Redeemer: Enhanced Edition similar games & best alternatives

Redeemer: Enhanced Edition

PC (Microsoft Windows) • 2017

Should you play it?

REDEEMER is a intense Brawler where you will punch, hack and blast your way through enemies using fists, hammers, fire arms and even the environment.

What works
  • Satisfying and fluid combat system
  • Interactive environment for executions
  • Cooperative multiplayer mode
  • Good value especially on sale
  • Engaging gore and violence effects
Things to keep in mind
  • Linear and repetitive gameplay
  • Some bugs and camera issues
  • Short campaign length
  • Difficulty spikes and balance issues
  • Limited story depth and character development

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fist Puncher

  • The TakeOver

  • Shank

  • Mother Russia Bleeds

  • LIZARDS MUST DIE

  • BlazBlue Entropy Effect

  • Aliens vs. Ghosts

  • Kung Fu Strike - The Warrior's Rise

  • Evil West

Hidden Gems

Less popular games with surprisingly high similarity

  • Aliens vs. Ghosts

  • Supercharged Robot VULKAISER

  • Air Missions: HIND

If you liked…

Recommendations by what you enjoyed most

  • Violence

    Shank

  • Autonomy

    Mycopunk

  • Escapism

    DOOM + DOOM II

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Redeemer: Enhanced Edition: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to customize builds, choose upgrades, and select movement and combat styles, enabling personal control over gameplay."

    Capsule for Mycopunk Mycopunk

    "Players have freedom to choose melee or ranged combat, use environment interactively, and select upgrades, allowing personal control over combat style."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful use of weapons, grappling hook, and positioning; some players note the game can be easy but also has challenging moments and boss fights."

    Capsule for Black Skylands Black Skylands

    "Combat requires skillful use of punches, kicks, counters, and weapon management; difficulty ramps up and players receive feedback through satisfying combat mechanics."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on solo or cooperative play without leaderboards or ranked modes; players progress at their own pace."

    Capsule for Tinkerlands Tinkerlands

    "Focus is primarily on solo or cooperative play without ranked modes or leaderboards; players progress at their own pace."

  • Continuation

    Game with the same Continuation vibe

    2

    "Replayability through arena mode and character builds encourages continued play; some players note short main campaign."

    Capsule for Darksiders Genesis Darksiders Genesis

    "Short campaign encourages multiple play sessions; some players report replaying for achievements and arena mode."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports 2-player co-op play, encouraging teamwork in completing missions and activities."

    Capsule for Saints Row: Gat out of Hell Saints Row: Gat out of Hell

    "Supports 2-player co-op via Remote Play, allowing teamwork to complete campaign and arena challenges."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can creatively use environment objects as weapons and choose different tactics, but levels are mostly linear with limited modification."

    Capsule for XIII - Classic XIII - Classic

    "Players creatively use environment objects for executions and can mix melee and ranged weapons, though level design is linear."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize balanced combat and cooperative multiplayer without evidence of dominance or power imposition over others."

    Capsule for Vertigo Remastered Vertigo Remastered

    "Interactions emphasize balanced combat without trash talk or power imposition; cooperative play encourages shared experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game for stress relief and immersive action, escaping real life through fast-paced combat."

    Capsule for DOOM + DOOM II DOOM + DOOM II

    "Provides intense, violent action and a break from daily life; players enjoy stress relief through brutal combat."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and relaxation; no indication of obligation or external pressure."

    Capsule for Super Blue Boy Planet Super Blue Boy Planet

    "Players engage voluntarily for fun and relaxation; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players can experiment with different weapons and environmental traps, but overall gameplay is linear and scripted."

    Capsule for Cold Fear™ Cold Fear™

    "Players experiment with different weapons, combos, and environmental kills, though gameplay remains within established mechanics."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Levels are mostly linear with little incentive to explore; some collectibles and secrets exist but minimal."

