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LEGO® City Undercover similar games & best alternatives

LEGO® City Undercover

PC (Microsoft Windows), Wii U • 2017

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Quick resume

Join the Chase! In LEGO® CITY Undercover, play as Chase McCain, a police officer who's been tasked with going undercover to hunt down the notorious – and recently escaped – criminal Rex Fury and putting an end to his city-wide crime wave.

Global score

91/100

Genres

Action, Adventure, Platform, Hack and slash/Beat 'em up, Racing

Similar games

    Pros

    • Engaging and humorous story
    • Large open world with many collectibles
    • Accessible and fun gameplay
    • Family-friendly content
    • Vehicle customization and variety

    Cons

    • Tedious 100% completion grind
    • Pc port has performance issues and crashes
    • Camera and control quirks
    • Lack of music during free roam
    • Limited multiplayer/co-op integration

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Exploration. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control Chase McCain with freedom to explore the open world, choose disguises with different abilities, and decide how to approach missions and side tasks."

    • Competence
      2

      "Gameplay involves skillful driving, puzzle solving, and combat with some challenge, but overall accessible and not highly difficult."

    • Competition
      -4

      "Focuses on single-player story and exploration without competitive multiplayer or leaderboards."

    • Continuation
      4

      "Many players report long playtimes, replaying for 100% completion and enjoying the open world for extended sessions."

    • Cooperation
      1

      "Primarily single-player but includes local co-op mode, though the game is designed mainly for solo play."

    • Creativity
      3

      "Players build super builds and customize vehicles, with many collectibles and construction elements encouraging creativity."

    • Domination
      -3

      "Gameplay emphasizes balanced interactions and story progression rather than exerting control or superiority over others."

    • Escapism
      4

      "Players enjoy the lighthearted, humorous world as a stress relief and fun distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and nostalgia, with no obligation or pressure reported."

    • Experimenting
      3

      "Players try different disguises and abilities, explore the city, and engage in varied side activities."

    • Exploration
      5

      "Open-world city with many hidden collectibles, side quests, and vertical areas encourages discovery."

    • Expression
      3

      "Vehicle customization and character disguises allow for player self-expression within the game."

    • Fantasy
      4

      "The game features a fictional LEGO city with exaggerated characters and humorous, imaginative scenarios."

    • Fellowship
      1

      "Some social play via local co-op and community sharing, but mostly a solo experience."

    • Growth
      3

      "Players develop skills in driving, combat, and puzzle solving, and unlock new abilities through disguises."

    • Health
      -5

      "Standard sedentary video game play with no physical activity or health-related features."

    • Idle
      -3

      "Requires active engagement and focus; not designed for background or idle play."

    • Intimacy
      -4

      "Minimal social or emotional connections; interactions are mostly surface-level or single-player."

    • Leadership
      -4

      "No leadership or management roles; players follow story-driven objectives."

    • Progression
      4

      "Strong emphasis on collecting items, unlocking disguises, and building super structures."

    • Relaxation
      3

      "Generally lighthearted and fun with balanced challenge, providing a relaxing experience."

    • Sensation
      2

      "Enjoyable visuals and sound design with some excitement from driving and action sequences."

    • Status
      -4

      "No social status or ranking systems; achievements are personal and not publicly recognized."

    • Story
      4

      "Engaging narrative with humor and references, providing strong story immersion."

    • Strategy
      2

      "Some puzzle solving and planning with disguises and mission approaches, but overall straightforward gameplay."

    • Thrill
      2

      "Includes car chases and action moments that provide moderate excitement and tension."

    • Value
      4

      "Players report high value for time spent, especially when purchased on sale, with many hours of content."

    • Violence
      -4

      "Combat is non-lethal and cartoonish; emphasis on arresting and disarming rather than destruction."

    • Survival
      -3

      "Low-risk environment with minimal threat; focus is on exploration and story rather than survival."

    Last update: 29/04/2026