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BLACK SOULS similar games & best alternatives

BLACK SOULS

PC (Microsoft Windows) • 2025

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Quick resume

Long, long ago, there existed a kingdom shrouded in dense mist: the Lost Empire. This mist twisted humans into terrifying beasts, plunging the world into despair. War raged endlessly. Heroes rose, seeking fame and glory. It is in this place you awaken—a nameless undead.

Global score

96/100

Genres

Adventure, Indie, Role-playing (RPG), Turn-based strategy (TBS)

Similar games

    Pros

    • High player freedom and choice
    • Deep, immersive dark fantasy story
    • Multiple endings and replayability
    • Challenging and strategic combat
    • Strong atmospheric art and music

    Cons

    • Requires external patch for full content
    • Steam version heavily censored and limited
    • Some difficulty spikes and bugs reported
    • Art style polarizing for some players
    • Community can be toxic or unwelcoming

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have full freedom to explore the world, make choices including killing, saving, or corrupting NPCs, and shape the story and endings."

    • Competence
      3

      "Combat is challenging and punishing at times, requiring strategic thinking and skill, though some find it shallow or easy to overpower later."

    • Competition
      -5

      "The game focuses on single-player experience with no evidence of competitive or ranked modes."

    • Continuation
      4

      "Multiple endings, secrets, and NG+ encourage repeated playthroughs and long engagement."

    • Cooperation
      0

      "Players can summon companions in battle but there is no multiplayer or cooperative gameplay."

    • Creativity
      3

      "Players can experiment with different moral choices, character endings, and exploration paths, though within a defined game structure."

    • Domination
      -5

      "Interactions are balanced with NPCs and companions; no evidence of exerting power over other players."

    • Escapism
      5

      "The dark fantasy setting and immersive story provide strong escape from real life."

    • Expectation
      -5

      "Players engage voluntarily out of intrinsic interest and personal desire to explore the story and world."

    • Experimenting
      4

      "Players encouraged to explore different choices, endings, and secrets; game rewards experimentation."

    • Exploration
      5

      "Open world with multiple areas, secrets, and hidden content to discover."

    • Expression
      2

      "Some character customization through choices and companion management, but limited avatar personalization."

    • Fantasy
      5

      "Strong dark fantasy and twisted fairy tale themes with imaginative fiction."

    • Fellowship
      -5

      "Primarily a single-player experience with minimal social connection."

    • Growth
      3

      "Players level up, acquire skills, and improve characters, though some find progression easy or trivial."

    • Health
      -5

      "Sedentary gameplay typical of RPGs with no physical activity elements."

    • Idle
      -3

      "Requires focused attention; some grinding involved but not designed for idle play."

    • Intimacy
      2

      "Player forms emotional connections with companions and characters through story and choices."

    • Leadership
      0

      "Player manages companions but no evidence of leading others in multiplayer or group settings."

    • Progression
      4

      "Strong focus on leveling up, acquiring weapons, and unlocking endings."

    • Relaxation
      -2

      "Gameplay can be tense and punishing, though some find flow in combat and exploration."

    • Sensation
      3

      "Atmospheric music and art provide sensory stimulation; some find art style rough but fitting."

    • Status
      -5

      "No social status or recognition systems; focus is on individual experience."

    • Story
      5

      "Narrative immersion is a core strength with multiple endings, lore, and character development."

    • Strategy
      3

      "Combat and exploration require tactical thinking and planning."

    • Thrill
      3

      "Punishing combat and dark themes create suspense and tension."

    • Value
      4

      "Players report high value for time with 15-30+ hours of gameplay and replayability."

    • Violence
      4

      "Combat and dark themes involve violence, including killing and brutal encounters."

    • Survival
      3

      "Players must manage resources and overcome threats in a hostile world."

    Last update: 29/04/2026