The Multi-Medium similar games & best alternatives

The Multi-Medium

PC (Microsoft Windows), Linux, Mac • 2023

Should you play it?

The Multi-Medium is a visually unique 2D puzzle platform adventure in which you play as an interdimensional explorer lost in the multiverse. Travel to diverse worlds, each drawn or painted by hand in a different medium and style, in search of your place in the cosmos.

What works
  • Unique hand-drawn art styles
  • Relaxing and smooth gameplay
  • Engaging soundtrack
  • Creative level mechanics
  • Emotional and charming narrative
Things to keep in mind
  • Short game length
  • Some minor bugs and hitbox issues
  • Puzzles generally easy
  • Some mechanics feel repetitive
  • Occasional control sensitivity problems

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Creaks

  • Mushroom Cats 2

  • Draw a Stickman: EPIC

  • Samorost 3

  • GRIS

  • Pilgrims

  • Sable

  • Grow Home

  • Umurangi Generation

Hidden Gems

Less popular games with surprisingly high similarity

  • Mushroom Cats 2

  • Mimpi

  • Ynglet

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Shooty Shooty Robot Invasion

  • Escapism

    9th Dawn Remake

  • Experimenting

    Open Hexagon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Multi-Medium: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore levels with some freedom and choose difficulty settings; gameplay involves player-directed platforming and puzzle solving."

    Capsule for Klonoa Phantasy Reverie Series Klonoa Phantasy Reverie Series

    "Players can explore levels to find hidden walls and collectibles, and each level introduces unique mechanics, allowing some freedom in how to approach puzzles and platforming."

  • Competence

    Game with the same Competence vibe

    2

    "The game offers some skill challenges in platforming and boss fights, but overall combat is easy and forgiving with limited complexity."

    Capsule for ITORAH ITORAH

    "The game offers simple puzzles and platforming with some boss fights that provide mild challenge, but overall it is easy and forgiving."

  • Competition

    Game with the same Competition vibe

    -4

    "Game is single-player with no competitive elements; focus is on personal pace and exploration."

    Capsule for Eventide: Slavic Fable Eventide: Slavic Fable

    "The game is a single-player experience focused on personal pace and exploration without any competitive elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report multiple playthroughs to explore alternate paths and discover secrets, indicating some habitual engagement despite short playtime."

    Capsule for The Complex: Expedition The Complex: Expedition

    "Players report enjoying multiple playthroughs and exploring collectibles, indicating some habitual engagement despite the game's short length."

  • Cooperation

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    "The game is a single-player puzzle platformer with no cooperative multiplayer elements."

    Capsule for Blocks That Matter Blocks That Matter

    "The game is a solo puzzle platformer with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    5

    "Highly creative with unique hand-drawn art, character designs, and humorous narrative; players appreciate the originality and artistic expression."

    Capsule for Shooty Shooty Robot Invasion Shooty Shooty Robot Invasion

    "The game is highly creative, featuring hand-drawn art in multiple distinct artistic mediums, unique level mechanics, and a strong emphasis on artistic expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is personal and non-competitive."

    Capsule for Monster Boy and the Cursed Kingdom Monster Boy and the Cursed Kingdom

    "No evidence of exerting control or superiority over others; the game is a personal, non-competitive experience."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players describe the game as immersive escapism, stress relief, and a way to lose themselves in exploration and adventure."

    Capsule for 9th Dawn Remake 9th Dawn Remake

    "Players describe the game as a relaxing, chill, and visually immersive experience that provides emotional and artistic escapism."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of intrinsic interest and enjoyment of the game's story, puzzles, and characters."

    Capsule for Prodigal Prodigal

    "Players engage with the game out of personal interest and intrinsic motivation, enjoying its artistic and narrative qualities voluntarily."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore new mechanics, custom levels, and experiment with level creation."

    Capsule for Open Hexagon Open Hexagon

    "Each level introduces new mechanics and artistic styles, encouraging players to explore and adapt to fresh gameplay elements."

  • Exploration

    Game with the same Exploration vibe

    4

    "The game features many secrets, hidden areas, and collectibles that reward curiosity and discovery."

