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NARUTO: Ultimate Ninja STORM

Xbox One, PlayStation 3, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2017

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Quick resume

NARUTO: Ultimate Ninja STORM allows players to battle in full 3D across massive environments. Players will unleash powerful jutsu attacks, perform acrobatic evasive maneuvers and even run up walls. NARUTO: Ultimate Ninja STORM has been remastered in HD.

Global score

77/100

Genres

Action, Adventure, Fighting

Pros

  • Faithful naruto anime adaptation
  • Engaging and skill-based combat system
  • Open world exploration of konoha
  • Varied characters with unique moves
  • Local multiplayer and co-op support

Cons

  • Repetitive and grind-heavy side missions
  • Lack of online multiplayer
  • Technical issues and bugs in port
  • Minimal story presentation and missing arcs
  • Poor keyboard controls, gamepad recommended

Motivations

  • Autonomy
    3

    "Players can freely explore the open-world Hidden Leaf Village and choose missions, but progression requires completing side quests, indicating some structure."

  • Competence
    3

    "Combat system is skill-based with combos, timing for substitution, and QTEs for ultimate jutsus, providing challenge and skill mastery."

  • Competition
    -2

    "No online multiplayer, local multiplayer available; focus is mostly on single-player progression and personal skill improvement."

  • Continuation
    2

    "Players report long playtimes and habitual engagement, though some find the grind and repetitive missions tiring."

  • Cooperation
    2

    "Supports AI-controlled teammates in battles and local multiplayer, encouraging some cooperative play."

  • Creativity
    1

    "Limited customization; players can select characters and support ninjas but no significant creation or modification features."

  • Domination
    -3

    "No evidence of dominance behaviors; interactions are balanced and respectful, with no emphasis on power over others."

  • Escapism
    4

    "Strong immersion in Naruto universe, exploration of Konoha, and engaging combat provide escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players experiment with combos, ultimate jutsu timing, and different characters, though some missions are repetitive."

  • Exploration
    3

    "Open world village exploration with collectibles and side quests encourages discovery, though limited in scope."

  • Expression
    -2

    "Minimal character customization; mostly standard presentation with some unlockable costumes."

  • Fantasy
    5

    "Strongly based on Naruto anime and manga fantasy world with ninjutsu, ultimate jutsus, and fictional characters."

  • Fellowship
    1

    "Some social interaction via local multiplayer and AI teammates, but mostly single-player focused."

  • Growth
    3

    "Players develop skills in combat mechanics and progress through missions, unlocking characters and abilities."

  • Health
    -4

    "Sedentary gameplay with no physical activity; some players report long sessions and grinding."

  • Idle
    -3

    "Requires focused attention during combat and missions; some downtime in exploration but not idle play."

  • Intimacy
    -4

    "Limited social interaction; no online community or deep social bonds described."

  • Leadership
    -3

    "No evidence of leadership roles; players follow mission structures and cooperate with AI or peers equally."

  • Progression
    4

    "Strong progression through mission ranks, unlocking characters, abilities, collectibles, and story advancement."

  • Relaxation
    1

    "Some players find the game relaxing and nostalgic, but grind and difficulty spikes cause tension."

  • Sensation
    3

    "Colorful cel-shaded graphics, exciting combat animations, and sound effects provide sensory stimulation."

  • Status
    -3

    "No online rankings or social status systems; achievements exist but are mostly personal."

  • Story
    2

    "Narrative follows Naruto anime arcs with some cutscenes and text, but story delivery is minimal and sometimes fragmented."

  • Strategy
    3

    "Combat requires timing, combo planning, and strategic use of support characters and ultimate jutsus."

  • Thrill
    2

    "QTEs and boss fights provide moments of suspense and excitement, though some players find repetition dulls thrill."

  • Value
    3

    "Generally considered good value especially on sale; offers many hours of gameplay and fan service."

  • Violence
    4

    "Combat focused on fighting and defeating opponents with various attacks and ultimate jutsus."

  • Survival
    2

    "Combat involves avoiding damage and managing health and chakra, but no survival mechanics or resource scarcity."

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    Last update: 06/03/2026