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My Time at Portia

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4, Android • 2019

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Quick resume

Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!

Global score

92/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

Pros

  • Immersive and relaxing gameplay
  • Deep crafting and building systems
  • Engaging story and characters
  • Large open world with exploration
  • Meaningful social and relationship mechanics

Cons

  • Some bugs and technical issues
  • Combat is basic and clunky
  • Grindy resource gathering
  • Some ui and quality-of-life limitations
  • Voice acting and cutscene inconsistencies

Motivations

  • Autonomy
    4

    "Players have freedom to choose activities, pace, and approach to quests; main story can be done at own pace with optional side quests and exploration."

  • Competence
    3

    "Game involves skill development in crafting, resource management, and combat; some grind but progression and feedback are clear."

  • Competition
    1

    "There is some competition with rival builders in the commerce guild, but mostly a single-player experience focused on personal progress."

  • Continuation
    4

    "Many players report long playtimes and habitual engagement, with addictive crafting and exploration loops."

  • Cooperation
    2

    "Players interact with NPCs, sometimes accompanied by them in missions; social relationships and dating are important but no multiplayer."

  • Creativity
    4

    "Strong emphasis on building, crafting, decorating, and customizing workshop and character appearance."

  • Domination
    -3

    "Interactions emphasize mutual relationships and community rather than exerting control or superiority over others."

  • Escapism
    5

    "Highly immersive and relaxing experience; players use it as a stress reliever and escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and personal interest; no evidence of obligation or external pressure."

  • Experimenting
    3

    "Players explore different crafting recipes, build diverse machines, and try various strategies for progression."

  • Exploration
    3

    "Game features large map with new areas, dungeons, relics, and secrets to discover."

  • Expression
    4

    "Character customization, clothing transmog, home decoration, and photo framing support self-expression."

  • Fantasy
    3

    "Set in a post-apocalyptic world with imaginative elements like mutant animals and advanced technology ruins."

  • Fellowship
    3

    "Strong sense of community with NPCs, friendship and romance systems, and social events."

  • Growth
    4

    "Players develop skills, unlock new crafting recipes, and improve relationships over time."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; some players mention long sessions and fatigue."

  • Idle
    -3

    "Requires active attention for crafting, resource gathering, and combat; some waiting times but generally engaging."

  • Intimacy
    3

    "Players build close relationships with NPCs, including dating and marriage, with meaningful interactions."

  • Leadership
    -2

    "Players mostly focus on personal progression and collaboration with NPCs rather than leading groups."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrading workshop, and completing commissions to advance."

  • Relaxation
    4

    "Many players find the game relaxing and stress-relieving with a good balance of challenge and flow."

  • Sensation
    3

    "Colorful graphics, soothing soundtrack, and charming animations provide sensory enjoyment."

  • Status
    1

    "Some recognition through commerce guild rankings and relationship status, but mostly personal achievement."

  • Story
    4

    "Engaging narrative with character-driven quests, cutscenes, and evolving plot."

  • Strategy
    3

    "Players plan resource management, crafting sequences, and skill development to optimize progress."

  • Thrill
    1

    "Some tension in combat and dungeon exploration, but overall a low-risk, calm experience."

  • Value
    4

    "Players report many hours of content and replayability, providing good value especially on sale."

  • Violence
    -2

    "Combat exists but is simple and not a major focus; game emphasizes building and cooperation over destruction."

  • Survival
    -1

    "Some resource management and stamina mechanics, but low threat environment and forgiving gameplay."

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    Last update: 06/03/2026