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Never Split the Party

PC (Microsoft Windows) • 2019

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Quick resume

Never Split the Party is an ultra social rogue-like! You're one of four adventurers joining together to explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the evil dungeon champions!

Global score

76/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Free To Play

Pros

  • Fun cooperative gameplay with friends
  • Free to play base game with meaningful progression
  • Simple controls and quick setup
  • Unique role and information sharing mechanics
  • Challenging boss fights and item variety

Cons

  • Small player base and matchmaking issues
  • Some bugs and glitches reported
  • Dlc price considered high by some
  • Boss difficulty scaling and balancing issues
  • Limited character customization and story depth

Motivations

  • Autonomy
    3

    "Players have freedom to choose characters, roles, and strategies; some randomness in items and roles encourages player decision-making."

  • Competence
    3

    "Game offers skill challenges in combat and boss fights; players report rewarding gameplay and progression, though some find bosses unbalanced."

  • Competition
    -2

    "Focus is on cooperative multiplayer and personal/team progress rather than competitive ranking or leaderboards."

  • Continuation
    2

    "Players enjoy repeated runs and progression; some mention addictive qualities and desire to replay with friends."

  • Cooperation
    5

    "Core gameplay revolves around teamwork, shared roles, and sticking together; splitting the party is penalized."

  • Creativity
    2

    "Players can experiment with different classes, item builds, and roles, but the game structure is mostly predefined."

  • Domination
    -3

    "Interactions emphasize equal participation and mutual support rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a fun distraction and social outlet, often to relieve stress and enjoy chaotic multiplayer experiences."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and social enjoyment rather than obligation or pressure."

  • Experimenting
    3

    "Players try different classes, item combinations, and strategies; some experimentation with roles and multiplayer dynamics."

  • Exploration
    2

    "Procedurally generated dungeons and item discovery encourage some exploration, though environments are similar across runs."

  • Expression
    -1

    "Limited customization options; players mostly use predefined characters and aesthetics with minimal personalization."

  • Fantasy
    4

    "Game features fantasy setting with roguelike elements, imaginative enemies, and fictional roles."

  • Fellowship
    5

    "Strong emphasis on community and playing with friends; social interaction is a key part of the experience."

  • Growth
    3

    "Players develop skills, learn game mechanics, and progress characters through leveling and item acquisition."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity; some players mention long sessions and addiction."

  • Idle
    -3

    "Requires active focus and coordination; players report intense, fast-paced gameplay rather than idle or background play."

  • Intimacy
    3

    "Players form friendships and social bonds through cooperative play, though interactions are mostly casual and game-focused."

  • Leadership
    1

    "Some players take on roles with responsibilities (e.g., map holder), but leadership is shared and situational."

  • Progression
    4

    "Character leveling, item collection, and unlocking classes provide clear progression and reward systems."

  • Relaxation
    1

    "Game balances challenge with fun; some players find it relaxing while others note tension in boss fights."

  • Sensation
    2

    "Visual and audio effects contribute to excitement and chaotic fun, though some find graphics basic or janky."

  • Status
    -3

    "Little emphasis on social recognition or leaderboards; focus is on cooperative play rather than status."

  • Story
    -2

    "Minimal narrative or lore; gameplay centers on dungeon crawling and cooperative mechanics rather than story immersion."

  • Strategy
    3

    "Players plan item use, roles, and combat tactics; some strategic depth in boss fights and team coordination."

  • Thrill
    3

    "Game provides suspense and excitement through challenging encounters, chaotic multiplayer, and risk of death."

  • Value
    2

    "Free base game offers substantial content; DLC price seen as high by some but worthwhile by others who enjoy the game."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements; violence is cartoonish and part of the roguelike action."

  • Survival
    3

    "Players manage health, resources, and avoid death; survival is challenging especially when split or playing with fewer players."

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    Last update: 06/03/2026