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Rising Star 2

PC (Microsoft Windows), Mac • 2020

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Quick resume

Start a band, and take on the world in this music industry simulation/role-playing game. Success doesn't come without hard work, and making connections in your local music scene is the only path to stardom.

Global score

94/100

Genres

Indie, Role-playing (RPG), Simulator

Pros

  • Deep and addictive band management gameplay
  • Extensive customization and creativity options
  • Active developer with frequent updates
  • Immersive simulation of music career
  • Strong player leadership and progression systems

Cons

  • Late game grind and repetition
  • Limited clothing and visual variety
  • Some mechanics feel slow or clunky
  • Lack of deep social or narrative elements
  • Graphics and audio can be repetitive

Motivations

  • Autonomy
    4

    "Players have freedom to customize band members, songs, appearances, and make strategic decisions about gigs and management."

  • Competence
    3

    "Game involves skill development, managing band dynamics, songwriting puzzles, and strategic planning to progress."

  • Competition
    2

    "Includes Battle of the Bands and chart rankings, but competition is not the sole focus and can be casual."

  • Continuation
    4

    "Highly addictive with many hours played; players report habitual engagement despite grind."

  • Cooperation
    3

    "Players manage a band with multiple members requiring cooperation and relationship management."

  • Creativity
    5

    "Extensive customization of band, songs, album art, clothing, and ability to import own music."

  • Domination
    -3

    "Interactions focus on managing band members and relationships rather than exerting control over others."

  • Escapism
    4

    "Players use the game to live out rock star fantasies and escape real life through immersive roleplay."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and passion for music and simulation."

  • Experimenting
    3

    "Players explore different band compositions, songwriting strategies, and customization options."

  • Exploration
    2

    "Game features multiple cities and regions to tour, though environments are somewhat repetitive."

  • Expression
    5

    "Strong emphasis on self-expression via character customization, band image, and creative content."

  • Fantasy
    3

    "Simulates rock star life with some fictionalized elements; not fully realistic but grounded."

  • Fellowship
    2

    "Band membership and some community content exist, but social interaction is limited."

  • Growth
    4

    "Players develop skills, band reputation, and progress through levels and contracts."

  • Health
    -5

    "Game is sedentary with no physical activity elements."

  • Idle
    -3

    "Requires active management and attention; some grind but not background play."

  • Intimacy
    -2

    "Band member relationships exist but emotional sharing and deep connections are minimal."

  • Leadership
    4

    "Player leads the band, manages members, makes strategic decisions and guides progress."

  • Progression
    5

    "Strong focus on accumulating items, upgrades, contracts, and increasing popularity."

  • Relaxation
    2

    "Game offers flow and immersion but also involves grind and some tension managing band dynamics."

  • Sensation
    2

    "Visuals and audio are functional but repetitive; some sensory enjoyment from customization."

  • Status
    3

    "Players seek recognition through charts, awards, and band popularity."

  • Story
    1

    "No overarching narrative but players create their own band story through gameplay."

  • Strategy
    3

    "Requires planning songwriting, setlists, tours, and managing band member skills."

  • Thrill
    1

    "Some suspense in gigs and band management but overall controlled and predictable gameplay."

  • Value
    4

    "Players report many hours of engaging gameplay and frequent updates justify purchase."

  • Violence
    -5

    "No combat or destruction; focus on constructive band management and creativity."

  • Survival
    2

    "Players must manage risks like band member happiness and finances but no life-threatening danger."

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    Last update: 06/03/2026