Contract With The Devil similar games & best alternatives
Contract With The Devil
2015
Related articles
Quick resume
Welcome to the world where mysticism and reality, past and present, good and evil are united in a single whole!
Global score
72/100
Genres
Action, Adventure, Casual
Similar games
Pros
- Challenging and varied puzzles
- Atmospheric graphics and music
- Longer than average hidden object game
- Interesting fantasy story
- Includes achievements and trading cards
Cons
- Technical issues and crashes reported
- Slow and unskippable animations
- Clunky controls and hit detection
- Lack of voice acting and fast text
- Some illogical puzzle elements and frustrating gameplay
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Value. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can choose to skip puzzles and use hints, but generally follow a linear adventure path with some freedom in puzzle solving."
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Competence3
"Game offers challenging puzzles and hidden object scenes requiring skill and logic, with feedback and achievements rewarding performance."
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Competition-4
"Single-player experience focused on personal progress without competitive or ranked elements."
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Continuation2
"Moderate length (5-8 hours) encourages extended play sessions, though some players report frustration and technical issues that may reduce engagement."
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Cooperation-5
"Entirely single-player with no multiplayer or cooperative gameplay."
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Creativity1
"Some creative puzzle designs like logical pairs and unique minigames, but overall follows established hidden object game structures."
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Domination-5
"No elements of exerting control or superiority over others; purely individual experience."
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Escapism4
"Players use the game as a relaxing, immersive escape with a dark fantasy story and atmospheric settings."
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Expectation-4
"Players engage voluntarily for enjoyment and puzzle challenge, not out of obligation."
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Experimenting2
"Some novel puzzle types and mechanics encourage experimentation, though much gameplay follows genre conventions."
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Exploration2
"Players explore multiple locations and mirror worlds, but within a linear narrative and limited map size."
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Expression-3
"Limited customization or self-expression; mostly fixed character and environment presentation."
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Fantasy4
"Strong fantasy theme with supernatural elements, demons, and mystical story."
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Fellowship-5
"No social or community features; solo play only."
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Growth3
"Players develop puzzle-solving skills and logical reasoning through challenging gameplay."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention; slow animations and forced waits reduce idle play."
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Intimacy-5
"No social or emotional relationship building; isolated single-player experience."
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Leadership-5
"No leadership or group management elements."
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Progression3
"Progression through story, puzzle completion, and collecting demons and achievements."
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Relaxation3
"Generally relaxing with atmospheric music and visuals, though some frustration from bugs and slow animations."
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Sensation2
"Visual and auditory elements create a dark, mysterious atmosphere with some sensory stimulation."
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Status-5
"No social recognition or status systems."
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Story3
"Narrative driven with cutscenes and diary entries, though story is typical for genre and sometimes rushed."
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Strategy2
"Puzzles require logical thinking and problem solving, but overall gameplay is straightforward."
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Thrill1
"Some suspenseful and mysterious moments, but generally low risk and controlled gameplay."
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Value4
"Good value for price especially on sale, with lengthy gameplay and achievements."
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Violence-3
"No explicit violence or combat; focus on puzzle solving and exploration."
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Survival-4
"No survival mechanics or threat avoidance; stable gameplay environment."
Last update: 29/04/2026