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Sailing Era

PlayStation 5, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2023

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Quick resume

Every voyage is a journey of "Sailing & Beyond" in Sailing Era! Navigate your fleet and sail for fun; run a business; have a romantic encounter in the tavern; capture pirates amid intense battle; explore inland for treasure... Experience foreign culture, make novel discoveries, and sail away!

Global score

79/100

Genres

Adventure, Role-playing (RPG), Simulator, Strategy

Pros

  • Nostalgic and faithful spiritual successor to uncharted waters
  • Large open world with extensive exploration and trading
  • Multiple playable characters with unique storylines
  • Deep trading and fleet management systems
  • Active developer support and frequent updates

Cons

  • English localization and translation issues
  • Clunky or underdeveloped combat mechanics
  • Repetitive trading and questing at times
  • Steep learning curve with minimal hand-holding
  • Some ui and quality of life improvements needed

Motivations

  • Autonomy
    4

    "Players have freedom to choose characters, play styles, and pursue multiple gameplay paths including trading, exploration, combat, and story missions."

  • Competence
    3

    "Game involves skillful navigation, trading strategy, crew management, and some tactical combat, though some mechanics are described as clunky or underdeveloped."

  • Competition
    -3

    "Focus is on personal progression, exploration, and trading rather than direct competition or ranked modes."

  • Continuation
    4

    "Many reviews mention long playtimes, multiple characters, and high replay value encouraging extended engagement."

  • Cooperation
    -4

    "Gameplay centers on individual player experience with limited multiplayer or cooperative elements."

  • Creativity
    2

    "Some ship customization and crew management, but mostly follows established game structures and predefined characters."

  • Domination
    -4

    "Interactions are balanced with no emphasis on exerting power over others; multiplayer dominance not a feature."

  • Escapism
    5

    "Strongly immersive historical setting and exploration provide escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of nostalgia and personal interest rather than obligation."

  • Experimenting
    3

    "Players explore different characters, trading routes, and quest approaches, though some repetitiveness noted."

  • Exploration
    5

    "Core gameplay involves discovering new ports, treasures, and land expeditions across a large open world."

  • Expression
    2

    "Character recruitment and ship customization allow some personal expression, but mostly uses predefined assets."

  • Fantasy
    3

    "While grounded in historical settings, the game includes RPG elements, stories, and some mythical references."

  • Fellowship
    -4

    "Minimal social or community features; experience is largely solitary."

  • Growth
    4

    "Players develop skills, crew, ships, and port reputations, with a steep learning curve and progression systems."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention for trading, exploration, and combat; some auto-sail options but not background play."

  • Intimacy
    -4

    "Limited social interaction; character relationships exist but no deep emotional or multiplayer intimacy."

  • Leadership
    3

    "Players lead fleets, assign crew roles, and manage guilds, exercising leadership within the game systems."

  • Progression
    5

    "Strong emphasis on accumulating ships, items, upgrades, and port development."

  • Relaxation
    3

    "Generally a relaxing and immersive experience, though some tension in combat and trading challenges."

  • Sensation
    2

    "Enjoyable art, music, and visual effects provide sensory pleasure but not intense stimulation."

  • Status
    -4

    "No social status or leaderboard systems; achievements are personal and not publicly recognized."

  • Story
    4

    "Multiple character storylines with RPG narrative elements provide strong plot immersion."

  • Strategy
    4

    "Trading, exploration, and combat require planning, resource management, and tactical decision-making."

  • Thrill
    2

    "Some suspense in combat and exploration, but overall a calm and steady experience."

  • Value
    4

    "Many players report high value for price with extensive content and replayability."

  • Violence
    1

    "Includes naval combat and boarding but combat is not the main focus and is relatively mild."

  • Survival
    2

    "Resource management and ship durability add survival elements, though not extreme or high risk."

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    Last update: 06/03/2026