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Resonance of the Ocean

Web browser, Android, PC (Microsoft Windows), Mac • 2022

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Quick resume

Pick up what the waves wash ashore to make instruments. Use those instruments to answer the echoes heard from beyond the ocean.

Global score

98/100

Genres

Adventure, Casual, Indie, Puzzle, Arcade

Pros

  • Beautiful hand-drawn art style
  • Relaxing and calming music and sound design
  • Short and accessible gameplay
  • Free to play
  • Unique sound-based puzzle mechanics

Cons

  • Very short playtime with limited replayability
  • Minimal story development
  • Somewhat unintuitive controls
  • Lack of depth in puzzles
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players explore a small island freely, choosing how to combine items to replicate sounds, indicating moderate control over actions."

  • Competence
    2

    "Gameplay involves simple sound-based puzzles with some trial and error, offering light skill challenges but mostly straightforward tasks."

  • Competition
    -5

    "No competitive elements; focus is on personal, casual play without comparison to others."

  • Continuation
    -3

    "Very short game (~15-30 minutes) with limited replayability; players generally do not engage in long or habitual sessions."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players experiment with combining found objects to create sounds, allowing some creative problem solving within limited scope."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Game provides a relaxing, calming atmosphere and a brief escape from real life through soothing audio and visuals."

  • Expectation
    -4

    "Players engage voluntarily for relaxation and curiosity, with no obligation or external pressure noted."

  • Experimenting
    3

    "Encourages trying different item combinations to replicate sounds, fostering exploration of mechanics."

  • Exploration
    -2

    "Limited map and few unique locations; exploration is minimal but present within a small environment."

  • Expression
    1

    "Some self-expression through sound creation, but no character customization or avatar personalization."

  • Fantasy
    2

    "Imaginative setting with mysterious sounds from across the ocean and poetic story elements, though grounded in a simple island scenario."

  • Fellowship
    -5

    "No social or community features; strictly a solo experience."

  • Growth
    1

    "Some learning involved in understanding sound combinations, but limited depth and short duration restrict development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention during short play sessions; not designed for background or idle play."

  • Intimacy
    -5

    "No social interactions or relationship-building; purely individual engagement."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Players collect and combine items to progress through sound puzzles, but progression is linear and limited."

  • Relaxation
    5

    "Strongly relaxing and calming experience with soothing music and gentle gameplay."

  • Sensation
    4

    "Enjoyable auditory and visual stimuli create a pleasant sensory experience."

  • Status
    -5

    "No social recognition or status systems; achievements are present but limited and not socially emphasized."

  • Story
    2

    "Contains a subtle, poetic narrative with some lore, but story is minimal and open to interpretation."

  • Strategy
    1

    "Simple puzzle-solving requires some reasoning about sound combinations but lacks complex strategic depth."

  • Thrill
    -4

    "Calm and controlled experience with minimal suspense or risk."

  • Value
    5

    "Free to play with quality art and audio, providing high perceived value for time invested."

  • Violence
    -5

    "No violence or destructive gameplay; focus on constructive sound creation."

  • Survival
    -5

    "No survival or threat elements; stable and safe game environment."

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    Last update: 06/03/2026