Ash of Gods: Redemption similar games & best alternatives
Ash of Gods: Redemption
2018
Related articles
Quick resume
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Global score
74/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Card & Board Game
Similar games
Pros
- Engaging branching story with meaningful choices
- Beautiful art and music
- Challenging and strategic combat
- Long gameplay with replayability
- Immersive dark fantasy atmosphere
Cons
- Translation issues and awkward dialogue
- Combat balance and turn order frustrations
- Slow pacing and heavy reading
- Some technical issues like loading times
- Limited voice acting and character customization
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make meaningful choices affecting story and outcomes, with multiple branching paths and consequences."
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Competence3
"Combat requires strategic thinking and learning mechanics; some battles are challenging but can become predictable."
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Competition1
"Includes multiplayer PvP but mostly single-player focus with no strong emphasis on ranked competition."
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Continuation3
"Game length is long with replayability due to branching storylines and multiple endings encouraging multiple playthroughs."
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Cooperation-4
"Primarily a single-player experience with individual decision-making; limited cooperative gameplay."
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Creativity2
"Players experiment with different strategies and party compositions; some customization in combat and choices."
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Domination-3
"Interactions are narrative-driven with no evidence of exerting control or superiority over others."
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Escapism4
"Immersive dark fantasy world and story provide strong escape from real life."
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Expectation-4
"Players engage voluntarily out of interest and intrinsic motivation for story and gameplay."
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Experimenting3
"Players try different paths, tactics, and strategies to explore story branches and combat options."
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Exploration2
"World map travel with random events and multiple routes encourages discovery and exploration."
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Expression-2
"Limited character customization; focus is on narrative choices rather than avatar personalization."
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Fantasy5
"Strong dark fantasy setting with mythical elements, gods, and grim narrative."
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Fellowship-3
"Mostly solo play with minimal social or community interaction."
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Growth3
"Players develop tactical skills and learn combat mechanics; story progression involves character development."
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Health-4
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires focused attention during combat and story; not suited for casual or background play."
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Intimacy-4
"Limited social interaction; relationships are narrative and not emotionally intimate."
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Leadership2
"Players lead parties in combat and make story decisions affecting groups."
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Progression3
"Character leveling, item acquisition, and story advancement provide a sense of progression."
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Relaxation-2
"Game can be tense and challenging, with frustration reported in some mechanics."
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Sensation3
"Enjoyable art, music, and combat animations provide sensory stimulation."
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Status-3
"Little emphasis on social recognition or popularity; focus is on personal story experience."
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Story5
"Narrative-driven game with complex, branching storylines and character arcs."
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Strategy4
"Combat and resource management require planning, tactical thinking, and problem solving."
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Thrill2
"Some suspense from difficult battles and consequences of choices, but not high adrenaline."
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Value4
"Long gameplay, replayability, and rich story provide good value for time and money."
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Violence3
"Combat involves tactical battles with character injuries and death; violence is integral to gameplay."
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Survival4
"Resource management and character survival are key gameplay elements with risk of permanent loss."
Last update: 29/04/2026