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Quest Master

Mac, PC (Microsoft Windows), Linux • 2024

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Quick resume

Quest Master is a dungeon maker inspired by the classics that first made us love dungeon crawling. Unleash your imagination, alone or in local co-op, to make dungeons full of puzzles, traps and monsters. Upload them for others to explore and challenge yourself with other players’ creations.

Global score

98/100

Genres

Action, Adventure, Indie, Early Access, Role-playing (RPG)

Pros

  • Powerful and intuitive dungeon editor
  • Active and responsive developer support
  • Large and creative community
  • Frequent content updates
  • Authentic zelda-inspired gameplay and art

Cons

  • Early access bugs and occasional instability
  • Limited story and overworld content currently
  • Some ui/controller quirks
  • Potential for softlocks in complex puzzles
  • Smaller player base limits multiplayer experience

Motivations

  • Autonomy
    5

    "Players have full control over creating their own dungeons with extensive customization and logic options, enabling personal freedom and creativity."

  • Competence
    4

    "The game offers complex puzzle design, combat challenges, and a powerful editor that rewards skillful use and mastery."

  • Competition
    -3

    "Focus is primarily on personal creativity and playing user-generated content rather than direct competition or ranked modes."

  • Continuation
    5

    "Players report long sessions, addiction to creating and playing dungeons, and frequent engagement with new content."

  • Cooperation
    2

    "Local co-op is supported and some multiplayer dungeon play exists, but the main experience is individual creation and play."

  • Creativity
    5

    "Core motivation is creating and customizing dungeons with a versatile editor and sharing creations with the community."

  • Domination
    -4

    "Interactions are collaborative and community-driven with mutual respect; no evidence of power imposition or trash talk."

  • Escapism
    4

    "Players use the game as a nostalgic escape into Zelda-like worlds and creative outlets, providing stress relief and immersion."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and passion for Zelda-style dungeon creation and exploration."

  • Experimenting
    5

    "The game encourages trying new mechanics, complex logic contraptions, and creative puzzle designs."

  • Exploration
    3

    "Players explore user-created dungeons with multiple floors and secrets, fostering discovery."

  • Expression
    4

    "Strong self-expression through dungeon design, customization of items, enemies, and level aesthetics."

  • Fantasy
    4

    "The game is heavily inspired by fantasy Zelda worlds with imaginative fiction and mythical elements."

  • Fellowship
    3

    "Active community sharing creations and feedback, with developer interaction fostering a sense of belonging."

  • Growth
    4

    "Players learn game design, logic systems, and improve puzzle and dungeon creation skills over time."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention for dungeon creation and play; not suited for passive or background play."

  • Intimacy
    1

    "Some social interaction in community and co-op, but mostly surface-level connections around shared interests."

  • Leadership
    2

    "Some players lead by creating popular dungeons and guiding community trends, but no formal leadership roles."

  • Progression
    3

    "Meta progression via rings and pets exists, alongside item acquisition within dungeons, supporting growth."

  • Relaxation
    3

    "Players experience flow and catharsis through creative building and puzzle solving, though some dungeons can be challenging."

  • Sensation
    3

    "Enjoyable pixel art, music, and sound effects provide sensory pleasure and emotional engagement."

  • Status
    2

    "Recognition through community likes, favorites, and featured dungeons provides moderate social status."

  • Story
    1

    "Currently limited story content; mostly context-free dungeon creation and play, with story mode planned."

  • Strategy
    4

    "Strong mental challenge in puzzle design, logic gates, and combat tactics within dungeons."

  • Thrill
    2

    "Some suspense in puzzle solving and combat, but overall controlled and predictable gameplay."

  • Value
    4

    "Players perceive high value due to frequent updates, active dev support, and extensive community content."

  • Violence
    1

    "Combat exists but is moderate and balanced with puzzle and exploration elements; not focused on destruction."

  • Survival
    1

    "Some resource and health management in dungeons, but overall low-risk and stable conditions."

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    Last update: 06/03/2026