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PC (Microsoft Windows) • 2018

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Quick resume

You are trapped in an experiment, trying to find ways to make you still "yourself" , persevere, and survive.

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Unique and emotional story
    • Challenging and rewarding puzzles
    • Engaging characters like puro
    • Immersive atmosphere and soundtrack
    • Multiple endings and replay value

    Cons

    • High difficulty and punishing gameplay
    • Some unclear or cryptic puzzles
    • Awkward controls and occasional bugs
    • Sexualized transformation content may deter some players
    • Lack of controller support

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players navigate puzzles and make key story decisions affecting endings, showing moderate control over actions."

    • Competence
      4

      "Game is challenging with difficult puzzles and boss fights requiring skill, trial and error, and perseverance."

    • Competition
      -4

      "Focus is on individual puzzle solving and story progression without competitive or ranked multiplayer elements."

    • Continuation
      4

      "Players report long play sessions, repeated retries, and strong attachment to story and characters encouraging continued play."

    • Cooperation
      -5

      "Single player experience with no multiplayer or cooperative gameplay."

    • Creativity
      1

      "Some exploration and puzzle solving allow for creative problem solving, but mostly predefined puzzles and narrative."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and narrative focused."

    • Escapism
      5

      "Strong escapism through immersive story, emotional engagement, and unique fantasy setting."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and curiosity, often despite difficulty and frustration."

    • Experimenting
      3

      "Players explore multiple endings, hidden lore, and puzzle solutions, encouraging experimentation."

    • Exploration
      3

      "Game involves discovering new areas, secrets, and lore documents, rewarding curiosity."

    • Expression
      -3

      "Limited character customization; expression mainly through narrative choices and interactions."

    • Fantasy
      5

      "Strong fantasy elements with anthropomorphic creatures, transformation themes, and fictional post-apocalyptic setting."

    • Fellowship
      -4

      "Primarily a solo experience with minimal social interaction beyond community discussions."

    • Growth
      3

      "Players develop skills in puzzle solving and game mechanics, learning from repeated failures."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention due to difficulty and trial-and-error gameplay."

    • Intimacy
      2

      "Emotional connection to characters like Puro and story creates some sense of closeness."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      3

      "Progression through story, unlocking endings, and collecting lore items."

    • Relaxation
      -3

      "High difficulty and punishing gameplay create tension rather than relaxation."

    • Sensation
      2

      "Enjoyable soundtrack and art style provide sensory stimulation, though some find it repetitive."

    • Status
      -4

      "No social status or ranking systems; achievements are personal."

    • Story
      5

      "Strong narrative focus with emotional storytelling and multiple endings."

    • Strategy
      4

      "Requires problem solving, planning, and adapting to challenging puzzles and enemy AI."

    • Thrill
      3

      "Tense chase sequences and difficult sections provide suspense and excitement."

    • Value
      4

      "Players feel the game offers good value for price with engaging content and replayability."

    • Violence
      2

      "Contains combat and enemy avoidance but violence is stylized and tied to transformation rather than destruction."

    • Survival
      3

      "Gameplay involves avoiding enemies and overcoming threats to survive and progress."

    Last update: 29/04/2026