Holdfast: Nations At War similar games & best alternatives
Holdfast: Nations At War
2020
Related articles
Quick resume
Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!
Global score
90/100
Genres
Action, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Strategy, Shooter
Similar games
Pros
- Strong community and regimental play
- Unique napoleonic and wwi historical setting
- Immersive proximity voice chat
- Diverse roles and classes
- Ongoing developer support and updates
Cons
- Steep learning curve for new players
- Clunky melee mechanics
- Limited player base in some regions
- Occasional toxic or disruptive voice chat
- Sparse content in wwi frontlines mode
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Status, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have freedom to choose factions, classes, roles, and play styles including roleplay and chaotic or regimented gameplay."
-
Competence3
"Game has a skill ceiling with challenging musket aiming, melee mechanics, and coordination, but also accessible for casual play."
-
Competition2
"Includes competitive regiment play and leaderboards, but public play is more casual and chaotic with less emphasis on ranking."
-
Continuation4
"Many players report long-term engagement, habitual play, and returning after breaks due to community and gameplay."
-
Cooperation5
"Strong emphasis on teamwork, regimental coordination, and group tactics essential for success."
-
Creativity3
"Players engage in roleplaying, voice chat antics, and some modding/custom maps, allowing creative expression within gameplay."
-
Domination-3
"Community culture leans toward playful, chaotic interactions with mutual respect rather than dominance or trash talk."
-
Escapism5
"Players use the game as a social escape, stress relief, and immersive distraction from real life."
-
Expectation-4
"Players join voluntarily for fun and community, with little indication of obligation or pressure."
-
Experimenting3
"Players try different classes, roles, and tactics; also explore new maps and modes like WWI Frontlines."
-
Exploration2
"Some exploration of maps and player-made content, but mostly familiar historical battlefields."
-
Expression4
"Customization through roleplay, voice chat, and some cosmetic choices; players express personality in-game."
-
Fantasy2
"Historical setting with some imaginative roleplay and exaggerated player interactions, but grounded in real eras."
-
Fellowship5
"Strong community bonds, regiment membership, and social interactions are central to player experience."
-
Growth3
"Players learn complex mechanics, improve skills, and develop teamwork over time."
-
Health-5
"Typical sedentary gaming experience with no physical activity elements."
-
Idle-4
"Requires focused attention and coordination; not suited for background or idle play."
-
Intimacy3
"Players form friendships and close bonds within regiments and communities, beyond surface-level interactions."
-
Leadership4
"Opportunities to lead squads and regiments with strategic command and motivational speechmaking."
-
Progression2
"Some progression through ranks and unlocking items, but not heavily grind-focused."
-
Relaxation2
"Mix of chaotic fun and moments of tension; overall enjoyable and cathartic for many players."
-
Sensation3
"Engaging audio-visuals and dynamic multiplayer action provide stimulating sensory experience."
-
Status2
"Recognition mainly within regiments and community rather than broad social status or popularity."
-
Story1
"Some historical context and lore, but gameplay focuses on multiplayer battles rather than narrative."
-
Strategy4
"High strategic depth in coordinated line battles, artillery use, and regimental tactics."
-
Thrill3
"Tense moments in battle, risk of death, and chaotic combat provide excitement and suspense."
-
Value4
"Players perceive good value for money with ongoing updates, community, and unique gameplay."
-
Violence4
"Combat and destruction are central, with musket fire, bayonets, artillery, and naval battles."
-
Survival3
"Players must avoid death and manage resources like ammo and positioning in high-risk battles."
Last update: 29/04/2026