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Sagrada

Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2020

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Quick resume

A game of dice drafting and window crafting.

Global score

94/100

Genres

Casual, Indie, Strategy, Card & Board Game, Puzzle

Pros

  • Faithful and polished digital adaptation of the board game
  • Relaxing and aesthetically pleasing visuals and music
  • Engaging strategic puzzle gameplay
  • Campaign and daily challenges add replayability
  • Smooth and intuitive user interface

Cons

  • Online multiplayer community is small and matchmaking slow
  • Lack of expansions and some desired features
  • Ai difficulty could be improved
  • Some players find randomness frustrating
  • No remote play together support

Motivations

  • Autonomy
    4

    "Players have freedom to choose dice placement and strategy within the rules, requiring forward thinking and option management."

  • Competence
    3

    "Game involves strategic puzzle solving and skillful dice placement, though some randomness affects outcomes."

  • Competition
    2

    "Includes multiplayer and leaderboards, but many players focus on solo or casual play; competition exists but is not dominant."

  • Continuation
    3

    "Campaign mode, daily challenges, and multiplayer encourage habitual play and replayability."

  • Cooperation
    -4

    "Gameplay is primarily individual with limited direct cooperation; players focus on personal window building."

  • Creativity
    3

    "Players create unique stained glass window patterns with dice placement and tool usage."

  • Domination
    -3

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    3

    "Players use the relaxing and aesthetically pleasing gameplay to unwind and escape daily stress."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try different strategies, tools, and scoring objectives to optimize their windows."

  • Exploration
    1

    "Some exploration of new scoring cards and tools, but mostly familiar board layouts."

  • Expression
    3

    "Players express themselves by designing colorful and unique stained glass windows."

  • Fantasy
    -4

    "Game is grounded in realistic dice placement and puzzle mechanics without fictional or mythical elements."

  • Fellowship
    1

    "Some social connection through multiplayer and playing with friends, but limited community engagement."

  • Growth
    3

    "Players develop strategic thinking and puzzle-solving skills through campaign and challenges."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during turns; not designed for passive or background play."

  • Intimacy
    -4

    "Social interactions are surface-level; no evidence of close relationship building."

  • Leadership
    -4

    "No leadership roles; players act independently without managing or guiding others."

  • Progression
    2

    "Progression through campaign levels and unlocking new boards, but no item accumulation or upgrades."

  • Relaxation
    4

    "Game praised for its relaxing music, visuals, and calming puzzle gameplay."

  • Sensation
    3

    "Visually appealing stained glass dice and soothing sound design provide sensory enjoyment."

  • Status
    1

    "Some leaderboard recognition and achievements, but limited social status emphasis."

  • Story
    -4

    "No narrative or plot; gameplay is context-free puzzle solving."

  • Strategy
    4

    "Strong strategic and logical thinking required to optimize dice placement and scoring."

  • Thrill
    1

    "Some tension from dice randomness and opponent moves, but overall calm and controlled experience."

  • Value
    3

    "Good value for price with campaign, multiplayer, and daily challenges providing lasting content."

  • Violence
    -5

    "No violence; gameplay is constructive and peaceful."

  • Survival
    -4

    "Stable, low-risk environment without threats or failure avoidance mechanics."

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    Last update: 06/03/2026