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Distrust: Polar Survival

PC (Microsoft Windows) • 2017

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Quick resume

DISTRUST is an isometric survival adventure with procedural generation on an Arctic research station lost in the endless dark of a polar night. A story-rich fiction with multiple endings that suits both singleplayer fans and co-op enthusiasts.

Global score

72/100

Genres

Adventure, Indie, Strategy

Pros

  • Engaging survival resource management
  • Atmospheric visuals and soundtrack
  • Cooperative multiplayer mode
  • Randomized zones and replayability
  • Active developer support and updates

Cons

  • High reliance on rng can cause frustration
  • Some bugs and stability issues in co-op
  • Limited narrative depth
  • Monotonous enemy design
  • Steep learning curve for new players

Motivations

  • Autonomy
    4

    "Players direct multiple characters' actions and decisions freely in real-time survival management."

  • Competence
    3

    "Challenging resource management and survival mechanics with skill and strategy required to progress."

  • Competition
    -3

    "Focus on personal survival and cooperative play rather than competitive ranking or leaderboards."

  • Continuation
    3

    "Players engage in multiple runs with unlockable characters and randomized zones encouraging replay."

  • Cooperation
    4

    "Co-op mode supports teamwork and coordination to survive and complete zones together."

  • Creativity
    2

    "Players experiment with different character combinations and strategies but within preset structures."

  • Domination
    -4

    "Gameplay emphasizes survival and cooperation over exerting control or superiority over others."

  • Escapism
    4

    "Immersive survival experience in a harsh arctic setting provides escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try different strategies, character abilities, and approaches to overcome randomized challenges."

  • Exploration
    3

    "Randomly generated zones and loot encourage discovery and adapting to new layouts each run."

  • Expression
    -3

    "Limited customization; players choose characters but no deep avatar or environment personalization."

  • Fantasy
    2

    "Game inspired by sci-fi horror but grounded in survival mechanics without heavy roleplaying or mythic elements."

  • Fellowship
    3

    "Co-op mode and community engagement foster a sense of shared experience and collaboration."

  • Growth
    3

    "Players learn survival strategies, character strengths, and game mechanics through repeated play."

  • Health
    -4

    "Sedentary gameplay with no physical activity; focus on managing virtual health and survival stats."

  • Idle
    -3

    "Requires continuous attention and active management; no background or passive play."

  • Intimacy
    -4

    "Social interactions are functional and task-oriented with limited emotional or close relationship building."

  • Leadership
    2

    "Players manage and direct multiple characters, making strategic decisions for the group."

  • Progression
    4

    "Unlockable characters, achievements, and zone completions provide clear progression incentives."

  • Relaxation
    -3

    "Tense and challenging gameplay with constant pressure to manage resources and avoid death."

  • Sensation
    2

    "Atmospheric visuals and synth soundtrack provide sensory immersion but not intense stimulation."

  • Status
    -4

    "Focus on individual or cooperative survival with minimal social recognition or status competition."

  • Story
    2

    "Narrative elements and lore present but limited; story supports atmosphere rather than driving gameplay."

  • Strategy
    4

    "Strong emphasis on planning, resource management, and tactical decision-making under pressure."

  • Thrill
    3

    "Tension from survival challenges and threat of anomalies creates suspense and excitement."

  • Value
    4

    "Good perceived value especially at low price; positive reception for gameplay depth and replayability."

  • Violence
    -3

    "Combat is minimal and tactical; focus is on survival and avoidance rather than destruction."

  • Survival
    5

    "Core gameplay revolves around managing threats, resources, and staying alive in harsh conditions."

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    Last update: 06/03/2026