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Contract With The Devil

PC (Microsoft Windows) • 2015

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Quick resume

Welcome to the world where mysticism and reality, past and present, good and evil are united in a single whole!

Global score

72/100

Genres

Action, Adventure, Casual

Pros

  • Challenging and varied puzzles
  • Atmospheric graphics and music
  • Longer than average hidden object game
  • Interesting fantasy story
  • Includes achievements and trading cards

Cons

  • Technical issues and crashes reported
  • Slow and unskippable animations
  • Clunky controls and hit detection
  • Lack of voice acting and fast text
  • Some illogical puzzle elements and frustrating gameplay

Motivations

  • Autonomy
    3

    "Players can choose to skip puzzles and use hints, but generally follow a linear adventure path with some freedom in puzzle solving."

  • Competence
    3

    "Game offers challenging puzzles and hidden object scenes requiring skill and logic, with feedback and achievements rewarding performance."

  • Competition
    -4

    "Single-player experience focused on personal progress without competitive or ranked elements."

  • Continuation
    2

    "Moderate length (5-8 hours) encourages extended play sessions, though some players report frustration and technical issues that may reduce engagement."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Some creative puzzle designs like logical pairs and unique minigames, but overall follows established hidden object game structures."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with a dark fantasy story and atmospheric settings."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and puzzle challenge, not out of obligation."

  • Experimenting
    2

    "Some novel puzzle types and mechanics encourage experimentation, though much gameplay follows genre conventions."

  • Exploration
    2

    "Players explore multiple locations and mirror worlds, but within a linear narrative and limited map size."

  • Expression
    -3

    "Limited customization or self-expression; mostly fixed character and environment presentation."

  • Fantasy
    4

    "Strong fantasy theme with supernatural elements, demons, and mystical story."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    3

    "Players develop puzzle-solving skills and logical reasoning through challenging gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention; slow animations and forced waits reduce idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Progression through story, puzzle completion, and collecting demons and achievements."

  • Relaxation
    3

    "Generally relaxing with atmospheric music and visuals, though some frustration from bugs and slow animations."

  • Sensation
    2

    "Visual and auditory elements create a dark, mysterious atmosphere with some sensory stimulation."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    3

    "Narrative driven with cutscenes and diary entries, though story is typical for genre and sometimes rushed."

  • Strategy
    2

    "Puzzles require logical thinking and problem solving, but overall gameplay is straightforward."

  • Thrill
    1

    "Some suspenseful and mysterious moments, but generally low risk and controlled gameplay."

  • Value
    4

    "Good value for price especially on sale, with lengthy gameplay and achievements."

  • Violence
    -3

    "No explicit violence or combat; focus on puzzle solving and exploration."

  • Survival
    -4

    "No survival mechanics or threat avoidance; stable gameplay environment."

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    Last update: 06/03/2026