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this game will end in 205 clicks. similar games & best alternatives

this game will end in 205 clicks.

PC (Microsoft Windows), Mac, Linux • 2025

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Quick resume

What does a SUPERVILLAIN do, when he is forbidden from doing anything evil for the day? WARNING: This is not the type of game where you can make meaningful choices.

Global score

97/100

Genres

Indie, Free To Play, Visual Novel

Similar games

    Pros

    • Free to play
    • Short and accessible
    • Strong queer representation
    • Emotional and impactful storytelling
    • Unique meta-narrative and 4th wall breaking

    Cons

    • Very short length limits depth
    • Lack of gameplay variety
    • No replayability
    • Some players wished for more content
    • Minimal interactivity

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Continuation, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "The game strongly emphasizes the protagonist's struggle for personal freedom and control against imposed social roles and scripted constraints."

    • Competence
      -3

      "Gameplay is limited to clicking through a linear visual novel with no skill challenge or variation."

    • Competition
      -5

      "No competitive elements or comparison to others; focus is on personal narrative experience."

    • Continuation
      -4

      "Very short experience (~15-30 minutes) with no replayability; players complete it quickly and move on."

    • Cooperation
      -5

      "Single-player visual novel with no cooperative or multiplayer features."

    • Creativity
      2

      "Creative use of meta-narrative and 4th wall breaking, but limited player input or modification."

    • Domination
      -5

      "No elements of exerting control over others; the protagonist is constrained and sympathetic."

    • Escapism
      3

      "Players use the game as a brief emotional escape and reflection on identity and social roles."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story and themes, not due to obligation."

    • Experimenting
      3

      "The game experiments with format and narrative style, including click limits and meta-commentary."

    • Exploration
      -4

      "Linear story with no exploration or discovery of new areas."

    • Expression
      3

      "Strong character expression and identity themes; players experience self-expression through narrative."

    • Fantasy
      3

      "Fictional supervillain character and stylized world with imaginative elements."

    • Fellowship
      -4

      "Minimal social interaction; primarily a solo narrative experience."

    • Growth
      3

      "Emotional and personal growth themes explored through story; players reflect on identity and acceptance."

    • Health
      -5

      "No physical activity or health-related gameplay."

    • Idle
      -4

      "Requires focused attention to progress through story; not a background or idle game."

    • Intimacy
      2

      "Emotional connection to protagonist and themes of identity create a sense of intimacy."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      1

      "Narrative progression through clicks, but no item or upgrade accumulation."

    • Relaxation
      2

      "Generally calm and reflective tone with moments of emotional impact."

    • Sensation
      1

      "Simple visual and audio presentation with some emotional stimulation but limited sensory complexity."

    • Status
      -5

      "No social status or recognition mechanics."

    • Story
      5

      "Strong narrative focus with emotional and thematic depth."

    • Strategy
      -5

      "No strategic or problem-solving gameplay; purely linear story progression."

    • Thrill
      1

      "Some emotional tension and surprise moments, but overall low suspense."

    • Value
      5

      "Highly praised for being free, short, and emotionally impactful; excellent value for time."

    • Violence
      -5

      "No violent gameplay; focus on narrative and character."

    • Survival
      -5

      "No survival or threat avoidance mechanics."

    Last update: 29/04/2026