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Monster Monpiece

PlayStation Vita, PC (Microsoft Windows) • 2017

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Quick resume

Collect and train over 100 "monster girls" that come to life in strategic, card-based battles! Strengthen your cards with the First Crush ❤ Rub mode, taking on a hands-on role to warm them up and gain more artwork!

Global score

73/100

Genres

Strategy, Card & Board Game, Role-playing (RPG)

Pros

  • Unique and strategic card gameplay
  • Large variety of collectible cards
  • Uncensored anime-style artwork
  • Relaxing and casual play
  • Low price with optional microtransactions

Cons

  • No multiplayer or online mode
  • Tedious card upgrading minigame
  • Repetitive battles and grinding
  • Predictable and easy ai
  • Generic and forgettable story

Motivations

  • Autonomy
    3

    "Players build and customize their own decks and choose cards to play each turn, but once cards are summoned, their movement and actions are automatic."

  • Competence
    3

    "Gameplay involves strategic deck building and tactical placement, with some challenge in optimizing cards and combos, though AI is often predictable and game is relatively easy."

  • Competition
    -3

    "No multiplayer in PC version; gameplay is single player focused without ranked or leaderboard competition."

  • Continuation
    2

    "Players report spending many hours and repeated playthroughs, but some find grinding and repetitive battles tedious."

  • Cooperation
    -4

    "Game is single player only with no cooperative modes or multiplayer interaction."

  • Creativity
    3

    "Players create and customize decks with many card combinations and upgrade cards via unique rubbing mechanic."

  • Domination
    -4

    "Interactions are single player and balanced; no evidence of exerting control over others or trash talk."

  • Escapism
    4

    "Players use the game as a casual, relaxing distraction with anime art and lighthearted story."

  • Expectation
    -4

    "Players engage voluntarily for fun and interest; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players experiment with different deck builds, card upgrades, and strategies to optimize play."

  • Exploration
    1

    "Game has map with branching paths and side areas, but mostly linear progression with limited exploration."

  • Expression
    3

    "Players customize decks and upgrade cards, changing card art and stats, expressing play style."

  • Fantasy
    4

    "Game features monster girls, fantasy setting, and anime-style fiction."

  • Fellowship
    -4

    "No multiplayer or social features; play is solitary."

  • Growth
    3

    "Players learn deck building, card synergies, and improve skills over time."

  • Health
    -5

    "Game is sedentary with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during battles and deck management; not a background or idle game."

  • Intimacy
    -3

    "No social or emotional connections with others; interactions limited to game content."

  • Leadership
    -4

    "No leadership or group management roles; single player experience."

  • Progression
    4

    "Players collect cards, upgrade them, and build stronger decks to progress through the game."

  • Relaxation
    3

    "Game is described as relaxing and casual, though some find grinding tedious."

  • Sensation
    3

    "Visual and auditory fanservice elements provide sensory stimulation and enjoyment."

  • Status
    -4

    "No social recognition or multiplayer ranking; achievements are personal."

  • Story
    1

    "Story is present but considered generic and forgettable; mostly context for battles."

  • Strategy
    4

    "Game requires tactical thinking in deck building, card placement, and resource management."

  • Thrill
    1

    "Some challenge and tension in battles, but overall predictable and easy AI."

  • Value
    4

    "Game offers many hours of content at low price; microtransactions are optional and not required."

  • Violence
    -3

    "Combat is stylized and strategic with no graphic violence; focus on card battles and fantasy."

  • Survival
    1

    "Battles involve managing resources and defending bases, but low risk and no permadeath."

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    Last update: 06/03/2026