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Milky Way Prince – The Vampire Star

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, Mac, PlayStation 4 • 2020

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Quick resume

A visual novel about an abusive relationship, idealization, and intimacy. Live a summer of dysfunctional love through branching storylines, twists, sudden changes, and an innovative mechanic where you choose which senses to use with your boyfriend.

Global score

79/100

Genres

Adventure, Indie, Simulator, Visual Novel

Pros

  • Deep, emotionally impactful narrative
  • Unique artistic and symbolic visual style
  • Multiple endings encouraging reflection
  • Excellent sound design and music
  • Meaningful exploration of mental health and relationships

Cons

  • Slow pacing and lack of skip options
  • Limited gameplay interaction
  • Save system forces replay from start for endings
  • Heavy, potentially triggering content
  • Characters sometimes perceived as flat or unrelatable

Motivations

  • Autonomy
    2

    "Players make choices affecting the story and endings, but within a structured visual novel format with limited interaction."

  • Competence
    -2

    "Gameplay is simple point-and-click with minimal skill challenge; focus is on narrative rather than technical mastery."

  • Competition
    -5

    "No competitive elements; experience is personal and introspective without player comparison."

  • Continuation
    1

    "Some players replay to explore multiple endings despite emotional difficulty; others find replay tedious."

  • Cooperation
    -5

    "Single-player experience focused on personal story; no multiplayer or cooperative play."

  • Creativity
    3

    "Unique artistic style and symbolic storytelling offer creative expression beyond standard visual novels."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven."

  • Escapism
    3

    "Players use the game to explore and process difficult emotions and trauma, providing emotional escape and catharsis."

  • Expectation
    -4

    "Players engage voluntarily for personal reasons, often seeking emotional insight or healing."

  • Experimenting
    2

    "Multiple endings and choices encourage some experimentation with narrative paths."

  • Exploration
    1

    "Exploration is metaphorical and narrative-based rather than physical; players discover story layers."

  • Expression
    3

    "Artistic visuals and symbolic elements allow for expressive storytelling and emotional conveyance."

  • Fantasy
    2

    "Contains surreal and symbolic elements, blending fantasy with psychological realism."

  • Fellowship
    -5

    "Experience is solitary and introspective with minimal social interaction."

  • Growth
    4

    "Players reflect on mental health, relationships, and personal development through narrative."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention; slow pacing and lack of skip options demand sustained engagement."

  • Intimacy
    4

    "Deep emotional themes and personal storytelling foster feelings of intimacy and vulnerability."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    1

    "Narrative progression through story and endings rather than item or power accumulation."

  • Relaxation
    -3

    "Emotional intensity and heavy themes create tension rather than relaxation."

  • Sensation
    3

    "Unique art and sound design provide strong sensory and emotional stimulation."

  • Status
    -5

    "No social recognition or status mechanics; experience is private and personal."

  • Story
    5

    "Highly narrative-driven with deep, immersive storytelling and multiple endings."

  • Strategy
    -3

    "Limited strategic decision-making; choices affect story but lack complex planning."

  • Thrill
    1

    "Some suspense and emotional tension present, but no traditional thrill or risk gameplay."

  • Value
    1

    "Players find emotional and artistic value, though some note replay tedium and pacing issues."

  • Violence
    -4

    "No combat or destructive gameplay; focus on emotional and psychological themes."

  • Survival
    -4

    "No survival mechanics; stable narrative environment without resource or threat management."

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    Last update: 06/03/2026