It Steals similar games & best alternatives
It Steals
2020
Related articles
Quick resume
AROUND EVERY CORNER. Face against stealthy antagonists that will take advantage of your expectations.
Global score
98/100
Genres
Action, Indie
Similar games
Pros
- Unique and clever horror mechanics
- Intense and immersive atmosphere
- Varied game modes with distinct challenges
- Excellent sound design
- Good value for price
Cons
- Short game length
- Limited replayability after completion
- Some modes less favored by players
- Lack of story depth
- No multiplayer or social features
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Story, Expression, Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have control over their actions and decisions in navigating mazes and using tools like flashlight or camera, but gameplay is structured around fixed objectives and modes."
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Competence4
"The game challenges players with skillful navigation, quick reactions, and learning unique mechanics per mode, providing satisfying feedback on performance."
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Competition-4
"Focus is on individual survival and personal challenge rather than competing against others; no mention of multiplayer or leaderboards."
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Continuation2
"Players express desire to replay modes and enjoy the challenge, though the game is short and some mention limited replayability after completion."
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Cooperation-5
"The game is a single-player experience focused on individual gameplay without cooperative elements."
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Creativity4
"Multiple unique game modes with different mechanics and monster behaviors encourage creative problem solving and adaptation."
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Domination-5
"Interactions are with AI monsters rather than other players; no evidence of exerting control over others."
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Escapism4
"Players use the game as a tense, immersive horror experience to escape reality and experience fear and adrenaline."
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Expectation-4
"Players engage voluntarily out of personal interest and enjoyment; no indication of obligation or external pressure."
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Experimenting3
"Players explore different modes and mechanics, learning through trial and error, encouraged by the game's design."
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Exploration2
"Players explore maze environments and discover how to survive in different modes, though environments are limited and repetitive."
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Expression-5
"No customization or personalization options mentioned; gameplay and presentation are standardized."
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Fantasy3
"The game features imaginative horror creatures and surreal scenarios, though grounded in arcade-style maze gameplay."
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Fellowship-5
"The experience is solitary with no social or community features described."
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Growth3
"Players develop skills and understanding of mechanics across modes, improving reaction times and strategies."
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Health-5
"The game is sedentary with no physical activity or health-related features."
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Idle-4
"Requires focused attention and continuous engagement due to tense gameplay and quick reactions."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-5
"No leadership or group management roles; purely individual gameplay."
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Progression3
"Players progress by completing levels and unlocking modes, with achievements and challenges providing a sense of advancement."
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Relaxation-4
"The game induces tension, fear, and adrenaline rather than relaxation or flow."
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Sensation4
"Strong sensory stimulation through sound design, visual atmosphere, and emotional intensity."
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Status-5
"No social recognition or status systems mentioned."
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Story-4
"Minimal to no story; focus is on gameplay and atmosphere rather than narrative immersion."
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Strategy4
"Players must plan and adapt strategies to survive different modes and monster behaviors."
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Thrill5
"High suspense and thrill from unpredictable monster encounters and tense chase sequences."
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Value4
"Players feel the game offers good value for its price given the quality and unique experience."
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Violence4
"Gameplay involves evading and surviving attacks from monsters, with chase and threat elements implying combat or avoidance of harm."
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Survival5
"Core gameplay revolves around avoiding death, managing threats, and surviving monster encounters."
Last update: 29/04/2026