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Solasta: Crown of the Magister similar games & best alternatives

Solasta: Crown of the Magister

PC (Microsoft Windows), Mac, Xbox One, Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.

Global score

87/100

Genres

Adventure, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Faithful d&d 5e mechanics
    • Deep tactical combat with verticality
    • Extensive character and party customization
    • User-created campaigns and mod support
    • Challenging and rewarding gameplay

    Cons

    • Linear and limited story choices
    • Stiff character animations and voice acting
    • Some ui and quality-of-life issues
    • Graphics and presentation are modest
    • Difficulty spikes can frustrate some players

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Strategy. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players create and control all four party members with full customization and tactical freedom in combat, allowing high personal control."

    • Competence
      4

      "Combat is challenging and skill-based with tactical depth, requiring strategic thinking and mastery of D&D 5e mechanics."

    • Competition
      -3

      "Focus is primarily on single-player or cooperative play with no emphasis on ranked or competitive modes."

    • Continuation
      3

      "Players report long playtimes and replayability through custom campaigns and DLC, indicating habitual engagement."

    • Cooperation
      3

      "Supports multiplayer co-op and teamwork within the party, with some players enjoying cooperative play."

    • Creativity
      4

      "Extensive character creation, party customization, and user-created campaigns enable creative expression."

    • Domination
      -4

      "Interactions emphasize shared party dynamics and cooperative gameplay rather than dominance or power over others."

    • Escapism
      4

      "Provides a fantasy setting and immersive tactical gameplay that serves as a strong escape from real life."

    • Expectation
      -4

      "Players engage out of intrinsic interest and enjoyment of D&D mechanics rather than obligation or pressure."

    • Experimenting
      4

      "Players experiment with different party builds, tactics, and user-created content, exploring many gameplay options."

    • Exploration
      3

      "Exploration of dungeons and environments with puzzles and secrets is a meaningful part of gameplay."

    • Expression
      3

      "Character customization and personality traits allow some degree of self-expression despite limited visual options."

    • Fantasy
      5

      "Strongly fantasy-oriented with D&D lore, magic, mythical creatures, and imaginative settings."

    • Fellowship
      2

      "Some social connection through multiplayer co-op and community content, but many players focus on solo play."

    • Growth
      3

      "Players develop skills in tactical combat and character building, with progression through levels and abilities."

    • Health
      -5

      "Typical sedentary computer RPG gameplay with no physical activity involved."

    • Idle
      -4

      "Requires continuous attention and strategic decision-making during combat and exploration."

    • Intimacy
      -3

      "Limited social interactions mostly confined to party banter and multiplayer co-op; no deep relationship mechanics."

    • Leadership
      3

      "Players lead their party and can manage group tactics; some players enjoy guiding multiplayer teams."

    • Progression
      4

      "Character leveling, item acquisition, and unlocking abilities provide strong sense of progression."

    • Relaxation
      2

      "Combat can be challenging but balanced; some players find the tactical flow relaxing, others find difficulty spikes stressful."

    • Sensation
      2

      "Visual and auditory elements are serviceable but not highly stimulating; focus is on tactical gameplay rather than sensory thrills."

    • Status
      -3

      "Minimal social recognition or leaderboard features; focus is on personal or cooperative achievement."

    • Story
      1

      "Story is linear and conventional with limited player impact; narrative is present but not a major draw."

    • Strategy
      5

      "Highly strategic turn-based combat requiring planning, positioning, and resource management."

    • Thrill
      3

      "Combat includes suspenseful moments and difficulty spikes that create tension and excitement."

    • Value
      4

      "Players report good value for money with extensive gameplay hours and modding/community content."

    • Violence
      2

      "Combat involves fantasy violence and destruction but is not excessively bloody or graphic."

    • Survival
      3

      "Resource management and tactical defense are important to avoid failure and progress through encounters."

    Last update: 29/04/2026