DEAD RISING® similar games & best alternatives
DEAD RISING®
2016
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Quick resume
You are Frank West. A hard-edged photojournalist hellbent on investigating the mystery at Willamette Mall. It's swarming with zombies. You have 72 hours. Chop 'till you drop!
Global score
88/100
Genres
Action, Adventure, Hack and slash/Beat 'em up
Similar games
Pros
- Free use of environment as weapons
- High replayability with multiple endings
- Engaging story and characters
- Challenging gameplay with time management
- Well-executed pc port with stable performance
Cons
- Poor survivor ai causing frustration
- No co-op or multiplayer mode
- Clunky combat and controls
- Strict time limits can be stressful
- Save system limited to specific points
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Creativity, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore the mall, choose missions, and use any item as a weapon, supporting high player control and decision-making."
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Competence3
"The game is challenging with difficult bosses and requires skillful time management and combat, though some AI issues reduce this slightly."
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Competition-3
"Focus is on personal progression and story; no mention of ranked modes or direct player-vs-player competition."
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Continuation4
"High replayability with multiple endings, leveling system, and modes encourage habitual and repeated play."
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Cooperation-4
"Gameplay centers on solo play; survivors are AI-controlled with poor intelligence and no co-op mode."
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Creativity5
"Extensive use of environment for weapons and customization options allow for creative player expression."
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Domination-4
"Interactions are balanced; no evidence of power imposition or trash talk, emphasis on survival and personal challenge."
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Escapism5
"Players use the game as a stress relief and immersive zombie survival experience, escaping real life."
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Expectation-5
"Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."
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Experimenting4
"Players encouraged to try different weapons, strategies, and multiple playthroughs to explore game mechanics."
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Exploration4
"Open mall environment with many areas and secrets to discover, rewarding curiosity."
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Expression4
"Character customization and clothing options allow for personal expression."
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Fantasy3
"Zombie apocalypse and psychopaths create a fictional and imaginative setting with horror elements."
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Fellowship-4
"Minimal social connection; no multiplayer or community features emphasized."
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Growth4
"Leveling system and skill acquisition through experience points promote personal development."
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Health-4
"Primarily sedentary gameplay with no physical activity; some players report frustration but no rehab or exercise."
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Idle-3
"Requires continuous attention due to time limits and challenging gameplay."
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Intimacy-4
"Limited emotional connection; survivors have poor AI and interactions are mostly functional."
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Leadership-3
"Player leads survivors but AI is poor; no evidence of formal leadership or group management."
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Progression4
"Strong focus on leveling up, unlocking weapons and clothing, and multiple endings."
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Relaxation-2
"Game is tense and challenging with time pressure, but some players find it cathartic and fun."
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Sensation3
"Visual and auditory elements including music and gore provide sensory stimulation and excitement."
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Status-3
"No social status or recognition systems; focus is on individual achievement."
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Story4
"Engaging narrative with multiple endings and character development."
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Strategy4
"Requires planning and problem solving for time management, combat tactics, and survivor rescue."
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Thrill4
"Time limits, difficult bosses, and survival elements create suspense and excitement."
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Value4
"High replay value and content for price; positive user sentiment on value."
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Violence5
"Core gameplay involves combat, destruction, and killing hordes of zombies with various weapons."
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Survival4
"Strong survival theme with resource management, threat avoidance, and time constraints."
Where to buy
Last update: 29/04/2026