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this game will end in 205 clicks. similar games & best alternatives

this game will end in 205 clicks.

Mac, PC (Microsoft Windows), Linux • 2025

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Quick resume

What does a SUPERVILLAIN do, when he is forbidden from doing anything evil for the day? WARNING: This is not the type of game where you can make meaningful choices.

Global score

97/100

Genres

Indie, Free To Play, Visual Novel

Pros

  • Free to play
  • Short and accessible
  • Strong queer representation
  • Emotional and impactful storytelling
  • Unique meta-narrative and 4th wall breaking

Cons

  • Very short length limits depth
  • Lack of gameplay variety
  • No replayability
  • Some players wished for more content
  • Minimal interactivity

Motivations

  • Autonomy
    4

    "The game strongly emphasizes the protagonist's struggle for personal freedom and control against imposed social roles and scripted constraints."

  • Competence
    -3

    "Gameplay is limited to clicking through a linear visual novel with no skill challenge or variation."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal narrative experience."

  • Continuation
    -4

    "Very short experience (~15-30 minutes) with no replayability; players complete it quickly and move on."

  • Cooperation
    -5

    "Single-player visual novel with no cooperative or multiplayer features."

  • Creativity
    2

    "Creative use of meta-narrative and 4th wall breaking, but limited player input or modification."

  • Domination
    -5

    "No elements of exerting control over others; the protagonist is constrained and sympathetic."

  • Escapism
    3

    "Players use the game as a brief emotional escape and reflection on identity and social roles."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and themes, not due to obligation."

  • Experimenting
    3

    "The game experiments with format and narrative style, including click limits and meta-commentary."

  • Exploration
    -4

    "Linear story with no exploration or discovery of new areas."

  • Expression
    3

    "Strong character expression and identity themes; players experience self-expression through narrative."

  • Fantasy
    3

    "Fictional supervillain character and stylized world with imaginative elements."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo narrative experience."

  • Growth
    3

    "Emotional and personal growth themes explored through story; players reflect on identity and acceptance."

  • Health
    -5

    "No physical activity or health-related gameplay."

  • Idle
    -4

    "Requires focused attention to progress through story; not a background or idle game."

  • Intimacy
    2

    "Emotional connection to protagonist and themes of identity create a sense of intimacy."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Narrative progression through clicks, but no item or upgrade accumulation."

  • Relaxation
    2

    "Generally calm and reflective tone with moments of emotional impact."

  • Sensation
    1

    "Simple visual and audio presentation with some emotional stimulation but limited sensory complexity."

  • Status
    -5

    "No social status or recognition mechanics."

  • Story
    5

    "Strong narrative focus with emotional and thematic depth."

  • Strategy
    -5

    "No strategic or problem-solving gameplay; purely linear story progression."

  • Thrill
    1

    "Some emotional tension and surprise moments, but overall low suspense."

  • Value
    5

    "Highly praised for being free, short, and emotionally impactful; excellent value for time."

  • Violence
    -5

    "No violent gameplay; focus on narrative and character."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026