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Beyond Blue similar games & best alternatives

Beyond Blue

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Nintendo Switch • 2020

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Quick resume

Beyond Blue is a single-player narrative adventure that takes you deep into our planet’s beating blue heart. Explore the awesome wonder and unbounded mystery that exists within the world’s ocean.

Global score

88/100

Genres

Adventure, Casual, Indie, Simulator

Similar games

    Pros

    • Beautiful and realistic underwater environments
    • Relaxing and calming gameplay
    • Educational content about marine biology and conservation
    • Engaging narrative with emotional depth
    • High-quality graphics and sound design

    Cons

    • Short game length
    • Limited biodiversity and exploration areas
    • Minimal gameplay variety and challenge
    • Some clunky controls and camera issues
    • Lack of replay incentives beyond scanning achievements

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Fantasy, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore underwater environments freely during dives and free dive mode, though story progression is linear with set objectives."

    • Competence
      1

      "Gameplay involves scanning and exploration with minimal challenge; some skill in navigation and scanning is required but overall low difficulty."

    • Competition
      -5

      "No competitive elements or player comparison; focus is on personal exploration and learning."

    • Continuation
      1

      "Some players replay to complete scanning and achievements, but the game is short and lacks strong incentives for long-term habitual play."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      -3

      "Players explore predefined environments and scan creatures; no building or modification features."

    • Domination
      -5

      "No elements of exerting control or superiority over others; cooperative and respectful tone."

    • Escapism
      4

      "Strongly immersive and relaxing underwater experience providing escape from real-life stress."

    • Expectation
      -4

      "Players engage voluntarily out of interest and intrinsic motivation to explore and learn."

    • Experimenting
      2

      "Some exploration and scanning encourage trying new things, but largely within fixed environments and mechanics."

    • Exploration
      4

      "Core motivation is discovering marine life and underwater biomes, though limited to a single region and few maps."

    • Expression
      -4

      "No character customization or avatar personalization; standardized presentation."

    • Fantasy
      -2

      "Set in a near-future realistic ocean environment with scientific accuracy; some sci-fi elements but grounded in reality."

    • Fellowship
      -5

      "No social or community features; strictly single-player."

    • Growth
      3

      "Players learn about marine biology and conservation through scanning and educational videos."

    • Health
      -5

      "Sedentary gameplay without physical activity or health-related mechanics."

    • Idle
      3

      "Gameplay allows for relaxed, slow-paced sessions and free exploration without pressure."

    • Intimacy
      -4

      "Limited emotional connection mainly through story and character interactions, no social bonding."

    • Leadership
      -5

      "No leadership or group management mechanics."

    • Progression
      2

      "Progression through scanning and unlocking species and videos, but no power or gear upgrades."

    • Relaxation
      5

      "Highly relaxing and calming experience with soothing music and visuals."

    • Sensation
      3

      "Beautiful graphics, ambient sounds, and music provide sensory enjoyment."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      3

      "Narrative with character development and environmental themes, though story is short and somewhat shallow."

    • Strategy
      -3

      "Minimal strategic or problem-solving elements; gameplay is straightforward exploration and scanning."

    • Thrill
      -4

      "No suspense or risk; calm and controlled underwater experience."

    • Value
      1

      "Generally considered worth the price on sale; some players feel full price is high for short length."

    • Violence
      -5

      "No combat or destruction; focus on peaceful exploration and conservation."

    • Survival
      -5

      "No survival mechanics or threats; safe and stable underwater environment."

    Where to buy

    Last update: 29/04/2026