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This Book Is A Dungeon

PC (Microsoft Windows) • 2015

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Quick resume

Auto-cannibalism. Demonic Seduction. Occult Rituals. Bloodfeasting Worms. This dark, horrific Twine-based dungeon crawler pairs edgy interactive fiction with grisly pixel art and light RPG elements. Navigate this sprawling narrative-driven labyrinth bristling with otherworldly doom.

Global score

72/100

Genres

Adventure, Indie

Pros

  • Well-written and immersive lovecraftian horror story
  • Multiple branching paths and endings
  • Engages player imagination
  • Atmospheric pixel art
  • High replayability through trial and error

Cons

  • Lack of save system causes frustrating repetition
  • Slow text pacing with no skip function
  • Combat is minimal and unengaging
  • Short overall length
  • No music or sound effects

Motivations

  • Autonomy
    4

    "Players make choices that determine the story path and outcomes, emphasizing personal decision-making rather than following fixed routines."

  • Competence
    1

    "Gameplay mainly involves reading and making choices; some puzzles require thought, but combat is minimal and simplistic."

  • Competition
    -5

    "No evidence of competitive elements; focus is on individual exploration and story progression."

  • Continuation
    2

    "Players often replay the game multiple times to explore different paths and deaths, showing some habitual engagement despite frustration with repetition."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players engage imagination heavily due to text-based format and multiple story branches; some note taking encouraged."

  • Domination
    -5

    "No social dominance or power over others; experience is solitary and narrative-driven."

  • Escapism
    4

    "Strong immersion in a dark, Lovecraftian fantasy world provides escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest in horror and interactive fiction; no obligation or external pressure noted."

  • Experimenting
    4

    "Trial and error gameplay encourages trying different choices and exploring alternate story paths."

  • Exploration
    3

    "Players explore multiple story branches and dungeon areas, discovering secrets and different endings."

  • Expression
    -3

    "Limited customization; players mainly consume prewritten narrative with minimal avatar or environment modification."

  • Fantasy
    5

    "Strongly rooted in Lovecraftian horror and dark fantasy themes with supernatural elements."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    2

    "Players learn from repeated failures and puzzle solving, gaining knowledge to progress."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused reading and decision-making; not suited for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship-building features."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Some item collection and inventory management, but progression mainly narrative-based rather than resource accumulation."

  • Relaxation
    1

    "Atmospheric and immersive, but trial and error deaths and repetition can cause frustration and tension."

  • Sensation
    2

    "Visual pixel art and evocative writing provide sensory and emotional engagement, though no music or sound effects."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Highly narrative-driven with rich lore, multiple endings, and strong story immersion."

  • Strategy
    1

    "Some puzzle solving and choice consequences, but overall straightforward decision making without complex planning."

  • Thrill
    3

    "Suspense and tension arise from unpredictable deaths and dark themes, though some frustration noted."

  • Value
    0

    "Mixed opinions on price; some feel content is short for full price but worth it on sale."

  • Violence
    4

    "Graphic descriptions of gore, death, and horror are central to the experience."

  • Survival
    3

    "Avoiding death and making correct choices is key; multiple instant death outcomes create survival tension."

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    Last update: 06/03/2026