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Hello Charlotte EP2: Requiem Aeternam Deo

PC (Microsoft Windows) • 2016

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Quick resume

A eulogy for happiness, and a lament for connection that never was.

Global score

97/100

Genres

Adventure, Indie, Role-playing (RPG), Puzzle

Pros

  • Unique and original art style
  • Deep, emotional and complex story
  • Engaging characters and narrative
  • Thought-provoking psychological themes
  • Affordable price and free first episode

Cons

  • Somewhat tedious backtracking gameplay
  • Puzzles can feel repetitive or trivial
  • Story can be confusing or surreal
  • Limited gameplay variety
  • Not suitable for sensitive players due to heavy themes

Motivations

  • Autonomy
    3

    "Players control Charlotte and make meaningful story decisions, though gameplay is somewhat linear and puzzle-based."

  • Competence
    1

    "Gameplay involves puzzles and some socialization mechanics, but these are generally easy and story-focused rather than skill-demanding."

  • Competition
    -5

    "No competitive elements; focus is on personal experience and story."

  • Continuation
    4

    "Players often binge the series and feel emotionally attached, replaying to explore multiple endings."

  • Cooperation
    -5

    "Single-player experience with no cooperative gameplay."

  • Creativity
    4

    "Highly original art style, surreal world design, and narrative structure show strong creative expression."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    5

    "Strongly immersive and emotionally intense experience that allows players to explore psychological themes and escape reality."

  • Expectation
    -4

    "Players engage voluntarily driven by personal interest and emotional connection."

  • Experimenting
    2

    "Players explore multiple endings and puzzle solutions, though gameplay is somewhat structured."

  • Exploration
    3

    "Exploration of surreal and symbolic environments encourages discovery despite some backtracking."

  • Expression
    3

    "Character and world design allow for unique self-expression through narrative choices and visual style."

  • Fantasy
    4

    "Surreal, dystopian, and dreamlike narrative with strong fantasy and psychological fiction elements."

  • Fellowship
    -4

    "Primarily a solitary experience with limited social interaction beyond story characters."

  • Growth
    3

    "Players experience personal and emotional growth through story and character development."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention on story and puzzles; not designed for casual or background play."

  • Intimacy
    3

    "Emotional connections with characters and story foster a sense of intimacy."

  • Leadership
    -5

    "No leadership or group management mechanics."

  • Progression
    2

    "Progression is narrative and ending-based rather than item or power accumulation."

  • Relaxation
    -2

    "Emotional intensity and heavy themes create tension rather than relaxation."

  • Sensation
    3

    "Unique art and music provide strong sensory and emotional stimulation."

  • Status
    -5

    "No social status or recognition systems."

  • Story
    5

    "Deeply narrative-driven with complex, immersive story and character development."

  • Strategy
    1

    "Some puzzle solving and decision making, but overall straightforward gameplay."

  • Thrill
    2

    "Psychological tension and unsettling atmosphere provide moderate thrill."

  • Value
    4

    "Players feel strong emotional and artistic value for the price and time invested."

  • Violence
    2

    "Contains graphic and body horror elements, but violence is more aesthetic and symbolic than gameplay-focused."

  • Survival
    -3

    "No survival mechanics; low risk environment."

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    Last update: 06/03/2026