Zombie Kill of the Week - Reborn similar games & best alternatives

Zombie Kill of the Week - Reborn

PC (Microsoft Windows), Mac • 2015

Should you play it?

Zombie Kill of the Week - Reborn is a challenging, fast paced, 2D survival shooter! Featuring a compelling single player survival mode and cooperative multiplayer for up-to four players, this is one zombie firefight you're not going to want to miss!

What works
  • Fun and addictive multiplayer with friends
  • Wide variety of weapons and upgrades
  • Character customization and progression
  • Active developer support and updates
  • Workshop and map editor for custom content
Things to keep in mind
  • Limited number of official maps
  • Multiplayer servers sometimes sparse or laggy
  • Singleplayer can get repetitive and boring
  • Voice acting is poor
  • Game can become grindy over time

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Over 9000 Zombies!

  • GIBZ

  • Orcs Must Die! Deathtrap

  • STUFFED

  • Hellbreach: Vegas

  • SYNTHETIK: Arena

  • Dead Effect 2

  • Serious Sam Fusion 2017 (beta)

  • Sanctum

Hidden Gems

Less popular games with surprisingly high similarity

  • STUFFED

  • Knights Within

  • Desecrators

If you liked…

Recommendations by what you enjoyed most

  • Progression

    Mycopunk

  • Survival

    Sker Ritual

  • Autonomy

    The Mummy Demastered

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Zombie Kill of the Week - Reborn: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the map, choose weapons and upgrades, and direct their own progression."

    Capsule for The Mummy Demastered The Mummy Demastered

    "Players have freedom to customize characters, upgrade weapons, choose perks, and decide how to progress through maps and upgrades."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful shooting, aiming, and survival tactics; achievements and leaderboards reward mastery."

    Capsule for BEAR, VODKA, STALINGRAD!🐻 BEAR, VODKA, STALINGRAD!🐻

    "Game involves skillful shooting, survival against waves, weapon upgrades, and character leveling that provide a sense of mastery."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progress and enjoyment; multiplayer exists but competitive ranking or leaderboards are not emphasized."

    Capsule for Chicken Invaders 4 Chicken Invaders 4

    "Focus is mostly on personal survival and progression; multiplayer is cooperative rather than competitive, and leaderboards or ranked modes are not emphasized."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay with long play sessions and grinding for upgrades and achievements."

    Capsule for Death Rally Death Rally

    "Many players report addictive gameplay with long sessions, grinding for upgrades and achievements, and repeated play encouraged by progression systems."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong multiplayer focus with up to 4 players working together; cooperation is encouraged and enhances the experience."

    Capsule for Wrap House Simulator🌯 Wrap House Simulator🌯

    "Strong multiplayer focus with up to 4 players cooperating; bots can assist in singleplayer; teamwork and complementary skills encouraged."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize skill builds, unlock weapons, and create maps with built-in editor."

    Capsule for Skillshot City Skillshot City

    "Players can customize characters, upgrade weapons, craft items, and create or download custom maps via workshop and level editor."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize cooperation and shared goals; no evidence of power imposition or dominance over others."

    Capsule for The Survivalists The Survivalists

    "Interactions emphasize cooperation and mutual support; no evidence of dominance or power imposition over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and immersive zombie survival experience."

    Capsule for Dead Grid Dead Grid

    "Players use the game as a fun distraction with immersive zombie survival action and nostalgic retro style."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

    Capsule for ELDEN RING NIGHTREIGN ELDEN RING NIGHTREIGN

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different weapons, tactics, and builds; some exploration of mechanics and loadout experimentation is encouraged."

    Capsule for Dungeons of Eternity Dungeons of Eternity

    "Players try different weapons, perks, upgrades, and map designs; experimentation with strategies and builds is encouraged."

  • Exploration

    Game with the same Exploration vibe

    2

    "Multiple maps and custom map editor allow some exploration, though maps share similar mechanics."

    Capsule for Lords of the Realm II Lords of the Realm II

    "Multiple maps and custom map editor provide some exploration, though maps are relatively small and progression is wave-based."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization with hats, costumes, and colors allows self-expression."

