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428: Shibuya Scramble

PlayStation 3, PC (Microsoft Windows), Wii, iOS, PlayStation Portable, PlayStation 4, Android • 2018

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Quick resume

A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.

Global score

95/100

Genres

Adventure, Visual Novel

Pros

  • Complex and engaging story
  • Multiple intertwined character perspectives
  • Meaningful player choices with consequences
  • Unique live-action visual style
  • Extensive bonus content and replayability

Cons

  • Lack of voice acting
  • No fast-forward or skip text options
  • Somewhat slow pacing early on
  • Confusing progression due to keep out mechanics
  • High price without frequent sales

Motivations

  • Autonomy
    4

    "Players make meaningful choices that affect multiple intertwined storylines, directing the fate of several protagonists."

  • Competence
    3

    "Players engage in puzzle-like decision making to avoid bad endings and progress, requiring attention and skillful navigation of branching paths."

  • Competition
    -4

    "Focus is on personal story progression and exploration of multiple endings without social comparison or ranked modes."

  • Continuation
    4

    "Players often invest many hours, including replaying sections to unlock all endings and bonus content, showing strong attachment."

  • Cooperation
    -3

    "Gameplay centers on individual decision making per character; no multiplayer or direct collaboration."

  • Creativity
    2

    "Players creatively explore different choices and story branches, but within a fixed narrative structure."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; experience is solitary and narrative-driven."

  • Escapism
    4

    "Immersive story and characters provide a strong escape from reality through engaging fiction and emotional involvement."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure noted."

  • Experimenting
    4

    "Players experiment with different choices and timelines to discover all endings and story outcomes."

  • Exploration
    3

    "Players explore multiple character perspectives and branching storylines, uncovering secrets and alternate endings."

  • Expression
    -2

    "Limited customization; players express themselves through choices but not through character or environment personalization."

  • Fantasy
    -3

    "Story grounded in realistic settings and scenarios, despite some dramatic and suspenseful elements."

  • Fellowship
    -4

    "Experience is primarily solitary with minimal social interaction or community engagement."

  • Growth
    3

    "Players develop understanding of complex story mechanics and improve decision-making skills to progress."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused reading and attention; no casual or background play."

  • Intimacy
    -3

    "Emotional connection to characters but limited social interaction or relationship building with others."

  • Leadership
    -5

    "No leadership or group management elements; players follow narrative paths individually."

  • Progression
    4

    "Players unlock multiple endings, bonus content, and story branches, showing clear progression."

  • Relaxation
    2

    "Mix of tension and humor creates a balanced emotional experience with moments of flow and engagement."

  • Sensation
    3

    "Live-action visuals and music provide sensory stimulation beyond typical visual novels."

  • Status
    -4

    "No social status or recognition mechanics; experience is private and personal."

  • Story
    5

    "Strong narrative focus with complex, interwoven plots and character development."

  • Strategy
    3

    "Requires planning and logical thinking to navigate branching storylines and avoid bad endings."

  • Thrill
    4

    "Suspenseful and tense moments throughout the story provide emotional excitement."

  • Value
    3

    "Players perceive good value from extensive content, multiple endings, and replayability."

  • Violence
    -2

    "Some violent themes in story but gameplay focuses on narrative choices rather than combat or destruction."

  • Survival
    3

    "Players must avoid bad endings and keep characters alive through correct choices, simulating survival."

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    Last update: 06/03/2026