One Troll Army similar games & best alternatives
One Troll Army
2016
Related articles
Quick resume
Play as a giant troll in One Troll Army - a defense game about building forts, upgrading your troll, and fighting off waves of enemies. Play Against The Twitch Chat!
Global score
86/100
Genres
Casual, Indie, Strategy, Hack and slash/Beat 'em up
Similar games
Pros
- Free to play with no pay-to-win
- Unique mix of tower defense, strategy, and rpg elements
- Engaging troll character with skill upgrades
- Support for twitch viewer interaction
- Pleasant graphics and music
Cons
- Limited content and short campaign
- Some ui and control clunkiness
- Repetitive gameplay after progression
- Minor bugs and occasional performance issues
- Multiplayer limited to twitch streamers
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Exploration, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy3
"Players control the troll directly and allocate goblin workers, allowing personal decision-making and strategic freedom."
-
Competence3
"Game involves skillful resource management, upgrading, and tactical combat with feedback on progression and challenge."
-
Competition1
"Some competitive elements via Twitch multiplayer mode where viewers can challenge the player, but mostly single-player focus."
-
Continuation1
"Players enjoy short sessions with some replayability in survival and endless modes, but content is limited leading to eventual disengagement."
-
Cooperation-2
"Primarily a single-player experience with indirect cooperation through Twitch viewers in multiplayer, but no direct teamwork."
-
Creativity2
"Players customize troll skills and upgrade the base, with some cosmetic DLCs; limited building options but some strategic customization."
-
Domination-3
"Interactions are balanced; no evidence of exerting control or superiority over others, focus is on personal gameplay."
-
Escapism3
"Players use the game as a fun distraction and stress relief with engaging fantasy elements."
-
Expectation-4
"Players engage voluntarily for enjoyment; no indication of obligation or pressure to play."
-
Experimenting2
"Players try different strategies in resource allocation, troll skill upgrades, and base building to optimize defense."
-
Exploration-2
"Game features fixed maps and repetitive waves; limited discovery or new area exploration."
-
Expression2
"Customization of troll appearance via skins and some visual upgrades provide self-expression opportunities."
-
Fantasy4
"Strong fantasy setting with trolls, goblins, mythical creatures, and imaginative combat scenarios."
-
Fellowship-3
"Mostly solo play with minimal social connection except for Twitch viewer interaction which is indirect."
-
Growth4
"Clear progression through upgrading troll skills, base structures, and resource management."
-
Health-5
"No physical activity involved; typical sedentary gameplay."
-
Idle-3
"Requires active attention and management during both building and combat phases."
-
Intimacy-4
"No evidence of close personal relationships or emotional sharing; interactions are surface-level."
-
Leadership2
"Player directs goblin workers and manages base development, showing leadership over NPCs."
-
Progression4
"Strong emphasis on accumulating upgrades for troll and base, unlocking new skills and buildings."
-
Relaxation1
"Some players find the game relaxing and enjoyable, though others note repetitive gameplay and occasional tension."
-
Sensation2
"Enjoyable visual and auditory elements, including animations and music, enhance sensory experience."
-
Status-3
"No strong social recognition or status system; achievements exist but mostly personal."
-
Story1
"Basic narrative framing with fantasy setting; story is minimal and mostly context for gameplay."
-
Strategy4
"Requires strategic planning in resource allocation, base building, and combat tactics."
-
Thrill1
"Some suspense in defending waves and managing resources, but overall controlled and predictable gameplay."
-
Value5
"Highly praised for being a quality free game with no pay-to-win elements; cosmetic DLC supports developers."
-
Violence2
"Combat involves smashing enemies and defending the base, with enjoyable action elements."
-
Survival3
"Core gameplay revolves around surviving waves of enemies and managing resources to avoid failure."
Last update: 29/04/2026