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NARUTO SHIPPUDEN: Ultimate Ninja STORM 2

PC (Microsoft Windows), PlayStation 4, Xbox 360, Xbox One, Nintendo Switch, PlayStation 3 • 2017

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Quick resume

NARUTO SHIPPUDEN: Ultimate Ninja STORM 2 is a tour de force of Naruto thrills and spills. Impressively faithful to the universe of the anime, the game takes players through the Shippuden story arc. Ultimate Ninja STORM 2 has been remastered in HD.

Global score

89/100

Genres

Action, Adventure, Strategy, Fighting

Similar games

    Pros

    • Faithful and immersive naruto story mode
    • Challenging and cinematic boss fights
    • Smooth and skill-based combat system
    • Large roster of playable characters
    • High-quality visuals and soundtrack

    Cons

    • Tedious and slow exploration with fixed camera
    • Online multiplayer community mostly inactive
    • Some grindy achievements and side quests
    • Substitution mechanic can feel inconsistent
    • Long walking between missions without fast travel early on

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore the world map and choose missions, but exploration is limited and often linear with fixed camera angles."

    • Competence
      4

      "Combat is skill-based with challenging boss fights and quick time events that reward player performance."

    • Competition
      2

      "Includes online multiplayer and ranked matches, but online community is mostly inactive."

    • Continuation
      3

      "Players report long play sessions with story and side quests; some grind and achievement hunting extend playtime."

    • Cooperation
      1

      "Supports team-based attacks and online multiplayer, but mostly focused on individual play."

    • Creativity
      1

      "Customization limited to profile and some ninja tools; combat combos vary by character but within fixed systems."

    • Domination
      -2

      "Interactions emphasize balanced fights and mutual respect rather than dominance or trash talk."

    • Escapism
      4

      "Strong narrative immersion and anime-based story provide escape from real life."

    • Expectation
      -3

      "Players engage voluntarily out of personal interest and nostalgia for the Naruto series."

    • Experimenting
      2

      "Players try different characters and combos; some experimentation with jutsu and team attacks."

    • Exploration
      1

      "Limited exploration with fixed camera angles and linear paths; some side quests encourage minor discovery."

    • Expression
      1

      "Some profile customization and character costume variations, but mostly standardized presentation."

    • Fantasy
      5

      "Strongly rooted in anime fantasy world with supernatural abilities and fictional story arcs."

    • Fellowship
      1

      "Community exists but online is mostly dead; social interaction limited to multiplayer and fan groups."

    • Growth
      3

      "Players develop fighting skills and learn boss patterns; achievement hunting encourages mastery."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires sustained attention during combat and story; exploration can feel slow but not idle."

    • Intimacy
      -3

      "Limited social interaction mostly surface-level; no deep relationship mechanics."

    • Leadership
      -2

      "Players mostly control individual characters; team attacks are scripted rather than player-led."

    • Progression
      4

      "Unlockables, achievements, and character upgrades provide clear progression incentives."

    • Relaxation
      2

      "Balanced challenge with moments of flow, though some find walking and grinding tedious."

    • Sensation
      4

      "Vivid visuals, colorful effects, dynamic combat animations, and soundtrack provide strong sensory stimulation."

    • Status
      1

      "Some recognition through achievements and online titles, but limited social visibility due to inactive online."

    • Story
      5

      "Highly praised narrative closely follows Naruto Shippuden anime arcs with cinematic cutscenes."

    • Strategy
      3

      "Combat requires timing, combo planning, and boss fight tactics; some strategic use of ninja tools."

    • Thrill
      3

      "Boss battles and quick time events create suspense and excitement."

    • Value
      4

      "Considered good value especially for Naruto fans; long story and side content provide substantial playtime."

    • Violence
      3

      "Combat-focused game with fighting, jutsu attacks, and boss battles involving destruction."

    • Survival
      2

      "Players must avoid defeat in challenging fights and manage resources like chakra and health."

    Where to buy

    Last update: 29/04/2026