Evil Tonight similar games & best alternatives

Evil Tonight

PC (Microsoft Windows), Nintendo Switch • 2021

Should you play it?

Silvia never runs from evil—she makes it her business. Eccentric yet warm-hearted, this seasoned modern exorcist has mastered the art of confronting the supernatural, turning haunted places into tangible nightmares. But on this fateful night, nothing goes as planned.

What works
  • Beautiful pixel art and animation
  • Engaging survival horror atmosphere
  • Challenging combat and boss fights
  • Intriguing puzzles and exploration
  • Strong sound design and music
Things to keep in mind
  • Lack of in-game map causes navigation frustration
  • Short game length
  • Some unintuitive puzzles and difficulty spikes
  • Limited story depth and character development
  • Resource scarcity can be frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Crow Country

  • Amnesia: The Bunker

  • Propagation: Paradise Hotel

  • Among Ashes

  • Tormented Souls

  • Astalon: Tears of the Earth

  • Magrunner: Dark Pulse

  • Lamentum

  • Eternal Evil

Hidden Gems

Less popular games with surprisingly high similarity

  • Propagation: Paradise Hotel

  • Among Ashes

  • Lamentum

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Full Metal Furies

  • Escapism

    CULTIC

  • Exploration

    White Day: A Labyrinth Named School

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Evil Tonight: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Expression, Relaxation, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, choose combat style, and figure out game mechanics without handholding."

    Capsule for Tomato Way Tomato Way

    "Players have freedom to explore, solve puzzles, and choose combat tactics including when to use knife or guns; no hand-holding or map provided."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires skillful combat, timing, and coordination, with challenging boss fights and puzzles that reward mastery and problem solving."

    Capsule for Full Metal Furies Full Metal Furies

    "Game requires skillful resource management, combat timing, and puzzle solving with feedback from challenging boss fights."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience focused on personal progress without player-vs-player or leaderboard elements."

    Capsule for Indiana Jones® and the Emperor's Tomb™ Indiana Jones® and the Emperor's Tomb™

    "Single-player experience focused on personal progress without leaderboards or player-vs-player elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players express desire to replay modes and enjoy the challenge, though the game is short and some mention limited replayability after completion."

    Capsule for It Steals It Steals

    "Some players mention replay value with challenge modes and randomized puzzles, but overall game is short and can be completed in a few hours."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Cursed Cursed

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

    Capsule for Penelope Pendrick and the Art of Deceit Penelope Pendrick and the Art of Deceit

    "Players engage in puzzle solving and exploration with some emergent combat tactics; limited character customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or competitive dominance elements; gameplay is individual and cooperative."

    Capsule for Dustoff Heli Rescue Dustoff Heli Rescue

    "No social or competitive dominance elements; gameplay is individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and immersive gameplay provide an escape from reality and stress relief."

    Capsule for CULTIC CULTIC

    "Strong atmospheric horror setting and immersive gameplay provide escape from real life stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no external pressure or obligation noted."

    Capsule for Cosmodread Cosmodread

    "Players engage voluntarily out of interest and enjoyment; no external pressure or obligation noted."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different strategies, stealth tactics, and puzzle approaches within randomized elements."

    Capsule for PARANOIA PLACE PARANOIA PLACE

    "Players experiment with combat strategies, resource conservation, and puzzle approaches; some randomized puzzle elements."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of school environments and discovery of ghost stories and secrets is a key gameplay element."

    Capsule for White Day: A Labyrinth Named School White Day: A Labyrinth Named School

    "Exploration of a haunted academy with backtracking and discovery of keys, puzzles, and secrets is core gameplay."

  • Expression

    Game with the same Expression vibe

    -3

    "No character customization or cosmetic expression; fixed protagonist and visuals."

    Capsule for Tormentor❌Punisher Tormentor❌Punisher

    "Limited character expression; protagonist has fixed personality and appearance; no customization options."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Supernatural horror setting with imaginative entities, childhood fantasy themes, and mysterious lore."

    Capsule for The Blackout Club The Blackout Club

    "Supernatural horror setting with ghosts, curses, and paranormal themes; imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in combat, puzzle solving, and resource management; some learning curve present."

    Capsule for Obscure Obscure

    "Players develop skills in combat, resource management, and puzzle solving; some learning curve noted."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Detroit: Become Human Detroit: Become Human

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement; not a casual or background game."

    Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

    "Requires focused attention and continuous engagement; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions limited to scripted NPC dialogues."

    Capsule for Runespell: Overture Runespell: Overture

    "No social or emotional relationship building; interactions limited to scripted NPC dialogue."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player experience."

    Capsule for Mothlight Mothlight

    "No leadership or group management elements; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect weapons, keys, and items to unlock new areas and advance through the game."

    Capsule for Hexen: Beyond Heretic Hexen: Beyond Heretic

    "Players collect keys, weapons, ammo, and healing items to progress through the game and unlock new areas."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game can be tense and challenging with sustained pressure; some players find it stressful rather than relaxing."

    Capsule for Supreme Ruler 1936 Supreme Ruler 1936

    "Game has tense moments and resource scarcity creating pressure; some players find it challenging rather than relaxing."

  • Sensation

    Game with the same Sensation vibe

    4

    "Rich visual and auditory atmosphere with striking pixel art and haunting soundtrack provide strong sensory stimulation."

    Capsule for Blasphemous Blasphemous

    "Strong atmospheric audio-visual design with detailed pixel art and haunting music enhances sensory experience."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    2

    "Narrative is present but shallow; some players find it engaging while others find it minimal."

    Capsule for Deadly Dice: Menherarium Deadly Dice: Menherarium

    "Narrative is present but considered simple and somewhat generic; some players find it engaging while others find it lacking depth."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning, tactical combat, puzzle solving, and resource management."

    Capsule for Legend of Grimrock Legend of Grimrock

    "Requires strategic resource management, combat tactics, and puzzle solving; planning and problem solving are key."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense combat encounters and boss fights provide suspense and challenge."

    Capsule for Super 3-D Noah's Ark Super 3-D Noah's Ark

    "Tense combat encounters and boss fights provide suspense and challenge, though not extreme horror scares."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale; short story mode but multiple modes add replay."

    Capsule for Sine Mora Sine Mora

    "Generally considered good value for a short, polished indie game with replay modes; some mention wanting more content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting monsters and enemies; violence is a core gameplay element."

    Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

    "Combat involves killing monsters with guns and knife; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    4

    "Resource scarcity and health management create survival tension; players must avoid failure and manage limited supplies."

    Capsule for The Chant The Chant

    "Resource scarcity and health management create survival tension; players must avoid failure and manage limited supplies."

Last update: 27/05/2026