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Submerged

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4 • 2015

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Quick resume

Submerged is a third-person combat-free game in which you explore a mysterious flooded city and discover the beauty of desolation in vast outdoor environments. You take on the role of Miku, a young girl who has brought her wounded brother to the city in their small fishing boat.

Global score

76/100

Genres

Adventure, Puzzle, Indie, Platform

Pros

  • Beautiful and immersive world
  • Relaxing and stress-free gameplay
  • Unique environmental storytelling
  • Simple and accessible controls
  • Good soundtrack and atmosphere

Cons

  • Short and repetitive gameplay
  • Limited variety in climbing and exploration
  • Lack of challenge or strategic depth
  • Minimal story depth and character development
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players have freedom to explore the open world and choose the order of climbing buildings and collecting supplies."

  • Competence
    1

    "Gameplay involves simple climbing and boat navigation with no failure states or combat, offering low but present skill engagement."

  • Competition
    -5

    "No competitive elements; focus is on personal exploration and story progression."

  • Continuation
    1

    "Some players enjoy extended exploration and collecting secrets, but the game is short and repetitive, limiting long-term engagement."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players interpret story through pictograms and explore at their own pace, but gameplay mechanics are fixed and repetitive."

  • Domination
    -5

    "No elements of dominance or power over others; cooperative and equal interaction absent."

  • Escapism
    4

    "Strong escapism through relaxing exploration of a post-apocalyptic flooded city and immersive atmosphere."

  • Expectation
    -4

    "Players engage voluntarily for relaxation and exploration rather than obligation or external pressure."

  • Experimenting
    -2

    "Exploration is open but climbing paths and objectives are linear and repetitive, limiting experimentation."

  • Exploration
    4

    "Core gameplay is about discovering new areas, secrets, and story elements in a flooded city environment."

  • Expression
    -3

    "Limited customization; players express themselves mainly through exploration choices rather than character or environment modification."

  • Fantasy
    2

    "Post-apocalyptic setting with mutated creatures and mysterious story elements adds a mild fantasy layer."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    1

    "Some learning in navigation and story interpretation, but gameplay is simple and repetitive."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    3

    "Gameplay allows for relaxed, slow-paced sessions with no urgency or constant attention required."

  • Intimacy
    -5

    "No social or emotional relationship building with others; focus is on solitary experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Progression through collecting supplies and boat upgrades, though limited and straightforward."

  • Relaxation
    5

    "Highly relaxing experience with calming music, beautiful visuals, and stress-free gameplay."

  • Sensation
    3

    "Enjoyable sensory experience through visuals, water effects, and ambient sounds."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly emphasized."

  • Story
    3

    "Story is told through environmental storytelling and pictograms, providing narrative immersion without dialogue."

  • Strategy
    -2

    "Minimal strategic challenge; climbing and exploration paths are mostly linear and straightforward."

  • Thrill
    -4

    "No suspense or risk; gameplay is calm and controlled without tension or danger."

  • Value
    2

    "Good value when purchased on sale; short length and simplicity limit full price justification."

  • Violence
    -5

    "No combat or violence; gameplay focuses on exploration and collection."

  • Survival
    -4

    "No survival mechanics or threats; stable and safe environment throughout."

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    Last update: 06/03/2026