation and active play
  • Engaging narrative with branching paths
  • Excellent value for price
  • Developer responsiveness and updates

Cons

  • Game can feel repetitive and grindy in later stages
  • Automation requires repeated manual actions before unlocking
  • Limited offline progression and idle features
  • Lack of social or multiplayer elements
  • Slow update cadence and unfinished content

Motivations

  • Autonomy
    3

    "Players can choose task priorities and automate actions, but gameplay loops are somewhat fixed and repetitive."

  • Competence
    4

    "Progression through skill leveling and overcoming incremental challenges provides a strong sense of effectiveness."

  • Competition
    -3

    "Focus is on personal progression and optimization without direct comparison or competitive elements."

  • Continuation
    5

    "Players report hundreds to thousands of hours invested, with addictive gameplay loops encouraging long-term engagement."

  • Cooperation
    -5

    "Game is single-player with no cooperative or multiplayer features."

  • Creativity
    2

    "Some customization of automation priorities and strategy in task management, but within predefined systems."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players use the game as a relaxing distraction and stress relief, often playing it in the background."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or pressure."

  • Experimenting
    3

    "Players experiment with automation priorities and strategies to optimize runs and progress."

  • Exploration
    3

    "Game includes branching story paths and new areas to discover, motivating curiosity-driven play."

  • Expression
    -4

    "Minimal character or environment customization; gameplay focuses on task management rather than self-expression."

  • Fantasy
    2

    "Game features a fictional narrative and incremental progression but grounded in simple, plausible mechanics."

  • Fellowship
    -5

    "No social or community features; play is entirely solo and independent."

  • Growth
    5

    "Strong focus on learning, skill acquisition, and improving performance through repeated runs."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -2

    "Requires periodic player input and attention; not fully idle but semi-idle with active phases."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are minimal and surface-level."

  • Leadership
    -5

    "No leadership or group management elements; entirely individual gameplay."

  • Progression
    5

    "Core gameplay revolves around accumulating skills, upgrades, and unlocking automation for faster progress."

  • Relaxation
    4

    "Players describe the game as relaxing and satisfying, suitable for background play and stress relief."

  • Sensation
    1

    "Simple visuals and sound; some enjoyment from watching progress bars and incremental growth."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly visible."

  • Story
    3

    "Includes a narrative with branching paths and story progression that engages players."

  • Strategy
    4

    "Requires planning automation priorities and optimizing runs, involving strategic thinking."

  • Thrill
    -2

    "Gameplay is low risk and predictable; lacks suspense or high tension moments."

  • Value
    5

    "Players report excellent value for money with hundreds of hours of content for a low price."

  • Violence
    -5

    "No emphasis on combat or destruction; gameplay centers on constructive task completion."

  • Survival
    3

    "Health decay and resource management create a survival challenge within each run."

Similar games

    Last update: 06/03/2026