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My Time at Sandrock

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2023

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Quick resume

Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!

Global score

88/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

Pros

  • Engaging story and characters
  • Deep crafting and building systems
  • Strong replayability and long playtime
  • Improved graphics and voice acting
  • Active developer support and updates

Cons

  • Some bugs and glitches in early access
  • Limited home decoration options
  • Slow pacing and time pressure complaints
  • Minor ui and menu navigation issues
  • Some character art style inconsistencies

Motivations

  • Autonomy
    4

    "Players have freedom to direct their own actions, choose pace, explore, and make decisions in story and relationships."

  • Competence
    3

    "Engages players in skillful crafting, combat, resource management, and problem solving with feedback and progression."

  • Competition
    -2

    "Focus is mostly on personal progress and story; some leaderboard elements exist but competition is not central."

  • Continuation
    5

    "Players report hundreds of hours, replayability, and habitual engagement with the game world and characters."

  • Cooperation
    1

    "Mostly single player with some multiplayer planned; social interactions and relationships are key but limited cooperation."

  • Creativity
    3

    "Players can customize characters, build and decorate homes, and craft items with some limitations noted."

  • Domination
    -4

    "Interactions emphasize mutual respect and friendship; no evidence of exerting control or superiority over others."

  • Escapism
    5

    "Strongly used for escaping real-life stress, building relationships, and immersive fantasy experience."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no pressure or obligation reported."

  • Experimenting
    3

    "Players explore mechanics, test crafting and combat, and try different relationship paths and strategies."

  • Exploration
    4

    "Game encourages discovering new areas, secrets, and storylines in a vibrant open world."

  • Expression
    3

    "Character customization and home decoration allow self-expression, though some limitations exist."

  • Fantasy
    4

    "Imaginative post-apocalyptic western setting with fictional story, characters, and events."

  • Fellowship
    4

    "Strong sense of community and belonging through character relationships and social interactions."

  • Growth
    4

    "Players develop skills in crafting, combat, socializing, and progress through story and character arcs."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or rehab elements."

  • Idle
    -3

    "Requires focused attention and engagement; players report immersive long sessions."

  • Intimacy
    4

    "Romantic relationships and deep social bonds are important gameplay elements."

  • Leadership
    1

    "Some leadership elements in managing workshop and town rebuilding, but mostly personal progression."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, and completing tasks to advance."

  • Relaxation
    4

    "Generally relaxing and cozy experience with moments of emotional engagement and flow."

  • Sensation
    3

    "Enjoyable visuals, sound, and emotional fun with a charming art style and voice acting."

  • Status
    1

    "Some recognition through leaderboards and social standing, but mostly personal achievement."

  • Story
    5

    "Rich narrative immersion with engaging characters, plot twists, and lore."

  • Strategy
    3

    "Requires planning and problem solving in crafting, resource management, and combat."

  • Thrill
    2

    "Some suspense and excitement from story twists and combat challenges, but generally controlled."

  • Value
    4

    "Players perceive strong value for time and money with extensive content and replayability."

  • Violence
    -2

    "Combat exists but is not the main focus; constructive activities like building and crafting dominate."

  • Survival
    2

    "Some resource management and threat avoidance in combat and exploration, but not extreme."

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    Last update: 06/03/2026