AfterHours similar games & best alternatives
AfterHours
2022
Related articles
Quick resume
Experience psychological horror in a large abandoned hospital. Hide, explore and survive from a mysterious creature living in the ruins of this hospital.
Global score
71/100
Genres
Adventure, Free To Play, Indie
Similar games
Pros
- Free to play
- Creepy atmosphere and sound design
- Short and accessible gameplay
- Interesting hospital maze environment
- Save system allowing retry
Cons
- Short game length and low replayability
- Some bugs and glitches (ai stuck, clipping)
- Lack of story depth and narrative coherence
- Voice acting and jump scares could be improved
- Optimization issues causing lag and high gpu usage
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Continuation, Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to explore the hospital maze and choose their own path to find items and objectives, though the game has some guided elements like objective markers."
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Competence2
"The game offers some challenge in avoiding the nurse and managing flashlight batteries, but overall it is considered easy and not very difficult by many players."
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Competition-4
"No evidence of competitive modes or leaderboards; gameplay focuses on personal experience and self-paced play."
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Continuation-3
"Short game length (around 20-30 minutes), low replayability, and many players finish quickly or uninstall after completion."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity1
"Exploration of a maze-like hospital allows some personal navigation choices, but no creation or modification features."
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Domination-5
"No player-versus-player or dominance interactions; gameplay is about survival and avoidance."
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Escapism4
"Players seek distraction and tension relief through horror experience and immersion in a scary environment."
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Expectation-4
"Players engage voluntarily for fun and horror thrills, no indication of obligation or pressure."
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Experimenting1
"Some exploration and trying different routes, but overall gameplay is straightforward with limited novelty."
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Exploration3
"Players explore a maze-like hospital environment with some curiosity-driven navigation and item searching."
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Expression-5
"No customization or avatar personalization options."
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Fantasy3
"Game features a fictional horror scenario with a psychotic nurse and surreal hospital transformations."
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Fellowship-5
"No social or community features; purely single-player experience."
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Growth1
"Some learning curve in managing flashlight and avoiding the nurse, but limited skill development."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires player attention and focus to avoid the nurse and complete objectives; not suitable for casual background play."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management roles."
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Progression3
"Players collect items like batteries, tape, and keys to progress and complete objectives."
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Relaxation-2
"Tense atmosphere and jump scares create stress rather than relaxation or flow."
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Sensation3
"Sound design and music contribute to sensory stimulation and emotional tension."
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Status-5
"No social recognition or ranking systems."
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Story1
"Minimal story with some lore elements but many plot holes and lack of narrative depth."
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Strategy1
"Basic avoidance and item collection require some planning but limited strategic complexity."
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Thrill4
"Chase sequences and jump scares create suspense and adrenaline."
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Value4
"Free game with decent entertainment value for short play sessions."
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Violence3
"Includes chase and threat of death by the nurse, involving combat avoidance and survival horror elements."
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Survival4
"Core gameplay involves avoiding death, managing resources like flashlight batteries, and escaping threats."
Last update: 29/04/2026