    Capsule for Boo Bunny Plague Boo Bunny Plague

    "Levels are linear with limited exploration; some hidden collectibles exist but overall environments are familiar and straightforward."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; some weapon upgrades and charm choices allow minor personal expression."

    Capsule for Resident Evil 4 Resident Evil 4

    "Limited character customization; some skill upgrades and weapon choices allow minor personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Story blends realistic slice-of-life with some sci-fi/mystery elements, but grounded in emotional realism."

    Capsule for Until Then Until Then

    "Story includes some sci-fi and mutant elements but mostly grounded in a gritty, realistic beat 'em up setting."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and co-op play foster some social connection, though many play solo."

    Capsule for THOTH THOTH

    "Co-op mode and community achievements foster some social connection, though much play is solo."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills in shooting, puzzle solving, and strategic use of abilities; weapon upgrades provide some progression but character growth is limited."

    Capsule for Strange Brigade Strange Brigade

    "Skill and weapon upgrades provide player growth and learning opportunities, though progression is simple."

  • Health

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    -5

    "Game is sedentary with no physical activity or rehab elements."

    Capsule for Train Sim World® 3 Train Sim World® 3

    "Game is sedentary with no physical activity or rehab elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat; not suited for casual or background play."

    Capsule for Bulletstorm: Full Clip Edition Bulletstorm: Full Clip Edition

    "Requires focused attention during combat; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited to gameplay cooperation; no deep emotional or personal relationship building."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Social interactions are limited to cooperative gameplay; no deep emotional or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -3

    "No leadership roles; cooperative play is balanced and supportive without authority dynamics."

    Capsule for Evil West Evil West

    "No leadership roles; cooperative play is shared and balanced without authoritative control."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate weapons, tools, and unlock new abilities and levels, showing clear progression."

    Capsule for Hidden Deep Hidden Deep

    "Players accumulate weapon upgrades, skills, and unlock arena challenges, showing clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the fast-paced combat exciting and cathartic, though others note tension and difficulty spikes."

    Capsule for Wrought Flesh Wrought Flesh

    "Some players find the fast-paced combat cathartic and stress-relieving, though others note frustration at difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory feedback with gore, sound effects, and immersive combat sounds enhance emotional engagement."

    Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

    "Strong sensory feedback from combat sounds, gore effects, and visual executions provide emotional fun."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are minimal and mostly personal."

    Capsule for Baby Steps Baby Steps

    "No social status or ranking systems; achievements are personal and community recognition is minimal."

  • Story

    Game with the same Story vibe

    1

    "Story is present but considered simple and not a major focus; some narrative immersion via voice acting."

    Capsule for Victor Vran ARPG Victor Vran ARPG

    "Story is simple and linear, serving mainly as a backdrop for action; some narrative elements and voice acting add immersion."

  • Strategy

    Game with the same Strategy vibe

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    "Combat requires timing, counterattacks, and equipment management; some strategic planning needed especially on higher difficulties."

    Capsule for AKIBA'S TRIP: Undead & Undressed AKIBA'S TRIP: Undead & Undressed

    "Combat requires tactical use of weapons, counters, and environment; some planning needed especially on higher difficulties."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and difficulty spikes provide suspense and excitement."

    Capsule for Tanks: The Crusades Tanks: The Crusades

    "Combat intensity and difficulty spikes create moments of suspense and thrill during gameplay."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially when purchased on sale; short but solid gameplay."

    Capsule for Anomaly Warzone Earth Mobile Campaign Anomaly Warzone Earth Mobile Campaign

    "Generally considered good value especially on sale; solid gameplay for price paid."

  • Violence

    Game with the same Violence vibe

    5

    "Game emphasizes brutal combat, gore, and violent combos as core gameplay elements."

    Capsule for Shank Shank

    "Game strongly emphasizes brutal combat, gore, dismemberment, and violent executions."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health and resources to survive enemy encounters."

    Capsule for Wizordum Wizordum

    "Players must manage health by killing enemies and use weapons strategically to survive challenging encounters."

Last update: 01/06/2026