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Speed Dating for Ghosts

iOS, Nintendo Switch, PC (Microsoft Windows), Mac • 2018

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Quick resume

Branching dialogue! Hard choices! A cemetery's worth of phantoms, wraiths, and poltergeists lookin' for love in all the blight places.

Global score

96/100

Genres

Casual, Indie, Simulator, Visual Novel, Role-playing (RPG)

Pros

  • Well-written and emotionally engaging characters
  • Unique and imaginative concept
  • Multiple story paths and replayability
  • Thoughtful exploration of death and life themes
  • Charming art style and humor

Cons

  • Short gameplay length
  • Minimal gameplay mechanics beyond dialogue choices
  • Lack of save and quit functionality
  • Limited visual variety
  • Some players may find replaying repetitive

Motivations

  • Autonomy
    3

    "Players choose which ghosts to date and make dialogue choices that influence interactions, showing personal freedom in decision-making."

  • Competence
    -2

    "Gameplay involves selecting dialogue options in a visual novel format with minimal skill challenge; some achievement hunting adds light challenge."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal interaction and narrative experience."

  • Continuation
    3

    "Players express desire to replay to explore all storylines and endings, showing attachment and repeated engagement."

  • Cooperation
    -5

    "Single-player experience focused on individual dialogue choices; no cooperative multiplayer or teamwork."

  • Creativity
    2

    "Players create their own narrative path through dialogue choices and select dates, but within predefined story structures."

  • Domination
    -5

    "Interactions are respectful and empathetic; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Game offers emotional immersion and distraction from real life through engaging with ghost characters and existential themes."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional connection rather than obligation or external pressure."

  • Experimenting
    3

    "Multiple dialogue branches and replayability encourage trying different choices and exploring new story paths."

  • Exploration
    2

    "Players discover different ghost stories and endings, though within limited environments and narrative scope."

  • Expression
    1

    "Some customization in dialogue choices and date selection, but no avatar or environment personalization."

  • Fantasy
    4

    "Set in an imaginative afterlife with ghosts and supernatural elements, blending humor and existential fiction."

  • Fellowship
    1

    "Players feel connection to a community of ghosts, but social interaction is primarily solitary and narrative-driven."

  • Growth
    3

    "Players learn about characters' backstories and themes of death and life, gaining emotional and narrative insight."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused reading and decision-making; not designed for passive or background play."

  • Intimacy
    4

    "Strong emotional connections and empathy with characters; players experience meaningful interactions and attachment."

  • Leadership
    -5

    "No leadership or group management roles; player acts individually in narrative choices."

  • Progression
    2

    "Progression through unlocking new dates and storylines, but no accumulation of items or power-ups."

  • Relaxation
    3

    "Calm, thoughtful pacing with emotional depth provides a relaxing and contemplative experience."

  • Sensation
    1

    "Simple visuals and sound design provide moderate sensory stimulation; focus is on narrative and dialogue."

  • Status
    -5

    "No social recognition or ranking systems; achievements are personal and narrative-based."

  • Story
    5

    "Narrative immersion is central, with rich character stories and branching dialogue driving the experience."

  • Strategy
    -2

    "Some planning in dialogue choices to unlock different endings, but overall straightforward decision trees."

  • Thrill
    0

    "Emotional highs and lows present but no suspense or risk-based thrill elements."

  • Value
    1

    "Generally considered worth the price especially on sale; short length noted but quality praised."

  • Violence
    -4

    "No combat or destructive gameplay; focus on narrative and emotional engagement."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026