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Evoland 2 similar games & best alternatives

Evoland 2

PC (Microsoft Windows), iOS, Mac, Android • 2015

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Quick resume

Evoland 2 is an unique RPG, with its graphic style and gameplay changing as you progress through a deep storyline based on time travel.

Global score

87/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Turn-based strategy (TBS), Platform, Hack and slash/Beat 'em up, Music, Strategy, Fighting, Card & Board Game

Similar games

    Pros

    • Varied and creative gameplay spanning multiple genres
    • Engaging time travel story with humor and depth
    • Rich nostalgic references and easter eggs
    • Long playtime with many collectibles and secrets
    • Good soundtrack and visual style changes

    Cons

    • Some gameplay segments can be frustrating or overly long
    • Occasional bugs and glitches reported
    • Certain minigames rely on luck or have simplistic controls
    • Lack of fast travel or sprint can make navigation tedious
    • Limited social or multiplayer features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Leadership, Story, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore multiple time periods and choose how to approach various gameplay styles and puzzles, though some progression is story-driven."

    • Competence
      3

      "The game offers a variety of gameplay genres with increasing challenge, requiring skill and strategy, though some minigames are simpler or rely on luck."

    • Competition
      -3

      "Focus is on single-player experience with no evidence of competitive multiplayer or leaderboards."

    • Continuation
      4

      "Long playtime (~20-30 hours), many collectibles, and varied gameplay encourage extended and habitual play."

    • Cooperation
      -4

      "Gameplay is primarily single-player with no cooperative multiplayer elements mentioned."

    • Creativity
      5

      "Highly creative with multiple gameplay genres, time travel mechanics, and many references and parodies integrated into the game."

    • Domination
      -4

      "Interactions are balanced and story-driven without indications of exerting control or superiority over others."

    • Escapism
      5

      "Strong escapism through immersive story, nostalgic references, and diverse gameplay styles providing distraction and enjoyment."

    • Expectation
      -4

      "Players engage voluntarily driven by interest in nostalgia, story, and gameplay variety."

    • Experimenting
      5

      "Players experience many different game genres and mechanics, encouraging exploration and trying new gameplay styles."

    • Exploration
      4

      "Exploration of multiple time periods and game worlds with hidden collectibles and secrets."

    • Expression
      1

      "Some character customization and party member choices, but limited evidence of extensive self-expression or avatar personalization."

    • Fantasy
      4

      "Strong fantasy elements with time travel, RPG story, and imaginative settings."

    • Fellowship
      -4

      "Primarily a solo experience with minimal social or community interaction."

    • Growth
      4

      "Players level up, improve skills, and develop through varied gameplay challenges."

    • Health
      -5

      "Standard sedentary video game play with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention due to diverse and challenging gameplay segments."

    • Intimacy
      -4

      "Limited social interaction; focus is on individual play and story engagement."

    • Leadership
      1

      "Some party management and strategic decisions in tactical RPG segments, but no strong leadership roles."

    • Progression
      5

      "Strong progression through leveling, equipment upgrades, and collectible acquisition."

    • Relaxation
      2

      "Generally enjoyable and humorous, but some segments can be frustrating or challenging."

    • Sensation
      3

      "Varied visual and auditory styles across eras provide stimulating sensory experience."

    • Status
      -4

      "No social status or recognition systems evident; focus is on personal achievement."

    • Story
      5

      "Engaging and complex narrative with time travel, character development, and humor."

    • Strategy
      4

      "Tactical RPG segments and strategic card games require planning and problem solving."

    • Thrill
      2

      "Some challenging boss fights and gameplay segments provide excitement, though not constant suspense."

    • Value
      4

      "Long playtime, diverse gameplay, and rich content provide good value for price."

    • Violence
      3

      "Combat and fighting gameplay are present but not excessively violent or destructive."

    • Survival
      1

      "Some challenge and resource management in tactical segments, but overall stable gameplay conditions."

    Last update: 29/04/2026