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POSTAL

Mac, Dreamcast, PC (Microsoft Windows), Linux

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Quick resume

Take control of The POSTAL Dude in his infamous first outing as he battles to survive in a world gone mad! POSTAL is a classic isometric shooter filled to the brim with fast-paced explosive action.

Global score

91/100

Genres

Action, Indie, Shooter

Pros

  • Dark and disturbing atmosphere
  • Nostalgic classic gameplay
  • Varied weapons and tactical combat
  • Achievements and trading cards
  • Low price and accessible

Cons

  • Clunky and difficult controls
  • Short game length
  • Outdated graphics and sound
  • Lack of multiplayer or co-op
  • Repetitive objectives and limited story

Motivations

  • Autonomy
    4

    "Players have freedom to choose how to kill hostiles and civilians; no strict routines beyond kill percentage."

  • Competence
    3

    "Requires skill to master controls and tactics to survive waves of enemies; some frustration with controls noted."

  • Competition
    -4

    "Focus is on single-player experience with no multiplayer in this version; no leaderboards or ranked modes."

  • Continuation
    1

    "Short game length (1-3 hours), but some players replay for achievements and nostalgia."

  • Cooperation
    -5

    "Single-player only; no cooperative gameplay in this version."

  • Creativity
    1

    "Limited creativity; gameplay revolves around killing hostiles; some tactical planning involved."

  • Domination
    3

    "Players exert brutal control over NPCs, dominating hostile and innocent characters alike."

  • Escapism
    4

    "Players use the game as stress relief and to escape reality through violent fantasy."

  • Expectation
    -4

    "Players engage voluntarily for fun and stress relief; no obligation or pressure reported."

  • Experimenting
    2

    "Some experimentation with weapons and tactics; limited by linear level design."

  • Exploration
    1

    "Levels have some variety and secrets but mostly linear progression."

  • Expression
    -3

    "No character customization or avatar personalization; uses preset visuals."

  • Fantasy
    3

    "Dark, psychotic narrative with hallucinations and surreal elements."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    2

    "Players learn controls and tactics; some skill development over playthrough."

  • Health
    -5

    "Promotes sedentary play with violent content; no physical activity involved."

  • Idle
    -3

    "Requires focus and attention; not a casual or background game."

  • Intimacy
    -5

    "No close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership roles; player acts alone without managing others."

  • Progression
    3

    "Players collect weapons, ammo, and upgrades to survive levels."

  • Relaxation
    -2

    "Dark, tense atmosphere with challenging gameplay; not primarily relaxing."

  • Sensation
    3

    "Strong sensory stimulation from gore, sound effects, and unsettling ambiance."

  • Status
    -4

    "No social recognition or ranking; achievements exist but limited social status."

  • Story
    3

    "Dark narrative with diary entries and psychological themes; story is minimal but present."

  • Strategy
    2

    "Requires tactical planning to survive and complete kill objectives."

  • Thrill
    3

    "Thrilling and tense gameplay with risk of death and enemy attacks."

  • Value
    4

    "Low price and nostalgic value provide good return for time and money."

  • Violence
    5

    "Core gameplay is violent mass killing with gore and brutal executions."

  • Survival
    3

    "Players must survive waves of enemies and manage resources."

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    Last update: 06/03/2026