    Capsule for Fida Puti Samurai Fida Puti Samurai

    "The game encourages exploration of levels to find hidden walls and collectibles, rewarding curiosity."

  • Expression

    Game with the same Expression vibe

    4

    "Strong artistic expression through unique visuals and narrative style; players express preferences via choices."

    Capsule for Mediterranea Inferno Mediterranea Inferno

    "Strong emphasis on artistic expression through hand-drawn visuals and unique art styles per level, though limited player customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "The game features imaginative, abstract worlds and creatures, evoking a surreal, artistic fantasy experience."

    Capsule for Ynglet Ynglet

    "The game features imaginative, surreal worlds and an interdimensional traveler protagonist, blending fantasy elements with abstract art."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "The experience is solitary with minimal social interaction or community involvement."

    Capsule for Portal Portal

    "The experience is solitary with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn new puzzle mechanics and drawing tools as they progress, though challenges remain relatively simple."

    Capsule for Draw a Stickman: EPIC 2 Draw a Stickman: EPIC 2

    "Players learn new mechanics as they progress through levels, though puzzles are generally simple and not highly challenging."

  • Health

    Game with the same Health vibe

    -5

    "The game is a sedentary video game experience with no physical activity elements."

    Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

    "The game is a sedentary, traditional video game experience with no physical activity components."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on platforming and puzzles; not a background or idle game."

    Capsule for Kaelaverse: Pemascape Kaelaverse: Pemascape

    "The game requires focused attention with platforming and puzzle solving, not suited for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; gameplay is solo."

    Capsule for Ratropolis Ratropolis

    "No evidence of close social relationships or emotional sharing; the game is a solo experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock achievements to advance story and exploration."

    Capsule for The Cursed Forest The Cursed Forest

    "Players collect artifacts and unlock achievements, providing a sense of progression through exploration and completion."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Game is described as chill, relaxing, with soothing music and a calm atmosphere."

    Capsule for Above Snakes: Prologue Above Snakes: Prologue

    "The game is described as chill, relaxing, and emotionally soothing with smooth gameplay and calming music."

  • Sensation

    Game with the same Sensation vibe

    4

    "The game provides rich sensory stimulation through gorgeous art, music, and fluid animations."

    Capsule for Bō: Path of the Teal Lotus Bō: Path of the Teal Lotus

    "The game offers rich sensory stimulation through diverse hand-drawn art styles and a varied, high-quality soundtrack."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; focus is on individual experience."

    Capsule for System Shock System Shock

    "No social recognition or status systems; focus is on individual experience."

  • Story

    Game with the same Story vibe

    3

    "The game features a narrative with characters, humor, and an overarching plot, though story is simple and lighthearted."

    Capsule for Adventures of Pip Adventures of Pip

    "The game features a narrative with characters and an overarching plot, though it is simple and somewhat abstract."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some problem solving but are generally straightforward and not highly complex."

    Capsule for Paradigm Paradigm

    "Puzzles require some problem solving but are generally straightforward and not highly complex."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Game is mostly easy and relaxing with minimal suspense or risk; some boss fights add mild tension."

    Capsule for Eiyuden Chronicle: Rising Eiyuden Chronicle: Rising

    "The game is mostly calm and relaxing with only mild tension in some boss fights and timed events."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers strong value for its price with high-quality art, music, and gameplay."

    Capsule for Skate Story Skate Story

    "Players feel the game offers good value for its price given the quality of art, music, and gameplay experience."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus is on puzzle solving and platforming rather than combat."

    Capsule for Max: The Curse of Brotherhood Max: The Curse of Brotherhood

    "Minimal combat focused on puzzle platforming; violence is not a primary focus."

  • Survival

    Game with the same Survival vibe

    -3

    "Some platforming hazards and combat threats exist, but overall low-risk gameplay with frequent checkpoints."

    Capsule for Insecticide Part 1 Insecticide Part 1

    "The game features low-risk platforming and puzzles with forgiving checkpoints, not focused on survival."

Last update: 01/06/2026