Sagrada similar games & best alternatives

Sagrada

Mac, PC (Microsoft Windows), Nintendo Switch, Android, iOS • 2020

Should you play it?

A game of dice drafting and window crafting.

What works
  • Faithful and polished digital adaptation of the board game
  • Relaxing and aesthetically pleasing visuals and music
  • Engaging strategic puzzle gameplay
  • Campaign and daily challenges add replayability
  • Smooth and intuitive user interface
Things to keep in mind
  • Online multiplayer community is small and matchmaking slow
  • Lack of expansions and some desired features
  • Ai difficulty could be improved
  • Some players find randomness frustrating
  • No remote play together support

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Pictopix

  • Chess Ultra

  • Preserve

  • Dorfromantik

  • Pure Chess Grandmaster Edition

  • Pool Nation FX Lite

  • Koi-Koi Japan [Hanafuda playing cards]

  • Rail Route

  • Audiosurf 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Pure Chess Grandmaster Edition

  • Voxelgram

  • Unium

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Dungeons of Aether

  • Relaxation

    Laysara: Summit Kingdom

  • Strategy

    One Deck Dungeon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Sagrada: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition, Status, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over dice drafting, stat allocation, and strategic planning each turn, allowing personal freedom in decision making."

    Capsule for Dungeons of Aether Dungeons of Aether

    "Players have freedom to choose dice placement and strategy within the rules, requiring forward thinking and option management."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves strategic decision-making and skillful use of cards and dice, though some randomness affects outcomes."

    Capsule for The Witcher Adventure Game The Witcher Adventure Game

    "Game involves strategic puzzle solving and skillful dice placement, though some randomness affects outcomes."

  • Competition

    Game with the same Competition vibe

    2

    "Includes multiplayer and leaderboards, but competition is optional and not the main focus; players can compete with friends or others."

    Capsule for Steep™ Steep™

    "Includes multiplayer and leaderboards, but many players focus on solo or casual play; competition exists but is not dominant."

  • Continuation

    Game with the same Continuation vibe

    3

    "Replayability through new game+ modes, higher difficulties, and survival mode encourages habitual play."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "Campaign mode, daily challenges, and multiplayer encourage habitual play and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily single-player and individual, with limited social or cooperative elements."

    Capsule for The Imperial Gatekeeper The Imperial Gatekeeper

    "Gameplay is primarily individual with limited direct cooperation; players focus on personal window building."

  • Creativity

    Game with the same Creativity vibe

    3

    "Unique stained glass art style and creative puzzle designs; players engage in assembling mosaics and solving varied mini-games."

    Capsule for Message Quest Message Quest

    "Players create unique stained glass window patterns with dice placement and tool usage."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    Capsule for Kuro survival Kuro survival

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Relaxing and atmospheric gameplay helps players unwind and escape daily stress."

    Capsule for Mars Power Industries Deluxe Mars Power Industries Deluxe

    "Players use the relaxing and aesthetically pleasing gameplay to unwind and escape daily stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    Capsule for ICARUS ICARUS

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different builds, strategies, and training approaches to optimize performance and outcomes."

    Capsule for Never Second in Rome Never Second in Rome

    "Players try different strategies, tools, and scoring objectives to optimize their windows."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery of different routes and cards, but mostly familiar board game environment."

    Capsule for THE GAME OF LIFE THE GAME OF LIFE

    "Some exploration of new scoring cards and tools, but mostly familiar board layouts."

  • Expression

    Game with the same Expression vibe

    3

    "Players express themselves through terrace design and decoration choices."

    Capsule for Tiny Terraces Tiny Terraces

    "Players express themselves by designing colorful and unique stained glass windows."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Realistic dice rolling and incremental mechanics without fictional narrative or roleplay."

    Capsule for Incredicer Incredicer

    "Game is grounded in realistic dice placement and puzzle mechanics without fictional or mythical elements."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community engagement and multiplayer, but mostly individual play with limited social connection."

    Capsule for Wanted Raccoon Wanted Raccoon

    "Some social connection through multiplayer and playing with friends, but limited community engagement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and strategic thinking through gameplay and achievement hunting."

    Capsule for URBO: Dream One URBO: Dream One

    "Players develop strategic thinking and puzzle-solving skills through campaign and challenges."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during turns; not designed for passive or background play."

    Capsule for Dominion Dominion

    "Requires focused attention during turns; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are light and surface-level; no evidence of close relationship building."

    Capsule for Demon Tides Demon Tides

    "Social interactions are surface-level; no evidence of close relationship building."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership roles; players act independently without managing or guiding others."

    Capsule for FORCED SHOWDOWN FORCED SHOWDOWN

    "No leadership roles; players act independently without managing or guiding others."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through collecting items and unlocking new areas, but no power or upgrade accumulation."

    Capsule for The Norwood Suite The Norwood Suite

    "Progression through campaign levels and unlocking new boards, but no item accumulation or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game praised for relaxing music, calming visuals, and satisfying gameplay flow."

    Capsule for Laysara: Summit Kingdom Laysara: Summit Kingdom

    "Game praised for its relaxing music, visuals, and calming puzzle gameplay."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable visual and auditory aesthetics with beautiful stained glass art and calming soundtrack."

    Capsule for Glass Masquerade 2: Illusions Glass Masquerade 2: Illusions

    "Visually appealing stained glass dice and soothing sound design provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and achievements, but limited social status emphasis."

    Capsule for Outland Outland

    "Some leaderboard recognition and achievements, but limited social status emphasis."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or plot; gameplay is context-free puzzle solving."

    Capsule for Crayon Physics Deluxe Crayon Physics Deluxe

    "No narrative or plot; gameplay is context-free puzzle solving."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning dice placement, skill use, and resource management to succeed."

    Capsule for One Deck Dungeon One Deck Dungeon

    "Strong strategic and logical thinking required to optimize dice placement and scoring."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense from dice rolls and opponent moves, but overall low risk and tension."

    Capsule for Egyptian Senet Egyptian Senet

    "Some tension from dice randomness and opponent moves, but overall calm and controlled experience."

  • Value

    Game with the same Value vibe

    3

    "Good value for price, especially on sale, with substantial content and multiplayer fun."

    Capsule for Zombie Vikings Zombie Vikings

    "Good value for price with campaign, multiplayer, and daily challenges providing lasting content."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay is constructive and peaceful."

    Capsule for LYNE LYNE

    "No violence; gameplay is constructive and peaceful."

  • Survival

    Game with the same Survival vibe

    -4

    "Stable, low-risk environment without threats or failure avoidance mechanics."

    Capsule for Super Video Golf Super Video Golf

    "Stable, low-risk environment without threats or failure avoidance mechanics."

Last update: 01/06/2026