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Milk inside a bag of milk inside a bag of milk

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2020

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Quick resume

A short story about what sort of challenges everyday little things can be. Help the girl buy milk, be the first not to disappoint her.

Global score

97/100

Genres

Adventure, Indie, Visual Novel

Pros

  • Unique and impactful portrayal of mental illness
  • Strong narrative and emotional resonance
  • Minimalist and fitting art style
  • Affordable price
  • Short and accessible experience

Cons

  • Very short gameplay length
  • Limited interactivity and replay value
  • Some translation and text-to-speech issues
  • May be triggering for sensitive players
  • Lack of depth in gameplay mechanics

Motivations

  • Autonomy
    3

    "Player acts as the protagonist's internal voice, choosing how to guide her, showing some control over decisions."

  • Competence
    -3

    "Gameplay involves simple, repetitive tasks like guiding the protagonist to buy milk, with limited skill or challenge."

  • Competition
    -5

    "No competitive elements; focus is on personal experience and narrative."

  • Continuation
    1

    "Short game but some players replay to explore different dialogue options and endings."

  • Cooperation
    4

    "Player cooperates with the protagonist as her internal voice to help her complete the task."

  • Creativity
    -2

    "Limited creativity; players choose from preset dialogue options without creating or modifying content."

  • Domination
    -4

    "Interaction is supportive or self-deprecating but not about exerting control or superiority over others."

  • Escapism
    4

    "Players use the game to experience and understand mental illness, providing emotional escape and reflection."

  • Expectation
    -4

    "Players engage voluntarily out of interest in psychological themes and narrative experience."

  • Experimenting
    2

    "Players can try different dialogue choices and endings, exploring narrative variations."

  • Exploration
    1

    "Some exploration of protagonist's mind and story through dialogue, but limited physical or spatial exploration."

  • Expression
    -4

    "No character customization; presentation is fixed and minimalistic."

  • Fantasy
    -3

    "Focus on realistic depiction of mental illness and trauma rather than imaginative fiction."

  • Fellowship
    2

    "Some social connection through shared understanding of mental health themes, but primarily a solo experience."

  • Growth
    3

    "Players gain insight into mental illness and personal development through narrative."

  • Health
    -5

    "No physical activity or health-related gameplay."

  • Idle
    -4

    "Requires focused attention during short play sessions; not a background or idle experience."

  • Intimacy
    3

    "Emotional connection formed with protagonist through intimate portrayal of her struggles."

  • Leadership
    -4

    "Player supports protagonist without leading or managing others."

  • Progression
    -3

    "Minimal progression; story advances linearly with limited item or upgrade accumulation."

  • Relaxation
    -2

    "Atmosphere is unsettling and tense rather than relaxing or cathartic."

  • Sensation
    2

    "Unsettling audio and visuals provide sensory stimulation and emotional impact."

  • Status
    -5

    "No social status or recognition mechanics."

  • Story
    5

    "Strong narrative focus with immersive psychological storytelling."

  • Strategy
    -3

    "Simple dialogue choices with limited strategic depth."

  • Thrill
    2

    "Psychological tension and unease create a mild thrill experience."

  • Value
    4

    "Highly praised for emotional impact and storytelling relative to low price."

  • Violence
    -5

    "No violence; focus on psychological and emotional themes."

  • Survival
    1

    "Some elements of avoiding failure in guiding protagonist, but low-risk environment."

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    Last update: 06/03/2026