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Prince of Persia®: The Sands of Time

PlayStation 3, PC (Microsoft Windows), Nintendo GameCube, Xbox, PlayStation 2 • 2008

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Quick resume

Amidst the scorched sands of ancient Persia, there is a legend spun in an ancient tongue. It speaks of a time borne by blood and ruled by deceit. Drawn to the dark powers of a magic dagger, a young Prince is led to unleash a deadly evil upon a beautiful kingdom.

Global score

86/100

Genres

Action, Adventure, Puzzle, Platform

Pros

  • Engaging story and characters
  • Innovative time manipulation mechanics
  • Fluid parkour and platforming
  • Memorable soundtrack and atmosphere
  • Nostalgic classic gameplay

Cons

  • Clunky camera and controls
  • Repetitive combat
  • Technical issues on modern systems
  • Short game length
  • Lack of modern features like widescreen support

Motivations

  • Autonomy
    4

    "Players have freedom to explore, choose paths, and use time manipulation powers creatively."

  • Competence
    3

    "Game challenges players with platforming, puzzles, and combat requiring skill and timing."

  • Competition
    -4

    "Focus is on single-player experience without competitive or leaderboard elements."

  • Continuation
    2

    "Players often replay for nostalgia and mastery, though game length is short."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players creatively use parkour and time powers to solve puzzles and navigate."

  • Domination
    -5

    "No social dominance or power over others; solo experience."

  • Escapism
    4

    "Immersive fantasy setting and story provide strong escape from reality."

  • Expectation
    -4

    "Players engage voluntarily driven by interest and nostalgia."

  • Experimenting
    3

    "Encourages trying different approaches to platforming and combat with time powers."

  • Exploration
    2

    "Linear levels but with some hidden areas and secrets to discover."

  • Expression
    1

    "Limited character customization; some visual changes to prince's clothing."

  • Fantasy
    5

    "Strongly rooted in imaginative Arabian Nights fantasy and supernatural elements."

  • Fellowship
    -5

    "No community or social interaction; purely solo play."

  • Growth
    3

    "Players develop skills in platforming, combat, and puzzle solving."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention and continuous engagement."

  • Intimacy
    1

    "Narrative includes relationship development but limited social interaction."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players collect upgrades, health increases, and new weapons."

  • Relaxation
    2

    "Generally smooth flow with some tension from platforming and combat challenges."

  • Sensation
    3

    "Enjoyable visual style, animations, and music provide sensory pleasure."

  • Status
    -5

    "No social status or recognition systems."

  • Story
    4

    "Engaging narrative with character development and immersive storytelling."

  • Strategy
    2

    "Requires planning for puzzles and combat tactics but not deeply strategic."

  • Thrill
    2

    "Some suspense from timed platforming and combat encounters."

  • Value
    3

    "Good value for time with memorable gameplay and story despite short length."

  • Violence
    2

    "Combat involves fighting enemies but is not gratuitously violent."

  • Survival
    2

    "Players must avoid death and manage health, but threats are moderate."

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    Last update: 06/03/2026