Space Pilgrim Episode IV: Sol similar games & best alternatives

Space Pilgrim Episode IV: Sol

PC (Microsoft Windows) • 2016

Should you play it?

Locked away in the most secure prison in the galaxy, with little hope of escape, Gail Pilgrim faces the most difficult ordeals of her life. Her only hope lies in trusting those who she has come to regard as her friends.

What works
  • Engaging sci-fi story and characters
  • Logical and enjoyable puzzles
  • Good value especially as a bundle
  • Multiple endings and player choices
  • Pleasant retro visuals and music
Things to keep in mind
  • Linear gameplay with limited player freedom
  • Some puzzles can be confusing
  • Lack of skip or fast-forward for dialogue
  • Short game length per episode
  • Minimal replay value beyond achievements

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • My Big Sister

  • Neo Cab

  • Space Pilgrim Episode III: Delta Pavonis

  • Rakuen

  • The Last Dream: Developer's Edition

  • Port of Call

  • Space Pilgrim Episode I: Alpha Centauri

  • Postmouse

  • Kathy Rain 2: Soothsayer

Hidden Gems

Less popular games with surprisingly high similarity

  • My Big Sister

  • The Last Dream: Developer's Edition

  • Hand of Doom

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Space Pilgrim Episode IV: Sol: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Expression, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can make choices affecting story routes and endings, but gameplay is somewhat linear with puzzle solving and exploration."

    Capsule for Pocket Mirror ~ GoldenerTraum Pocket Mirror ~ GoldenerTraum

    "Players have some choice in decisions affecting minor story elements and endings, but gameplay is mostly linear point-and-click adventure."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require logical thinking and problem solving, but are generally straightforward and not highly challenging."

    Capsule for Blameless Blameless

    "Puzzles provide some challenge and require problem solving, but are generally logical and not overly difficult."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on single-player story and puzzle solving."

    Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

    "No competitive elements or player vs player content; focus is on single-player story and puzzles."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report engaging story and humor that encourage playing through all five episodes in one or few sittings."

    Capsule for Tales of Monkey Island: Complete Season Tales of Monkey Island: Complete Season

    "Players report engaging story and characters that encourage playing through entire series and multiple episodes."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Castle of Illusion Castle of Illusion

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some experimentation with item combinations and puzzle solving, but within predefined story and game structure."

    Capsule for Space Pilgrim Episode II: Epsilon Indi Space Pilgrim Episode II: Epsilon Indi

    "Some experimentation with item combinations and puzzle solutions, but within predefined adventure game structure."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and narrative focus."

    Capsule for White Shadows White Shadows

    "No elements of exerting control or superiority over others; cooperative and narrative focus."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive sci-fi adventure to escape real-life stress and enjoy story and humor."

    Capsule for Space Pilgrim Episode III: Delta Pavonis Space Pilgrim Episode III: Delta Pavonis

    "Players use the game as a relaxing, immersive sci-fi adventure to escape real life and enjoy story and puzzles."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

    Capsule for Inside the Backrooms Inside the Backrooms

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Encourages exploration of environments and puzzle solutions, though within a linear narrative."

    Capsule for Lucid Dream Lucid Dream

    "Encourages trying different puzzle approaches and exploring dialogue, though within a linear narrative."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploring different rooms and interacting with various objects is a core part of gameplay."

    Capsule for Wallace & Gromit’s Grand Adventures Wallace & Gromit’s Grand Adventures

    "Exploration of new locations and interacting with many objects and characters is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; focus is on narrative and dialogue rather than avatar personalization."

    Capsule for Lamplight City Lamplight City

    "Limited character customization; focus is on story and dialogue rather than avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a futuristic sci-fi universe with imaginative concepts and speculative fiction elements."

    Capsule for Dysfunctional Systems: Learning to Manage Chaos Dysfunctional Systems: Learning to Manage Chaos

    "Set in a sci-fi universe with imaginative fiction, space travel, and speculative technology."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction or community features."

    Capsule for We Happy Few We Happy Few

    "Primarily a solo experience with minimal social interaction or community features."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and follow character development and story progression."

    Capsule for Blackwell Deception Blackwell Deception

    "Players develop problem-solving skills and follow character development and story progression."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventures; no physical activity involved."

    Capsule for Randal's Monday Randal's Monday

    "Sedentary gameplay typical of point-and-click adventures; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

    Capsule for A New Beginning - Final Cut A New Beginning - Final Cut

    "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some emotional engagement with characters and relationships, including romance options."

    Capsule for Batman - The Telltale Series Batman - The Telltale Series

    "Some emotional connection to characters and story, including light romance options."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics; single-player narrative focus."

    Capsule for Cyberpunk 2077 Cyberpunk 2077

    "No leadership or group management mechanics; single-player narrative focus."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock achievements, and progress through story and puzzles."

    Capsule for Chaos on Deponia Chaos on Deponia

    "Players progress through story, unlock achievements, and collect items to solve puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Relaxing, lighthearted gameplay with gentle puzzles and humorous tone."

    Capsule for Witch's Pranks: Frog's Fortune Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition

    "Generally relaxing gameplay with balanced puzzles and engaging story providing flow and enjoyment."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable retro visuals and music provide sensory pleasure, though not intense stimulation."

    Capsule for Hypnospace Outlaw Hypnospace Outlaw

    "Enjoyable retro visuals and music create pleasant sensory experience, though not intense stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; focus is on personal story experience."

    Capsule for The Forgotten City The Forgotten City

    "No social status or recognition systems; focus is on personal story experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with multiple endings, character development, and engaging plot."

    Capsule for Fashioning Little Miss Lonesome Fashioning Little Miss Lonesome

    "Strong narrative immersion with character development, plot progression, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires logical thinking and puzzle solving, but no complex strategic planning."

    Capsule for Red Matter Red Matter

    "Requires logical thinking and puzzle solving, but no complex strategic planning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and emotional tension in story, but overall controlled and calm experience."

    Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

    "Some suspense and tension in story moments, but overall a calm and steady experience."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for value, especially when bundled or on sale; nostalgic and fun."

    Capsule for Serious Sam Classic: The First Encounter Serious Sam Classic: The First Encounter

    "Highly praised for value, especially when purchased as a bundle; good content for price."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

    Capsule for Hypnospace Outlaw Hypnospace Outlaw

    "No combat or destructive gameplay; focus on exploration and puzzle solving."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threat management; stable and safe gameplay environment."

    Capsule for Grim Legends: The Forsaken Bride Grim Legends: The Forsaken Bride

    "No survival mechanics or threat management; stable gameplay environment."

Last update: 01/06/2026