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System Crash

PC (Microsoft Windows) • 2016

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Quick resume

System Crash is a story-driven cyberpunk collectible card game inspired by Blade Runner and Neuromancer. When corporations own everything and the line between man and machine is blurred, your only option is to fight to survive!

Global score

80/100

Genres

Indie, Strategy

Pros

  • Engaging cyberpunk theme and story
  • Solid single-player card game mechanics
  • Good deck building and strategic depth
  • No microtransactions, fair progression
  • Atmospheric art and soundtrack

Cons

  • No multiplayer or social features
  • Some grind required to unlock cards
  • Repetitive missions and limited card pool
  • Ui and technical issues reported
  • Story choices have limited impact

Motivations

  • Autonomy
    4

    "Players can freely build and customize their decks with few restrictions, choosing strategies and cards to suit their playstyle."

  • Competence
    3

    "Game offers tactical card battles with multiple viable strategies and requires skillful deck building and adaptation to AI opponents."

  • Competition
    -3

    "Focus is on single-player campaign and AI battles; no multiplayer mode, so no direct competition with other players."

  • Continuation
    3

    "Players report long playtimes, multiple campaigns, and replay value through deck experimentation and arena mode."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative multiplayer or team-based gameplay."

  • Creativity
    4

    "Deck building and card combinations allow creative strategies and customization of playstyle."

  • Domination
    -4

    "No evidence of trash talk or dominance over others; interactions are with AI and story-driven."

  • Escapism
    4

    "Strong cyberpunk theme and immersive story provide escapism into a dystopian future world."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and interest in cyberpunk and card games, not out of obligation."

  • Experimenting
    3

    "Players try different deck builds and strategies, experimenting with card synergies and counters."

  • Exploration
    2

    "Story campaign with some branching paths and missions to explore, though mostly linear with repeated environments."

  • Expression
    3

    "Players express themselves through deck customization and choice of avatar portraits."

  • Fantasy
    4

    "Cyberpunk setting with dystopian fiction, hacking, and futuristic themes provide strong fantasy experience."

  • Fellowship
    -5

    "No multiplayer or social features; gameplay is solitary."

  • Growth
    3

    "Players learn deck building, card synergies, and improve strategic skills over time."

  • Health
    -5

    "Typical sedentary card game with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during matches; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional connections formed; single-player experience."

  • Leadership
    -4

    "No leadership roles; player acts independently without managing others."

  • Progression
    4

    "Players accumulate cards, credits, and deck upgrades progressively through campaign and arena."

  • Relaxation
    2

    "Generally balanced challenge with some tension in battles but overall enjoyable and not overly stressful."

  • Sensation
    2

    "Atmospheric cyberpunk music and art provide sensory stimulation but gameplay is mostly strategic and calm."

  • Status
    -4

    "No social recognition or multiplayer rankings; achievements are personal and not publicly ranked."

  • Story
    4

    "Story-driven campaign with cyberpunk narrative and character interactions."

  • Strategy
    4

    "Strong emphasis on tactical deck building, resource management, and adapting to AI strategies."

  • Thrill
    1

    "Some suspense in battles and mission outcomes, but overall controlled and predictable gameplay."

  • Value
    3

    "Good value for price with many hours of content, no microtransactions, and replayability."

  • Violence
    2

    "Combat represented through card battles with attacks and damage, but stylized and abstract."

  • Survival
    1

    "Some missions involve survival or holding out objectives, but mostly stable conditions in card battles."

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    Last update: 06/03/2026