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The Red Strings Club

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2018

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Quick resume

The Red Strings Club is a cyberpunk narrative experience about fate and happiness featuring the extensive use of pottery, bartending and impersonating people on the phone to take down a corporate conspiracy.

Global score

94/100

Genres

Adventure, Indie, Visual Novel, Simulator, Puzzle

Pros

  • Deep, thought-provoking narrative
  • Unique bartending and pottery gameplay
  • Strong cyberpunk atmosphere and soundtrack
  • Emotional and philosophical engagement
  • Well-written, diverse characters

Cons

  • Short game length
  • Some clunky or repetitive minigames
  • Fixed ending limits impact of choices
  • Lack of replay convenience features
  • Minor controversial content handling

Motivations

  • Autonomy
    4

    "Players make meaningful choices affecting dialogue and character interactions, reflecting control over decisions despite a fixed ending."

  • Competence
    2

    "Gameplay involves puzzle-like bartending and pottery minigames requiring some skill and thought, but not highly challenging."

  • Competition
    -5

    "No competitive elements; focus is on personal narrative experience and reflection."

  • Continuation
    3

    "Players often replay to explore different dialogue paths and achievements despite short playtime."

  • Cooperation
    -4

    "Primarily a single-player experience focused on individual decision-making and story exploration."

  • Creativity
    3

    "Players creatively mix drinks and craft pottery upgrades affecting story outcomes."

  • Domination
    -5

    "Interactions emphasize empathy and manipulation without exerting dominance over others."

  • Escapism
    4

    "Immersive cyberpunk narrative and atmosphere provide escape and deep emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story, philosophy, and cyberpunk themes."

  • Experimenting
    3

    "Encourages trying different dialogue options and drink mixes to discover varied story elements."

  • Exploration
    2

    "Exploration is narrative and character-driven rather than physical world discovery."

  • Expression
    1

    "Limited character customization; some expression through choices and drink mixing."

  • Fantasy
    3

    "Set in a cyberpunk dystopia with speculative technology and philosophical themes."

  • Fellowship
    1

    "Some social interaction through story and dialogue but minimal community or multiplayer aspects."

  • Growth
    3

    "Players reflect on philosophical and ethical questions, promoting personal insight and learning."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention on dialogue and puzzles; no background or casual play."

  • Intimacy
    3

    "Emotional connections with characters and exploration of relationships are central."

  • Leadership
    -4

    "No leadership roles; player acts individually without managing or directing others."

  • Progression
    2

    "Progression through story and unlocking achievements, but no item collection or upgrades beyond narrative."

  • Relaxation
    3

    "Atmospheric music and pacing create a contemplative, immersive experience."

  • Sensation
    2

    "Enjoyable pixel art and soundtrack provide sensory pleasure without intense stimulation."

  • Status
    -5

    "No social status or ranking systems; focus on personal narrative experience."

  • Story
    5

    "Strong narrative immersion with complex characters and philosophical themes."

  • Strategy
    2

    "Requires thoughtful decision-making and puzzle solving but not complex strategic planning."

  • Thrill
    1

    "Some suspense in narrative but overall a controlled, reflective experience."

  • Value
    3

    "Highly praised for narrative depth and emotional impact despite short length; recommended especially on sale."

  • Violence
    -5

    "No emphasis on combat or destruction; focus on dialogue and emotional manipulation."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026