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Dishonored similar games & best alternatives

Dishonored

PC (Microsoft Windows), Xbox 360, PlayStation 3 • 2012

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Quick resume

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal.

Global score

98/100

Genres

Action, Adventure, Role-playing (RPG), Puzzle

Similar games

    Pros

    • High player freedom and multiple playstyles
    • Immersive world and atmosphere
    • Excellent level design with many paths
    • Strong replay value with multiple endings
    • Well-balanced stealth and combat mechanics

    Cons

    • Somewhat predictable story
    • Dated graphics and character models
    • Limited ai complexity
    • Short main campaign length
    • No multiplayer or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Creativity, Story. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have full freedom to choose playstyle, paths, lethal or non-lethal approaches, and use powers or not."

    • Competence
      4

      "Game offers skill-based stealth, combat, and use of powers with feedback and challenge scaling."

    • Competition
      -5

      "Single-player game with no multiplayer or leaderboards; focus is on personal experience."

    • Continuation
      4

      "High replay value due to multiple endings, varied playstyles, and exploration incentives."

    • Cooperation
      -5

      "Entirely single-player focused with no cooperative gameplay elements."

    • Creativity
      5

      "Players can creatively combine powers, weapons, and routes to solve objectives in many ways."

    • Domination
      -5

      "No social dominance or power over others; solo experience with no PvP or social hierarchy."

    • Escapism
      5

      "Immersive world and story provide strong escape from reality and deep engagement."

    • Expectation
      -5

      "Players engage voluntarily out of intrinsic interest and enjoyment."

    • Experimenting
      5

      "Encourages trying different powers, routes, and playstyles across multiple playthroughs."

    • Exploration
      4

      "Levels designed as open areas with many secrets, collectibles, and alternate paths to discover."

    • Expression
      3

      "Customization mainly through skill and power choices; limited cosmetic expression."

    • Fantasy
      5

      "Strong fantasy elements with supernatural powers and a steampunk alternate history setting."

    • Fellowship
      -5

      "No multiplayer or community gameplay; experience is solitary."

    • Growth
      4

      "Players learn and improve stealth, combat, and power usage skills; multiple playthroughs enhance mastery."

    • Health
      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and continuous engagement; not designed for idle play."

    • Intimacy
      -5

      "No social or emotional relationship building; single-player narrative focus."

    • Leadership
      -5

      "No leadership or group management roles; solo player experience."

    • Progression
      4

      "Progression through acquiring powers, upgrades, runes, and bone charms."

    • Relaxation
      3

      "Balanced challenge with moments of flow, though some tension in stealth and combat."

    • Sensation
      3

      "Strong atmospheric audio-visual design provides sensory stimulation and immersion."

    • Status
      -5

      "No social status or recognition systems; individual gameplay."

    • Story
      4

      "Engaging narrative with branching endings and lore-rich world, though some find it predictable."

    • Strategy
      4

      "Requires planning, problem solving, and tactical decision making in stealth and combat."

    • Thrill
      3

      "Stealth and combat create moments of suspense and excitement."

    • Value
      4

      "High perceived value due to replayability, DLC content, and quality gameplay."

    • Violence
      2

      "Violence is a core gameplay element but balanced with non-lethal options and consequences."

    • Survival
      1

      "Some resource management and threat avoidance, but generally stable conditions."

    Last update: 29/04/2026