    Capsule for Shotgun Farmers Shotgun Farmers

    "Character customization with clothing, hats, colors, and cosmetic upgrades allows self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Zombie apocalypse setting with exaggerated gore and weapons provides a fictional, imaginative experience."

    Capsule for Zombie Shooter Zombie Shooter

    "Zombie apocalypse setting with exaggerated weapons and gore provides an imaginative and fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community and social interaction through multiplayer co-op and shared achievements foster group identity."

    Capsule for Entropy Survivors Entropy Survivors

    "Community interaction through multiplayer, shared achievements, and developer engagement fosters group identity."

  • Growth

    Game with the same Growth vibe

    4

    "Character leveling, weapon upgrades, and skill progression systems support learning and personal development."

    Capsule for WARRIORS OROCHI 3 Ultimate Definitive Edition WARRIORS OROCHI 3 Ultimate Definitive Edition

    "Character leveling, skill upgrades, weapon enhancements, and learning game mechanics support personal development."

  • Health

    Game with the same Health vibe

    -4

    "Primarily a sedentary gaming experience with no physical activity or health-related features."

    Capsule for Warhammer: Vermintide 2 Warhammer: Vermintide 2

    "Primarily a sedentary gaming experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during waves; not suited for idle or background play."

    Capsule for Killing Floor Killing Floor

    "Requires continuous attention and active engagement during waves; not suited for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social bonding occurs in multiplayer with friends, but limited emotional depth."

    Capsule for Buckshot Roulette Buckshot Roulette

    "Multiplayer cooperation and social interaction with friends provide some social bonding, though not deeply emotional."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players take leadership roles in coordinating teams, but overall gameplay emphasizes shared cooperation."

    Capsule for The Outlast Trials The Outlast Trials

    "Some players may take informal leadership roles in multiplayer, but overall gameplay emphasizes shared teamwork."

  • Progression

    Game with the same Progression vibe

    5

    "Strong focus on accumulating upgrades, leveling weapons and characters, and unlocking new abilities and content."

    Capsule for Mycopunk Mycopunk

    "Strong focus on accumulating experience, currency, upgrades, perks, and unlocking new weapons and maps."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Gameplay balances challenge and flow, though some find combat repetitive or tedious."

    Capsule for Pixel Privateers Pixel Privateers

    "Gameplay balances challenge and flow, offering satisfying combat and progression, though some find it repetitive or tense."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, sound effects, and metal soundtrack provide sensory stimulation and excitement."

    Capsule for Bloody Walls Bloody Walls

    "Enjoyable pixel art, gore effects, sound design, and metal soundtrack provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -2

    "Limited social recognition; multiplayer is small scale and achievements are mostly personal."

    Capsule for RAGE RAGE

    "Limited social status or recognition systems; achievements exist but multiplayer is casual and non-competitive."

  • Story

    Game with the same Story vibe

    -4

    "No narrative or missions; gameplay centers on a single survival rampage without plot."

    Capsule for Maniac Maniac

    "No narrative or campaign; gameplay centers on endless survival waves without plot or character interaction."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan builds, weapon upgrades, and resource management; some strategic decision-making involved."

    Capsule for Blade Assault Blade Assault

    "Players plan upgrades, weapon loadouts, and cooperative roles; some tactical decisions required for survival."

  • Thrill

    Game with the same Thrill vibe

    3

    "Increasingly difficult waves create suspense and adrenaline moments."

    Capsule for Undead Development Undead Development

    "Increasing difficulty and waves create suspense and adrenaline, though some find late waves repetitive."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for low price, content richness, and replayability, offering good return on investment."

    Capsule for Act of War: High Treason Act of War: High Treason

    "Highly praised for content amount, replayability, and low price; good return on time and money investment."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, shooting, and killing zombies with various weapons."

    Capsule for The Last Stand Legacy Collection The Last Stand Legacy Collection

    "Core gameplay involves violent combat, killing zombies with a variety of weapons and gore effects."

  • Survival

    Game with the same Survival vibe

    5

    "Central motivation is to avoid death and survive increasingly difficult waves."

    Capsule for Sker Ritual Sker Ritual

    "Central motivation is to survive increasingly difficult waves, manage resources, and avoid death."

Last update: 01/06/2026