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One Troll Army

PC (Microsoft Windows) • 2016

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Quick resume

Play as a giant troll in One Troll Army - a defense game about building forts, upgrading your troll, and fighting off waves of enemies. Play Against The Twitch Chat!

Global score

86/100

Genres

Casual, Indie, Strategy, Hack and slash/Beat 'em up

Pros

  • Free to play with no pay-to-win
  • Unique mix of tower defense, strategy, and rpg elements
  • Engaging troll character with skill upgrades
  • Support for twitch viewer interaction
  • Pleasant graphics and music

Cons

  • Limited content and short campaign
  • Some ui and control clunkiness
  • Repetitive gameplay after progression
  • Minor bugs and occasional performance issues
  • Multiplayer limited to twitch streamers

Motivations

  • Autonomy
    3

    "Players control the troll directly and allocate goblin workers, allowing personal decision-making and strategic freedom."

  • Competence
    3

    "Game involves skillful resource management, upgrading, and tactical combat with feedback on progression and challenge."

  • Competition
    1

    "Some competitive elements via Twitch multiplayer mode where viewers can challenge the player, but mostly single-player focus."

  • Continuation
    1

    "Players enjoy short sessions with some replayability in survival and endless modes, but content is limited leading to eventual disengagement."

  • Cooperation
    -2

    "Primarily a single-player experience with indirect cooperation through Twitch viewers in multiplayer, but no direct teamwork."

  • Creativity
    2

    "Players customize troll skills and upgrade the base, with some cosmetic DLCs; limited building options but some strategic customization."

  • Domination
    -3

    "Interactions are balanced; no evidence of exerting control or superiority over others, focus is on personal gameplay."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief with engaging fantasy elements."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment; no indication of obligation or pressure to play."

  • Experimenting
    2

    "Players try different strategies in resource allocation, troll skill upgrades, and base building to optimize defense."

  • Exploration
    -2

    "Game features fixed maps and repetitive waves; limited discovery or new area exploration."

  • Expression
    2

    "Customization of troll appearance via skins and some visual upgrades provide self-expression opportunities."

  • Fantasy
    4

    "Strong fantasy setting with trolls, goblins, mythical creatures, and imaginative combat scenarios."

  • Fellowship
    -3

    "Mostly solo play with minimal social connection except for Twitch viewer interaction which is indirect."

  • Growth
    4

    "Clear progression through upgrading troll skills, base structures, and resource management."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires active attention and management during both building and combat phases."

  • Intimacy
    -4

    "No evidence of close personal relationships or emotional sharing; interactions are surface-level."

  • Leadership
    2

    "Player directs goblin workers and manages base development, showing leadership over NPCs."

  • Progression
    4

    "Strong emphasis on accumulating upgrades for troll and base, unlocking new skills and buildings."

  • Relaxation
    1

    "Some players find the game relaxing and enjoyable, though others note repetitive gameplay and occasional tension."

  • Sensation
    2

    "Enjoyable visual and auditory elements, including animations and music, enhance sensory experience."

  • Status
    -3

    "No strong social recognition or status system; achievements exist but mostly personal."

  • Story
    1

    "Basic narrative framing with fantasy setting; story is minimal and mostly context for gameplay."

  • Strategy
    4

    "Requires strategic planning in resource allocation, base building, and combat tactics."

  • Thrill
    1

    "Some suspense in defending waves and managing resources, but overall controlled and predictable gameplay."

  • Value
    5

    "Highly praised for being a quality free game with no pay-to-win elements; cosmetic DLC supports developers."

  • Violence
    2

    "Combat involves smashing enemies and defending the base, with enjoyable action elements."

  • Survival
    3

    "Core gameplay revolves around surviving waves of enemies and managing resources to avoid failure."

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    Last update: 06/03/2026