Majotori similar games & best alternatives

Majotori

Mac, PlayStation 4, PC (Microsoft Windows), Linux, Nintendo Switch, PlayStation 5, Android, iOS • 2017

Should you play it?

How many lives will your ignorance ruin?

What works
  • Engaging branching stories
  • Large variety of trivia questions
  • Customizable question categories
  • Cute art style and music
  • High replayability
Things to keep in mind
  • Heavy focus on anime and geek culture trivia
  • Short overall playtime
  • Some repetition of questions after multiple playthroughs
  • Limited player customization
  • Luck element in roulette can feel unfair

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • BAD END

  • The Treasures of Montezuma 4

  • Millie

  • Enigma of Fear

  • Grunn

  • Enigmatis 3: The Shadow of Karkhala

  • Broken Sword 2 - the Smoking Mirror: Remastered (2010)

  • Verde Station

  • Reveal The Deep

Hidden Gems

Less popular games with surprisingly high similarity

  • BAD END

  • Verde Station

  • Dungeons of Dreadrock

If you liked…

Recommendations by what you enjoyed most

  • Story

    Original War

  • Autonomy

    Love Curse: Find Your Soulmate

  • Continuation

    Roadwarden

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Majotori: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make meaningful choices affecting story outcomes and character relationships, indicating high personal control."

    Capsule for Love Curse: Find Your Soulmate Love Curse: Find Your Soulmate

    "Players freely choose characters and influence story outcomes through their trivia answers and category frequency settings, reflecting high personal control."

  • Competence

    Game with the same Competence vibe

    3

    "Games like Trivia Murder Party 2 provide skill and knowledge challenges with feedback, while others rely on creativity and humor."

    Capsule for The Jackbox Party Starter The Jackbox Party Starter

    "Trivia questions vary in difficulty and require knowledge and skill, with feedback via story consequences and roulette outcomes."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story routes without ranked or leaderboard competition; gameplay is single-player oriented."

    Capsule for Langrisser I & II Langrisser I & II

    "Single-player focus with no ranked or leaderboard competition; gameplay centers on personal trivia performance and story exploration."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long sessions, multiple playthroughs, and high replayability due to branching storylines and exploration."

    Capsule for Roadwarden Roadwarden

    "Players report multiple playthroughs to explore branching storylines and outcomes, showing strong engagement and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Gameplay is primarily solo; no cooperative multiplayer or teamwork mechanics mentioned."

    Capsule for Yakuza 6: The Song of Life Yakuza 6: The Song of Life

    "Gameplay is primarily solo trivia and story progression with no cooperative mechanics, though it can be enjoyed socially."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some games feature unique storylines, varied puzzles, and different settings, allowing players to explore creative narratives and mechanics."

    Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

    "Players customize question category frequencies and explore branching narratives, but core gameplay follows preset trivia and story structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and narrative-driven."

    Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

    "No evidence of exerting control or superiority over others; interactions are individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction with humorous story and engaging gameplay, providing a break from real life."

    Capsule for Evil Defenders Evil Defenders

    "Players use the game as a fun, lighthearted distraction with engaging stories and trivia, providing a break from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and puzzles, no obligation or pressure reported."

    Capsule for Alpha Polaris : A Horror Adventure Game Alpha Polaris : A Horror Adventure Game

    "Players engage voluntarily out of interest in trivia and stories, with no obligation or external pressure reported."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different characters, combos, and story branches, encouraging experimentation within the game."

    Capsule for BlazBlue: Calamity Trigger BlazBlue: Calamity Trigger

    "Players try different characters, story branches, and adjust question categories, encouraging exploration within the game."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players discover new story branches, character secrets, and hidden endings through repeated playthroughs."

    Capsule for Elsinore Elsinore

    "Multiple branching storylines and outcomes encourage discovery of new content and endings across playthroughs."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players express themselves through typed questions but no avatar or environment personalization."

    Capsule for The Infectious Madness of Doctor Dekker The Infectious Madness of Doctor Dekker

    "Limited player customization beyond question category frequency; no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features magic, witches, and a fictional narrative with imaginative elements."

    Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

    "Game features imaginative fiction elements with witches, wishes, and branching storylines blending humor and dark themes."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a single-player experience with minimal social interaction; some community appreciation but limited in-game social features."

    Capsule for Overlord™ Overlord™

    "Primarily single-player experience with minimal social features; some players enjoy it socially but no built-in community focus."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn trivia, game mechanics, and story details, showing personal development."

    Capsule for Mr. Pompy's Extravagant Quiz Mr. Pompy's Extravagant Quiz

    "Players learn new trivia knowledge and improve performance, with feedback through story outcomes and achievements."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to type questions and follow story; not suited for background or idle play."

    Capsule for The Infectious Madness of Doctor Dekker The Infectious Madness of Doctor Dekker

    "Requires active attention to answer trivia and follow stories; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close relationships or emotional sharing; interactions are mostly narrative."

    Capsule for Dread X Collection 3 Dread X Collection 3

    "No evidence of close relationship building; interactions are limited to brief story engagement without emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management; gameplay is individual and narrative-driven."

    Capsule for Phoenix Wright: Ace Attorney Trilogy Phoenix Wright: Ace Attorney Trilogy

    "No leadership or group management mechanics; gameplay is individual and narrative-driven."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking endings, achievements, and story advancement."

    Capsule for Papers, Please Papers, Please

    "Progression through unlocking story branches, achievements, and trivia completion; no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Players describe the game as relaxing and enjoyable, with a good balance of challenge and flow."

    Capsule for Toree 2 Toree 2

    "Players describe the game as relaxing and enjoyable with no time pressure, balanced challenge, and engaging music."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual art, animations, and music provide sensory stimulation and emotional engagement."

    Capsule for Banner of the Maid Banner of the Maid

    "Simple but appealing visuals, animations, and music provide moderate sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but are personal and not publicly ranked."

    Capsule for Vampire: The Masquerade - Shadows of New York Vampire: The Masquerade - Shadows of New York

    "No social recognition or status systems; achievements exist but are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with branching storylines, character development, and meaningful choices."

    Capsule for Original War Original War

    "Strong narrative immersion with branching stories, character development, and meaningful consequences tied to trivia performance."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some strategic thinking in social deduction and trivia games, but overall light and accessible."

    Capsule for The Jackbox Party Pack 11 The Jackbox Party Pack 11

    "Some strategic choice in selecting characters and adjusting question categories, but trivia answers are mostly knowledge-based."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspenseful and emotional moments create tension and excitement throughout the story."

    Capsule for Higurashi When They Cry Hou - Ch.8 Matsuribayashi Higurashi When They Cry Hou - Ch.8 Matsuribayashi

    "Suspense from roulette outcomes and branching story consequences creates tension and excitement."

  • Value

    Game with the same Value vibe

    4

    "Many players feel the game offers great entertainment value and replayability for price."

    Capsule for Super Bunny Man Super Bunny Man

    "Players find the game offers good entertainment value for price, with many questions and replayability."

  • Violence

    Game with the same Violence vibe

    -3

    "No direct combat or destruction; story involves crime and intrigue but gameplay is non-violent."

    Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

    "No direct combat or destruction; some story outcomes involve character death but gameplay is constructive trivia and story."

  • Survival

    Game with the same Survival vibe

    2

    "Players must overcome challenges in the mini-game and story to avoid negative outcomes."

    Capsule for SIMULACRA: Pipe Dreams SIMULACRA: Pipe Dreams

    "Players try to avoid negative story outcomes through trivia success, involving risk and chance elements."

Last update: 01/06/2026