Please, Don't Touch Anything 3D similar games & best alternatives
Please, Don't Touch Anything 3D
2016
Related articles
Quick resume
Now with Vive Support! A cryptic, brain-racking, button-pushing non-linear puzzle game.
Global score
82/100
Genres
Adventure, Casual, Indie, Puzzle
Similar games
Pros
- Challenging and creative puzzles
- Immersive vr support
- Multiple unique endings
- Atmospheric soundtrack and visuals
- Humorous and dark thematic elements
Cons
- Some control and interaction bugs especially in vr
- Short gameplay duration
- Perfectionist achievement is bugged
- Trial and error can feel frustrating
- Limited replayability after all endings found
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Cooperation, Violence. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have freedom to experiment with many puzzle solutions and endings in a non-linear way."
-
Competence3
"Challenging puzzles require skill and observation, though some endings rely on trial and error."
-
Competition-4
"Focus is on personal puzzle solving without competitive elements or leaderboards."
-
Continuation2
"Players often spend multiple hours exploring endings, but some find it short and not highly replayable."
-
Cooperation1
"Some players mention playing with friends to combine brainpower, but mostly a solo experience."
-
Creativity3
"Encourages creative problem solving and experimentation with button combinations and environment."
-
Domination-5
"No evidence of exerting control over others; experience is individual and exploratory."
-
Escapism3
"Offers immersive VR experience and distraction through puzzles and atmosphere."
-
Expectation-4
"Players engage voluntarily out of intrinsic interest and curiosity."
-
Experimenting5
"Core gameplay revolves around trying new actions and discovering new endings."
-
Exploration4
"Exploring the small room and uncovering hidden clues and secrets is central."
-
Expression-3
"Limited customization; focus is on interacting with preset environment and puzzles."
-
Fantasy3
"Contains imaginative and surreal endings with dark humor and fictional scenarios."
-
Fellowship-3
"Mostly a solitary puzzle experience with minimal social community interaction."
-
Growth3
"Players develop puzzle-solving skills and learn through trial and error."
-
Health-5
"Sedentary gameplay with no physical activity emphasis."
-
Idle-4
"Requires focused attention and active problem solving rather than casual or background play."
-
Intimacy-4
"Minimal social or emotional connection; primarily individual engagement."
-
Leadership-5
"No leadership or group management elements present."
-
Progression3
"Progression through unlocking multiple endings and achievements."
-
Relaxation1
"Some players find it relaxing and atmospheric, others find it frustrating or challenging."
-
Sensation2
"VR and 3D visuals enhance sensory experience; some sound and visual effects praised."
-
Status-4
"No social status or recognition systems; focus on personal achievement."
-
Story2
"Narrative is minimal but present through environmental storytelling and multiple endings."
-
Strategy3
"Requires logical thinking and puzzle solving, though some solutions are obscure or trial-based."
-
Thrill2
"Some endings are suspenseful or unsettling, creating moments of thrill."
-
Value0
"Mixed opinions on price vs. content; some find it worth it especially on sale, others find it short."
-
Violence1
"Some endings involve destruction or chaos, but violence is abstract and puzzle-based."
-
Survival-4
"No survival or threat avoidance mechanics; stable environment."
Last update: 29/04/2026