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Utawarerumono: Mask of Deception

PlayStation 3, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), PlayStation 4 • 2020

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Quick resume

You awaken in a field of snow with no memory of even your name. The local monstrosities nearly devour you before you meet your rescuer, a beautiful girl named Kuon—who has animal ears and a tail. She names you Haku⸺ The Japanese hit tactics-RPG visual novel series returns to PC at last!

Global score

93/100

Genres

Adventure, Role-playing (RPG), Simulator, Strategy, Visual Novel, Turn-based strategy (TBS), Tactical

Pros

  • Deep and immersive story
  • Rich character development
  • Beautiful art and music
  • Engaging tactical combat
  • Strong worldbuilding

Cons

  • Slow pacing in early game
  • Limited gameplay depth
  • 720p resolution lock on pc
  • Minor technical issues
  • Some players dislike slice-of-life filler

Motivations

  • Autonomy
    4

    "Players have control over tactical combat decisions and character progression, but the story is linear and predetermined."

  • Competence
    2

    "Combat offers some strategic depth and skill timing, but is generally easy and not the main focus."

  • Competition
    -3

    "Focus is on story and personal experience; no evidence of competitive multiplayer or leaderboards."

  • Continuation
    4

    "Players invest many hours in story and gameplay, with strong attachment to characters and world."

  • Cooperation
    -4

    "Single-player experience focused on individual story and tactical control; no multiplayer cooperation."

  • Creativity
    1

    "Some customization in character progression and combat tactics, but mostly predefined story and structure."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    5

    "Strong immersion in a rich fantasy world with emotional storytelling provides escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

  • Experimenting
    2

    "Tactical combat encourages some experimentation with strategies and character abilities."

  • Exploration
    3

    "Story and worldbuilding encourage discovery of lore and character backgrounds, though environments are mostly static."

  • Expression
    1

    "Limited character customization and some visual novel choices, but mostly standardized presentation."

  • Fantasy
    5

    "Set in a rich fantasy world with mythical elements, animal-human hybrids, and imaginative fiction."

  • Fellowship
    2

    "Strong sense of group identity and character relationships, though primarily a single-player experience."

  • Growth
    3

    "Players develop characters and skills over time, and experience personal growth through story engagement."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires sustained attention during story and combat; not designed for background or casual play."

  • Intimacy
    3

    "Emotional connections and character relationships are central, fostering a sense of closeness."

  • Leadership
    3

    "Players lead tactical battles and make strategic decisions guiding their party."

  • Progression
    4

    "Character leveling, skill upgrades, and story advancement provide clear progression."

  • Relaxation
    2

    "Story pacing includes slice-of-life moments that balance tension and provide relaxation."

  • Sensation
    3

    "Enjoyable art, music, and voice acting provide sensory and emotional stimulation."

  • Status
    -4

    "Focus is on personal story experience without social recognition or competitive status."

  • Story
    5

    "Narrative immersion is the core of the game, with deep character development and plot."

  • Strategy
    3

    "Tactical combat requires planning and problem solving, though not highly complex."

  • Thrill
    1

    "Some suspense in story and combat, but overall controlled and predictable experience."

  • Value
    4

    "Players perceive strong value from extensive story, characters, and gameplay for the time invested."

  • Violence
    2

    "Combat involves tactical battles and attacks, but violence is stylized and not gratuitous."

  • Survival
    1

    "Combat involves avoiding defeat, but overall low risk and forgiving mechanics."

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    Last update: 06/03/2026