This Book Is A Dungeon Thumbnail

This Book Is A Dungeon similar games & best alternatives

This Book Is A Dungeon

PC (Microsoft Windows) • 2015

Related articles

Quick resume

Auto-cannibalism. Demonic Seduction. Occult Rituals. Bloodfeasting Worms. This dark, horrific Twine-based dungeon crawler pairs edgy interactive fiction with grisly pixel art and light RPG elements. Navigate this sprawling narrative-driven labyrinth bristling with otherworldly doom.

Global score

73/100

Genres

Adventure, Indie

Similar games

    Pros

    • Well-written and immersive lovecraftian horror story
    • Multiple branching paths and endings
    • Engages player imagination
    • Atmospheric pixel art
    • High replayability through trial and error

    Cons

    • Lack of save system causes frustrating repetition
    • Slow text pacing with no skip function
    • Combat is minimal and unengaging
    • Short overall length
    • No music or sound effects

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Violence, Experimenting. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players make choices that determine the story path and outcomes, emphasizing personal decision-making rather than following fixed routines."

    • Competence
      1

      "Gameplay mainly involves reading and making choices; some puzzles require thought, but combat is minimal and simplistic."

    • Competition
      -5

      "No evidence of competitive elements; focus is on individual exploration and story progression."

    • Continuation
      2

      "Players often replay the game multiple times to explore different paths and deaths, showing some habitual engagement despite frustration with repetition."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity
      3

      "Players engage imagination heavily due to text-based format and multiple story branches; some note taking encouraged."

    • Domination
      -5

      "No social dominance or power over others; experience is solitary and narrative-driven."

    • Escapism
      4

      "Strong immersion in a dark, Lovecraftian fantasy world provides escape from reality."

    • Expectation
      -4

      "Players engage voluntarily out of interest in horror and interactive fiction; no obligation or external pressure noted."

    • Experimenting
      4

      "Trial and error gameplay encourages trying different choices and exploring alternate story paths."

    • Exploration
      3

      "Players explore multiple story branches and dungeon areas, discovering secrets and different endings."

    • Expression
      -3

      "Limited customization; players mainly consume prewritten narrative with minimal avatar or environment modification."

    • Fantasy
      5

      "Strongly rooted in Lovecraftian horror and dark fantasy themes with supernatural elements."

    • Fellowship
      -5

      "No social or community features; experience is solitary."

    • Growth
      2

      "Players learn from repeated failures and puzzle solving, gaining knowledge to progress."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused reading and decision-making; not suited for casual or background play."

    • Intimacy
      -5

      "No social or emotional relationship-building features."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      1

      "Some item collection and inventory management, but progression mainly narrative-based rather than resource accumulation."

    • Relaxation
      1

      "Atmospheric and immersive, but trial and error deaths and repetition can cause frustration and tension."

    • Sensation
      2

      "Visual pixel art and evocative writing provide sensory and emotional engagement, though no music or sound effects."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      5

      "Highly narrative-driven with rich lore, multiple endings, and strong story immersion."

    • Strategy
      1

      "Some puzzle solving and choice consequences, but overall straightforward decision making without complex planning."

    • Thrill
      3

      "Suspense and tension arise from unpredictable deaths and dark themes, though some frustration noted."

    • Value
      0

      "Mixed opinions on price; some feel content is short for full price but worth it on sale."

    • Violence
      4

      "Graphic descriptions of gore, death, and horror are central to the experience."

    • Survival
      3

      "Avoiding death and making correct choices is key; multiple instant death outcomes create survival tension."

    Last update: 29/04/2026