Draw similar games & best alternatives
Draw
2023
Related articles
Quick resume
Welcome to the world of Draw, a 2D sidescroller and visual novel! Armed with nothing but a pencil, play as “Stickman” as you explore a brand-new world. Solve puzzles by drawing into the game, meet new friends while dodging scribble monsters, and make memories that’ll never be erased!
Global score
97/100
Genres
Adventure, Casual, Indie, Free To Play
Similar games
Pros
- Emotional and meaningful story
- Creative drawing-based puzzles
- Free to play
- Accessible and simple gameplay
- Beautiful art and soundtrack
Cons
- Short game length
- Some platforming and controls can be frustrating
- Repetitive or lengthy dialogue for some players
- Limited puzzle variety
- Minor bugs and camera issues
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Fantasy, Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can draw their own platforms and solve puzzles creatively, allowing personal control over actions."
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Competence2
"Gameplay is generally easy with some puzzles requiring thought, providing moderate skill challenge."
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Competition-5
"No evidence of competitive elements; focus is on personal experience and story."
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Continuation1
"Short game length (~1-2 hours) but players express desire for sequel or DLC, indicating some attachment."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative features."
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Creativity4
"Drawing mechanic integrated into gameplay encourages creative problem solving and player expression."
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Domination-5
"No elements of exerting control or superiority over others; cooperative and equal interactions absent."
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Escapism4
"Players use the game to process grief and emotions, providing emotional escape and catharsis."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and emotional connection, not obligation."
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Experimenting3
"Players try different drawing solutions to puzzles, exploring mechanics and creative approaches."
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Exploration1
"Some discovery of story elements and background details, but gameplay mostly linear and familiar."
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Expression3
"Drawing mechanic allows some degree of self-expression through creating platforms and doodles."
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Fantasy-2
"Story grounded in realistic themes of grief and loss rather than imaginative fiction."
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Fellowship-4
"Primarily a solo experience with minimal social interaction or community focus."
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Growth2
"Players develop puzzle-solving skills and emotional insight through narrative progression."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention during puzzles and platforming; not a background or idle game."
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Intimacy2
"Emotional story fosters personal connection and empathy, though limited social interaction."
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Leadership-5
"No leadership or group management elements present."
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Progression2
"Players progress through story and puzzles, unlocking achievements and narrative milestones."
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Relaxation3
"Gameplay described as simple and calming, with relaxing soundtrack and emotional catharsis."
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Sensation2
"Enjoyable art style and music provide sensory pleasure, though not highly intense stimulation."
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Status-5
"No social status or recognition systems; focus is on personal experience."
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Story5
"Strong narrative focus with emotional, meaningful story central to player experience."
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Strategy1
"Some puzzle-solving requires thinking, but overall gameplay is straightforward and simple."
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Thrill0
"Mixed elements: some tension in chase sequences but overall calm and reflective tone."
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Value5
"Free game with high emotional and gameplay value; players feel positive return on time invested."
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Violence-5
"No violent or destructive gameplay; focus on constructive drawing and emotional themes."
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Survival-4
"Minimal threat or failure conditions; gameplay is low-risk and stable."
Last update: 29/04/2026