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Sagrada similar games & best alternatives

Sagrada

PC (Microsoft Windows), iOS, Mac, Android, Nintendo Switch • 2020

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Quick resume

A game of dice drafting and window crafting.

Global score

94/100

Genres

Casual, Indie, Strategy, Puzzle, Card & Board Game

Similar games

    Pros

    • Faithful and polished digital adaptation of the board game
    • Relaxing and aesthetically pleasing visuals and music
    • Engaging strategic puzzle gameplay
    • Campaign and daily challenges add replayability
    • Smooth and intuitive user interface

    Cons

    • Online multiplayer community is small and matchmaking slow
    • Lack of expansions and some desired features
    • Ai difficulty could be improved
    • Some players find randomness frustrating
    • No remote play together support

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Competition, Status, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose dice placement and strategy within the rules, requiring forward thinking and option management."

    • Competence
      3

      "Game involves strategic puzzle solving and skillful dice placement, though some randomness affects outcomes."

    • Competition
      2

      "Includes multiplayer and leaderboards, but many players focus on solo or casual play; competition exists but is not dominant."

    • Continuation
      3

      "Campaign mode, daily challenges, and multiplayer encourage habitual play and replayability."

    • Cooperation
      -4

      "Gameplay is primarily individual with limited direct cooperation; players focus on personal window building."

    • Creativity
      3

      "Players create unique stained glass window patterns with dice placement and tool usage."

    • Domination
      -3

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism
      3

      "Players use the relaxing and aesthetically pleasing gameplay to unwind and escape daily stress."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting
      3

      "Players try different strategies, tools, and scoring objectives to optimize their windows."

    • Exploration
      1

      "Some exploration of new scoring cards and tools, but mostly familiar board layouts."

    • Expression
      3

      "Players express themselves by designing colorful and unique stained glass windows."

    • Fantasy
      -4

      "Game is grounded in realistic dice placement and puzzle mechanics without fictional or mythical elements."

    • Fellowship
      1

      "Some social connection through multiplayer and playing with friends, but limited community engagement."

    • Growth
      3

      "Players develop strategic thinking and puzzle-solving skills through campaign and challenges."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention during turns; not designed for passive or background play."

    • Intimacy
      -4

      "Social interactions are surface-level; no evidence of close relationship building."

    • Leadership
      -4

      "No leadership roles; players act independently without managing or guiding others."

    • Progression
      2

      "Progression through campaign levels and unlocking new boards, but no item accumulation or upgrades."

    • Relaxation
      4

      "Game praised for its relaxing music, visuals, and calming puzzle gameplay."

    • Sensation
      3

      "Visually appealing stained glass dice and soothing sound design provide sensory enjoyment."

    • Status
      1

      "Some leaderboard recognition and achievements, but limited social status emphasis."

    • Story
      -4

      "No narrative or plot; gameplay is context-free puzzle solving."

    • Strategy
      4

      "Strong strategic and logical thinking required to optimize dice placement and scoring."

    • Thrill
      1

      "Some tension from dice randomness and opponent moves, but overall calm and controlled experience."

    • Value
      3

      "Good value for price with campaign, multiplayer, and daily challenges providing lasting content."

    • Violence
      -5

      "No violence; gameplay is constructive and peaceful."

    • Survival
      -4

      "Stable, low-risk environment without threats or failure avoidance mechanics."

    Last update: 29/04/2026