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Evoland 2

iOS, Android, PC (Microsoft Windows), Mac • 2015

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Quick resume

Evoland 2 is an unique RPG, with its graphic style and gameplay changing as you progress through a deep storyline based on time travel.

Global score

87/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Card & Board Game, Platform, Hack and slash/Beat 'em up, Turn-based strategy (TBS), Strategy, Music, Fighting

Pros

  • Varied and creative gameplay spanning multiple genres
  • Engaging time travel story with humor and depth
  • Rich nostalgic references and easter eggs
  • Long playtime with many collectibles and secrets
  • Good soundtrack and visual style changes

Cons

  • Some gameplay segments can be frustrating or overly long
  • Occasional bugs and glitches reported
  • Certain minigames rely on luck or have simplistic controls
  • Lack of fast travel or sprint can make navigation tedious
  • Limited social or multiplayer features

Motivations

  • Autonomy
    3

    "Players can explore multiple time periods and choose how to approach various gameplay styles and puzzles, though some progression is story-driven."

  • Competence
    3

    "The game offers a variety of gameplay genres with increasing challenge, requiring skill and strategy, though some minigames are simpler or rely on luck."

  • Competition
    -3

    "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboards."

  • Continuation
    4

    "Long playtime (~20-30 hours), many collectibles, and varied gameplay encourage extended and habitual play."

  • Cooperation
    -4

    "Gameplay is primarily single-player with no cooperative multiplayer elements mentioned."

  • Creativity
    5

    "Highly creative with multiple gameplay genres, time travel mechanics, and many references and parodies integrated into the game."

  • Domination
    -4

    "Interactions are balanced and story-driven without indications of exerting control or superiority over others."

  • Escapism
    5

    "Strong escapism through immersive story, nostalgic references, and diverse gameplay styles providing distraction and enjoyment."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in nostalgia, story, and gameplay variety."

  • Experimenting
    5

    "Players experience many different game genres and mechanics, encouraging exploration and trying new gameplay styles."

  • Exploration
    4

    "Exploration of multiple time periods and game worlds with hidden collectibles and secrets."

  • Expression
    1

    "Some character customization and party member choices, but limited evidence of extensive self-expression or avatar personalization."

  • Fantasy
    4

    "Strong fantasy elements with time travel, RPG story, and imaginative settings."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    4

    "Players level up, improve skills, and develop through varied gameplay challenges."

  • Health
    -5

    "Standard sedentary video game play with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention due to diverse and challenging gameplay segments."

  • Intimacy
    -4

    "Limited social interaction; focus is on individual play and story engagement."

  • Leadership
    1

    "Some party management and strategic decisions in tactical RPG segments, but no strong leadership roles."

  • Progression
    5

    "Strong progression through leveling, equipment upgrades, and collectible acquisition."

  • Relaxation
    2

    "Generally enjoyable and humorous, but some segments can be frustrating or challenging."

  • Sensation
    3

    "Varied visual and auditory styles across eras provide stimulating sensory experience."

  • Status
    -4

    "No social status or recognition systems evident; focus is on personal achievement."

  • Story
    5

    "Engaging and complex narrative with time travel, character development, and humor."

  • Strategy
    4

    "Tactical RPG segments and strategic card games require planning and problem solving."

  • Thrill
    2

    "Some challenging boss fights and gameplay segments provide excitement, though not constant suspense."

  • Value
    4

    "Long playtime, diverse gameplay, and rich content provide good value for price."

  • Violence
    3

    "Combat and fighting gameplay are present but not excessively violent or destructive."

  • Survival
    1

    "Some challenge and resource management in tactical segments, but overall stable gameplay conditions."

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    Last update: 06/03/2026