Monster Monpiece similar games & best alternatives
Monster Monpiece
2017
Related articles
Quick resume
Collect and train over 100 "monster girls" that come to life in strategic, card-based battles! Strengthen your cards with the First Crush ❤ Rub mode, taking on a hands-on role to warm them up and gain more artwork!
Global score
73/100
Genres
Strategy, Role-playing (RPG), Card & Board Game
Similar games
Pros
- Unique and strategic card gameplay
- Large variety of collectible cards
- Uncensored anime-style artwork
- Relaxing and casual play
- Low price with optional microtransactions
Cons
- No multiplayer or online mode
- Tedious card upgrading minigame
- Repetitive battles and grinding
- Predictable and easy ai
- Generic and forgettable story
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Exploration, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players build and customize their own decks and choose cards to play each turn, but once cards are summoned, their movement and actions are automatic."
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Competence3
"Gameplay involves strategic deck building and tactical placement, with some challenge in optimizing cards and combos, though AI is often predictable and game is relatively easy."
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Competition-3
"No multiplayer in PC version; gameplay is single player focused without ranked or leaderboard competition."
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Continuation2
"Players report spending many hours and repeated playthroughs, but some find grinding and repetitive battles tedious."
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Cooperation-4
"Game is single player only with no cooperative modes or multiplayer interaction."
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Creativity3
"Players create and customize decks with many card combinations and upgrade cards via unique rubbing mechanic."
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Domination-4
"Interactions are single player and balanced; no evidence of exerting control over others or trash talk."
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Escapism4
"Players use the game as a casual, relaxing distraction with anime art and lighthearted story."
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Expectation-4
"Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."
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Experimenting3
"Players experiment with different deck builds, card upgrades, and strategies to optimize play."
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Exploration1
"Game has map with branching paths and side areas, but mostly linear progression with limited exploration."
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Expression3
"Players customize decks and upgrade cards, changing card art and stats, expressing play style."
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Fantasy4
"Game features monster girls, fantasy setting, and anime-style fiction."
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Fellowship-4
"No multiplayer or social features; play is solitary."
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Growth3
"Players learn deck building, card synergies, and improve skills over time."
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Health-5
"Game is sedentary with no physical activity involved."
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Idle-3
"Requires focused attention during battles and deck management; not a background or idle game."
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Intimacy-3
"No social or emotional connections with others; interactions limited to game content."
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Leadership-4
"No leadership or group management roles; single player experience."
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Progression4
"Players collect cards, upgrade them, and build stronger decks to progress through the game."
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Relaxation3
"Game is described as relaxing and casual, though some find grinding tedious."
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Sensation3
"Visual and auditory fanservice elements provide sensory stimulation and enjoyment."
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Status-4
"No social recognition or multiplayer ranking; achievements are personal."
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Story1
"Story is present but considered generic and forgettable; mostly context for battles."
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Strategy4
"Game requires tactical thinking in deck building, card placement, and resource management."
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Thrill1
"Some challenge and tension in battles, but overall predictable and easy AI."
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Value4
"Game offers many hours of content at low price; microtransactions are optional and not required."
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Violence-3
"Combat is stylized and strategic with no graphic violence; focus on card battles and fantasy."
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Survival1
"Battles involve managing resources and defending bases, but low risk and no permadeath."
Last update: 29/04/2026