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A Robot Named Fight!

Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2017

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Quick resume

A Robot Named Fight is a Metroidvania roguelike focused on exploration and item collection. Explore a different, procedurally-generated labyrinth each time you play and discover randomized power-ups to traverse obstacles, find secrets and explode meat beasts.

Global score

88/100

Genres

Action, Indie, Platform, Shooter, Adventure

Pros

  • Faithful metroidvania gameplay with roguelike elements
  • High replayability with randomized maps and items
  • Tight controls and satisfying combat
  • Engaging pixel art and atmospheric music
  • Active developer support and updates

Cons

  • Some repetitiveness in procedural map layouts
  • Boss difficulty sometimes unbalanced
  • Limited story and character customization
  • Local multiplayer only
  • Can cause physical discomfort during long sessions

Motivations

  • Autonomy
    4

    "Players have freedom to explore procedurally generated maps with different item combinations each run, enabling varied playstyles and decisions."

  • Competence
    3

    "Game offers skill-based platforming and combat challenges with boss fights and item synergies, though difficulty is moderate and accessible."

  • Competition
    -2

    "Focus is primarily on individual runs and personal progression; some multiplayer modes exist but are local and secondary."

  • Continuation
    4

    "High replayability with frequent play sessions encouraged by randomized runs, unlocks, and short run length."

  • Cooperation
    1

    "Local co-op mode available where second player controls an orb, but main gameplay is solo exploration and combat."

  • Creativity
    3

    "Players experience varied item combinations and procedural map layouts, creating unique runs and strategies."

  • Domination
    -3

    "Interactions emphasize balanced gameplay and progression rather than exerting superiority or control over others."

  • Escapism
    4

    "Players use the game as a stress-relieving, immersive experience with engaging exploration and combat."

  • Expectation
    -4

    "Engagement is driven by intrinsic motivation and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Encourages trying new item combinations, exploring different map layouts, and discovering varied boss encounters."

  • Exploration
    4

    "Core gameplay involves discovering new areas, backtracking with new abilities, and uncovering secrets in procedurally generated maps."

  • Expression
    -2

    "Limited character customization; focus is on gameplay and item variety rather than avatar personalization."

  • Fantasy
    4

    "Strong sci-fi and horror fantasy themes with imaginative robot and flesh monster designs."

  • Fellowship
    -3

    "Primarily a solo experience with minimal social interaction; community engagement mostly outside gameplay."

  • Growth
    4

    "Players develop skills and knowledge over runs, unlocking new items and improving mastery of mechanics."

  • Health
    -4

    "Requires extended sedentary play sessions with some reports of physical discomfort from long play."

  • Idle
    -4

    "Requires focused attention and continuous engagement during runs; not suited for passive or background play."

  • Intimacy
    -4

    "Minimal social or emotional connection within gameplay; interactions are surface-level or absent."

  • Leadership
    -4

    "No leadership or management roles; gameplay is individual or cooperative without hierarchical dynamics."

  • Progression
    5

    "Strong emphasis on accumulating items, upgrades, and achievements that unlock content for future runs."

  • Relaxation
    2

    "Balanced challenge and flow with moments of tension and relief; generally engaging without excessive stress."

  • Sensation
    3

    "Enjoyable pixel art, sound design, and atmospheric music provide stimulating sensory experience."

  • Status
    -3

    "Achievements and unlocks exist but social recognition or popularity is not a primary focus."

  • Story
    2

    "Narrative is minimal but present, with lore revealed through multiple endings and environmental storytelling."

  • Strategy
    3

    "Players plan item usage, route choices, and combat tactics to overcome randomized challenges."

  • Thrill
    3

    "Permadeath and randomized elements create suspense and excitement during runs."

  • Value
    4

    "Players perceive strong value for time and money due to replayability and content updates."

  • Violence
    4

    "Combat against grotesque flesh monsters and bosses is a core enjoyable element."

  • Survival
    3

    "Players must avoid death and manage resources to progress through challenging environments."

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    Last update: 06/03/2026