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Little Nightmares II

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2021

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Quick resume

Little Nightmares II is the second game in a series that has thrilled and captivated millions of players worldwide since 2017. Now it’s your turn to try to survive this critically acclaimed entry in the most charming horror series ever made.

Global score

93/100

Genres

Adventure, Puzzle, Platform

Pros

  • Stunning atmospheric visuals and sound design
  • Engaging and challenging puzzles
  • Immersive and mysterious story
  • Strong horror and suspense elements
  • Well-crafted world and character design

Cons

  • Clunky and sometimes frustrating controls
  • Short game length
  • Some trial-and-error and unfair difficulty spikes
  • Minor bugs and glitches reported
  • Linear gameplay with limited player agency

Motivations

  • Autonomy
    -3

    "Gameplay is mostly linear and scripted with limited player agency, emphasizing following set paths and sequences."

  • Competence
    3

    "Players face challenging puzzles and platforming requiring skill and timing, though some frustration arises from clunky controls and trial-and-error sections."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal experience and progression."

  • Continuation
    3

    "Many players report immersive experience and replay value, though game length is short; some engage repeatedly for achievements and exploration."

  • Cooperation
    2

    "Players control one character with an AI companion, creating a sense of partnership though no multiplayer or direct cooperation."

  • Creativity
    -2

    "Game design follows predefined puzzles and linear progression with limited player-driven creation or modification."

  • Domination
    -5

    "No indications of exerting control or superiority over others; experience is solitary and atmospheric."

  • Escapism
    4

    "Strong immersive atmosphere and narrative encourage escape from reality into a dark, surreal world."

  • Expectation
    -4

    "Players engage voluntarily driven by interest and intrinsic motivation; no evidence of obligation or external pressure."

  • Experimenting
    -2

    "Gameplay is mostly about solving established puzzles and progressing through set sequences rather than novel experimentation."

  • Exploration
    2

    "Some exploration of varied environments and hidden areas, though within a linear structure."

  • Expression
    -4

    "No customization or avatar personalization; players experience a fixed presentation."

  • Fantasy
    5

    "Strongly imaginative and surreal horror setting with fantastical creatures and narrative."

  • Fellowship
    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop skills in puzzle solving, timing, and platforming, with some learning curve due to challenging mechanics."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suited for background or casual intermittent play."

  • Intimacy
    -3

    "Limited emotional connection mainly through narrative and character interaction, but no social or close relationship formation."

  • Leadership
    -5

    "No leadership or group management roles; player controls a single character with AI companion."

  • Progression
    3

    "Progression through levels, puzzles, and story advancement; some collectible achievements add to progression."

  • Relaxation
    -2

    "Tense and suspenseful atmosphere with moments of stress and challenge; not primarily relaxing."

  • Sensation
    4

    "Strong sensory stimulation through atmospheric visuals, sound design, and eerie music."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Narrative immersion through atmospheric storytelling and environmental clues; story is subtle and open to interpretation."

  • Strategy
    3

    "Requires problem solving and planning to overcome puzzles and avoid threats."

  • Thrill
    4

    "Suspenseful chases and tense moments create thrill and emotional engagement."

  • Value
    2

    "Generally considered worth the price by players, though some note short length and recommend sale purchase."

  • Violence
    -3

    "Minimal combat with clumsy mechanics; focus is more on avoidance and survival than violent action."

  • Survival
    4

    "Gameplay centers on avoiding threats, stealth, and managing limited resources to survive."

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    Last update: 06/03/2026