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Redeemer: Enhanced Edition

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2017

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Quick resume

REDEEMER is a intense Brawler where you will punch, hack and blast your way through enemies using fists, hammers, fire arms and even the environment.

Global score

88/100

Genres

Action, Indie, Shooter, Fighting, Adventure

Pros

  • Satisfying and fluid combat system
  • Interactive environment for executions
  • Cooperative multiplayer mode
  • Good value especially on sale
  • Engaging gore and violence effects

Cons

  • Linear and repetitive gameplay
  • Some bugs and camera issues
  • Short campaign length
  • Difficulty spikes and balance issues
  • Limited story depth and character development

Motivations

  • Autonomy
    4

    "Players have freedom to choose melee or ranged combat, use environment interactively, and select upgrades, allowing personal control over combat style."

  • Competence
    3

    "Combat requires skillful use of punches, kicks, counters, and weapon management; difficulty ramps up and players receive feedback through satisfying combat mechanics."

  • Competition
    -3

    "Focus is primarily on solo or cooperative play without ranked modes or leaderboards; players progress at their own pace."

  • Continuation
    2

    "Short campaign encourages multiple play sessions; some players report replaying for achievements and arena mode."

  • Cooperation
    3

    "Supports 2-player co-op via Remote Play, allowing teamwork to complete campaign and arena challenges."

  • Creativity
    2

    "Players creatively use environment objects for executions and can mix melee and ranged weapons, though level design is linear."

  • Domination
    -4

    "Interactions emphasize balanced combat without trash talk or power imposition; cooperative play encourages shared experience."

  • Escapism
    4

    "Provides intense, violent action and a break from daily life; players enjoy stress relief through brutal combat."

  • Expectation
    -4

    "Players engage voluntarily for fun and relaxation; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players experiment with different weapons, combos, and environmental kills, though gameplay remains within established mechanics."

  • Exploration
    -2

    "Levels are linear with limited exploration; some hidden collectibles exist but overall environments are familiar and straightforward."

  • Expression
    1

    "Limited character customization; some skill upgrades and weapon choices allow minor personal expression."

  • Fantasy
    1

    "Story includes some sci-fi and mutant elements but mostly grounded in a gritty, realistic beat 'em up setting."

  • Fellowship
    2

    "Co-op mode and community achievements foster some social connection, though much play is solo."

  • Growth
    2

    "Skill and weapon upgrades provide player growth and learning opportunities, though progression is simple."

  • Health
    -5

    "Game is sedentary with no physical activity or rehab elements."

  • Idle
    -3

    "Requires focused attention during combat; not suited for casual or background play."

  • Intimacy
    -4

    "Social interactions are limited to cooperative gameplay; no deep emotional or relationship building."

  • Leadership
    -3

    "No leadership roles; cooperative play is shared and balanced without authoritative control."

  • Progression
    3

    "Players accumulate weapon upgrades, skills, and unlock arena challenges, showing clear progression."

  • Relaxation
    2

    "Some players find the fast-paced combat cathartic and stress-relieving, though others note frustration at difficulty spikes."

  • Sensation
    3

    "Strong sensory feedback from combat sounds, gore effects, and visual executions provide emotional fun."

  • Status
    -4

    "No social status or ranking systems; achievements are personal and community recognition is minimal."

  • Story
    1

    "Story is simple and linear, serving mainly as a backdrop for action; some narrative elements and voice acting add immersion."

  • Strategy
    2

    "Combat requires tactical use of weapons, counters, and environment; some planning needed especially on higher difficulties."

  • Thrill
    3

    "Combat intensity and difficulty spikes create moments of suspense and thrill during gameplay."

  • Value
    3

    "Generally considered good value especially on sale; solid gameplay for price paid."

  • Violence
    5

    "Game strongly emphasizes brutal combat, gore, dismemberment, and violent executions."

  • Survival
    2

    "Players must manage health by killing enemies and use weapons strategically to survive challenging encounters."

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    Last update: 06/03/2026