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Holdfast: Nations At War

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2020

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Quick resume

Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!

Global score

90/100

Genres

Action, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy, Shooter

Pros

  • Strong community and regimental play
  • Unique napoleonic and wwi historical setting
  • Immersive proximity voice chat
  • Diverse roles and classes
  • Ongoing developer support and updates

Cons

  • Steep learning curve for new players
  • Clunky melee mechanics
  • Limited player base in some regions
  • Occasional toxic or disruptive voice chat
  • Sparse content in wwi frontlines mode

Motivations

  • Autonomy
    4

    "Players have freedom to choose factions, classes, roles, and play styles including roleplay and chaotic or regimented gameplay."

  • Competence
    3

    "Game has a skill ceiling with challenging musket aiming, melee mechanics, and coordination, but also accessible for casual play."

  • Competition
    2

    "Includes competitive regiment play and leaderboards, but public play is more casual and chaotic with less emphasis on ranking."

  • Continuation
    4

    "Many players report long-term engagement, habitual play, and returning after breaks due to community and gameplay."

  • Cooperation
    5

    "Strong emphasis on teamwork, regimental coordination, and group tactics essential for success."

  • Creativity
    3

    "Players engage in roleplaying, voice chat antics, and some modding/custom maps, allowing creative expression within gameplay."

  • Domination
    -3

    "Community culture leans toward playful, chaotic interactions with mutual respect rather than dominance or trash talk."

  • Escapism
    5

    "Players use the game as a social escape, stress relief, and immersive distraction from real life."

  • Expectation
    -4

    "Players join voluntarily for fun and community, with little indication of obligation or pressure."

  • Experimenting
    3

    "Players try different classes, roles, and tactics; also explore new maps and modes like WWI Frontlines."

  • Exploration
    2

    "Some exploration of maps and player-made content, but mostly familiar historical battlefields."

  • Expression
    4

    "Customization through roleplay, voice chat, and some cosmetic choices; players express personality in-game."

  • Fantasy
    2

    "Historical setting with some imaginative roleplay and exaggerated player interactions, but grounded in real eras."

  • Fellowship
    5

    "Strong community bonds, regiment membership, and social interactions are central to player experience."

  • Growth
    3

    "Players learn complex mechanics, improve skills, and develop teamwork over time."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle
    -4

    "Requires focused attention and coordination; not suited for background or idle play."

  • Intimacy
    3

    "Players form friendships and close bonds within regiments and communities, beyond surface-level interactions."

  • Leadership
    4

    "Opportunities to lead squads and regiments with strategic command and motivational speechmaking."

  • Progression
    2

    "Some progression through ranks and unlocking items, but not heavily grind-focused."

  • Relaxation
    2

    "Mix of chaotic fun and moments of tension; overall enjoyable and cathartic for many players."

  • Sensation
    3

    "Engaging audio-visuals and dynamic multiplayer action provide stimulating sensory experience."

  • Status
    2

    "Recognition mainly within regiments and community rather than broad social status or popularity."

  • Story
    1

    "Some historical context and lore, but gameplay focuses on multiplayer battles rather than narrative."

  • Strategy
    4

    "High strategic depth in coordinated line battles, artillery use, and regimental tactics."

  • Thrill
    3

    "Tense moments in battle, risk of death, and chaotic combat provide excitement and suspense."

  • Value
    4

    "Players perceive good value for money with ongoing updates, community, and unique gameplay."

  • Violence
    4

    "Combat and destruction are central, with musket fire, bayonets, artillery, and naval battles."

  • Survival
    3

    "Players must avoid death and manage resources like ammo and positioning in high-risk battles."

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    Last update: 06/03/2026